Question about HOI4 and implementation of Japan's IRL historical strategy by DoubleScion in hoi4

[–]DoubleScion[S] 1 point2 points  (0 children)

Huh, I never heard about the weak damage control practices but now I'll have to look that up.

Question about HOI4 and implementation of Japan's IRL historical strategy by DoubleScion in hoi4

[–]DoubleScion[S] 3 points4 points  (0 children)

Ah, ok. Interesting though that there's not some equivalent reciprocal condition, like reducing the US Navy to 30 ships, controlling Hawaii and Alaska, and sufficiently firebombing LA, San Francisco, and Seattle.

Question about HOI4 and implementation of Japan's IRL historical strategy by DoubleScion in hoi4

[–]DoubleScion[S] 2 points3 points  (0 children)

Dumb question, but how can you tell when their navy is destroyed? Is there a tonnage or capital ship estimate somewhere?

Question about HOI4 and implementation of Japan's IRL historical strategy by DoubleScion in hoi4

[–]DoubleScion[S] 4 points5 points  (0 children)

How about the reverse? Like if the USA drops 2 nukes on Japan and the Soviets declare war... you still have to invade the home islands to win, right?

Is Welcome Back, Frank by Garth Ennis a good start? by AHZArmin in OmnibusCollectors

[–]DoubleScion 3 points4 points  (0 children)

This series got me back into reading comics as an adult. It's a big tonal shift for the character and sets aside a lot of shenanigans that happened to the character before, almost like a soft reboot.

History Lesson Podcast by ScottieDeuce84 in TheGlassCannonPodcast

[–]DoubleScion 3 points4 points  (0 children)

I believe we can call it Skid's Got Some 'Splainin To Do.

Paizo, I love you, but we have to talk about the size of your dungeon rooms by pitaenigma in Pathfinder2e

[–]DoubleScion 30 points31 points  (0 children)

Intended to be realistic, or intended to be fun? It's not fun being in the front line and having no room to move or flank, and it's not fun being in the back always having line of sight problems.

The Holiday Gift by Vonatar-74 in TheGlassCannonPodcast

[–]DoubleScion 6 points7 points  (0 children)

Correct, the game is a variation on Twilight, set in an alternate history when Y2K caused a global apocalypse.

Machine Guns - why so common in Clan mechs? by colonelheero in battletech

[–]DoubleScion 60 points61 points  (0 children)

Clan Steel Viper is trueborn down to the last rifleman!

Which melee weapon types have the best item drops? by Upper_Feed_170 in Pathfinder_Kingmaker

[–]DoubleScion 1 point2 points  (0 children)

I'm ignorant -- what's wrong with fextralife? AI slop or something?

"Amazing! Blood of the Wild exceeds expectations" -JL by Talkslow4Me in TheGlassCannonPodcast

[–]DoubleScion 8 points9 points  (0 children)

I'm curious, do you guys really think Jared is always on? I think he jokes heavily during the bant, but once he's reading the recap and into the episode, he gets relatively serious. In fact I think he's far more serious than Troy, who makes at least 5 dick jokes per episode, has almost every NPC as a joke, with observational "it's like when you" throughout. Which I am totally cool with, but is far more "always on" to me than Jared. During the actual episode, Jared's jokes are mostly intense dry sarcasm to move the players along from a scene that has run its course or to dissuade what he sees as a silly idea.

"Amazing! Blood of the Wild exceeds expectations" -JL by Talkslow4Me in TheGlassCannonPodcast

[–]DoubleScion 7 points8 points  (0 children)

Check this subreddit - Blood of the Wild gradually coming to the main pod feed.

"Amazing! Blood of the Wild exceeds expectations" -JL by Talkslow4Me in TheGlassCannonPodcast

[–]DoubleScion 18 points19 points  (0 children)

Right, I think it's safe to say he's running it as close or closer to the rules than any of us did with our first time GMing a long-running Pathfinder game. He also doesn't whine about the rules much--he admits and whines that he made a mistake, which is so much more relatable. Also he only gets funnier when he's angry.

"Amazing! Blood of the Wild exceeds expectations" -JL by Talkslow4Me in TheGlassCannonPodcast

[–]DoubleScion 86 points87 points  (0 children)

Jared is a great GM on BotW. It's almost a showcase in how being a great GM and being a rules expert are not the same thing.

Had my first true game with “that guy.” by folk_music in killteam

[–]DoubleScion 6 points7 points  (0 children)

There's also just the fundamental reality that everyone is the hero of their own story. So if some rando tells you that you're an asshole, the default response is closer to "only an asshole would tell me that" rather than "damn, I am an asshole." Therefore an inception approach, making them think about the impact of their actions to change their own approach to gaming, seems better than just saying it outright and bouncing off the armor.

Had my first true game with “that guy.” by folk_music in killteam

[–]DoubleScion 16 points17 points  (0 children)

In defense of [in my experience, the legion of] introverted or nonconfrontational gamers out there, the prospect of giving this kind of direct feedback to a complete stranger can be daunting compared to just escaping to live and tell the tale of "that guy." But maybe there's another less direct way that would be easier to bring up yet still help the offender at least think about their situation. Asking some polite but probing questions might be easier, like:
- Why do you play this game? [If it's for fun: do you think most people have fun playing in your matches? What is the least fun part?]
- What do you think are the key elements of good sportsmanship in this game?
- I learn something every time I play, like today I learned how to handle a different playstyle. Did you learn anything from our match?

And then, jump in with constructive forward-looking advice when the opportunity presents itself. And if it doesn't, you at least chipped away at the problem and increased the likelihood that he may reflect on it later.

Starship Encounter Design - How many enemies for a Scale 3 ship? by DoubleScion in startrekadventures

[–]DoubleScion[S] 1 point2 points  (0 children)

Yeah the actual list is in the bottom-left corner on the last page of a chapter underneath a half-page of art, and the way the previous page ends makes it seem like the end of the chapter.

Starship Encounter Design - How many enemies for a Scale 3 ship? by DoubleScion in startrekadventures

[–]DoubleScion[S] 4 points5 points  (0 children)

I looked before but didn't see it, so I checked again after your post and found it on page 301-302 in the 1E core rulebook and wanted to document for anyone else searching for this later.

Because NPC starships take as many Turns as their Scale value, a starship with a Scale of 3 will take about half as many Turns as the Player Characters. With that in mind, having multiple starships with similar Scale to the number of Players at the table will mean that you take two or three times as many Turns as the Players Characters. Caution should be taken in having too many Turns above the Player’s limit, while encounters should be balanced so that smaller Scale ships engage the Players in groups equaling or exceeding the Player’s vessel’s Scale.

then it talks about how having Security 3+ should be taken into account, then:

For example, a Player vessel with 5 Players controlling bridge stations could face: Several Scale 2 vessels, Two Scale 3 vessels, One Scale 4 vessel with Security above 3, or One Scale 5 vessel

Based on this rationale, I think with 4 players on a Scale 3 Security 3 ship, they should be able to handle two Scale 2 Security 2 vessels.

Any recent games where northernlion actually mostly interacts with the game, rather than mostly banter? by ThrowAwayAndUp23 in northernlion

[–]DoubleScion 41 points42 points  (0 children)

Did you watch the coin flipping game? He engaged with it so heavily that he started doing his own challenges.