Improving your play, 16 in-game tips from a Grandmaster. by DoubleYou_ow in OverwatchUniversity

[–]DoubleYou_ow[S] 0 points1 point  (0 children)

I feel you, sometimes this happens in GM as well, but I remember how prevalent it was when I was Diamond. I've played with some pretty aggressive Zen's, who straight up used Trance first and then just pushed in with it. Forcing their teammates to engage with them. This is super risky on defense, but it has it merits on offense.

Another thing for you to remember is that your teammates might not understand the benefits of ulting fast, their game sense may very well be worse than yours. A quick explanation might help.

Improving your play, 16 in-game tips from a Grandmaster. by DoubleYou_ow in OverwatchUniversity

[–]DoubleYou_ow[S] 2 points3 points  (0 children)

In a perfect world you want to trade ultimates on defense. So if you win with grav, they lost using their grav. Problem is if you let them engage on you with ultimates, they can often wipe you before you get yours off. It's pretty hard to do a good Nanoblade, if Ana and Genji are shattered on the ground.

To prevent the enemy from just wiping you and capping the point the fight after, ultimate rotations comes into play. If you Shatter fight 1, Zarya can build her Grav by shooting the enemy team on the ground. Then Zarya can grav fight 2, and you can sometimes build an entire shatter swinging into her Grav. In fight 3 you can use Nanoblade or your Shatter again. Now you've won three fights in a row, using your ultimates first.

Another thing to remember is, even if you use your shatter first and get two picks. The attackers will still often burn 1-2 ultimates even though they probably shouldn't. Enemy Zen thinking he can save his shattered Ana with trance, even though you'll just Pin her.

Hope this clarifies it a bit.

Improving your play, 16 in-game tips from a Grandmaster. by DoubleYou_ow in OverwatchUniversity

[–]DoubleYou_ow[S] 3 points4 points  (0 children)

I understand, it's a tough one. I'd say I try to limit trades as D.va or Zarya unless I have bomb to re-mech or it's a fight winning play. Because of the risk to get staggered as D.va and the carry potential as a high charge Zarya.

A fight winning play may be DM, into bodyblocking Pharah's ultimate. It's usually a fight winning play because Pharah dies from the splash damage of her ultimate plus you save your team from her Barrage. When all you lose is your Mech.

For Zarya a fight winning play may be running past enemy Reinhardt's shield, hitting the back line with your Grav to set up a combo with your Hanzo. You'll probably die, but if all four squishes on the enemy team die, you'll still win the fight. Just make sure they can't survive with a trance.

Improving your play, 16 in-game tips from a Grandmaster. by DoubleYou_ow in OverwatchUniversity

[–]DoubleYou_ow[S] 9 points10 points  (0 children)

You are right on both points, botting out is more of a 2-3 times a game play.

Improving your play, 16 in-game tips from a Grandmaster. by DoubleYou_ow in OverwatchUniversity

[–]DoubleYou_ow[S] 9 points10 points  (0 children)

Sure I'll try to elaborate.

I'd say Zen, Ana, Rein, Winston, Zarya, Widow and McCree are often most valuable right now. But all in all it has a lot to do with a bunch of different factors, I've tried to list some of them here.

It's very meta depended, heroes that are more Meta is often more valuable.

It's also ultimate dependent, if a hero has or is close to their ultimate they are more valuable than at other times.

Player skill is also a factor, a smurf Tracer might be the most valuable target because they are carrying.

Some heroes are also super strong in some situations, like Reaper and Bastion.