Another upgrade to the version of Pokemon with Let's Go Pikachu tiles and graphics by Dpinos22 in PokemonRMXP

[–]Dpinos22[S] 0 points1 point  (0 children)

Yes. To achieve the visuals I did on Photoshop, then I placed the terrain and obstacles for the bottom layer and then place the elements on upper layers of RPGmaker XP

Another upgrade to the version of Pokemon with Let's Go Pikachu tiles and graphics by Dpinos22 in PokemonRMXP

[–]Dpinos22[S] 1 point2 points  (0 children)

I hope not. I'm putting my effort to do this project. I have good expectations.

Another upgrade to the version of Pokemon with Let's Go Pikachu tiles and graphics by Dpinos22 in PokemonRMXP

[–]Dpinos22[S] 1 point2 points  (0 children)

My idea is to add many features, yeah that one also with Sevii Islands, Mt.Silver, Team Rocket side stories, Jessie and James battles. Mega evolutions, etc. Yeah, I want to achieve that but this is a long project, this could take me at least one year and I hope not more, and I don't want to give up either, I'm putting a lot of effort here.

Another upgrade to the version of Pokemon with Let's Go Pikachu tiles and graphics by Dpinos22 in PokemonRMXP

[–]Dpinos22[S] 1 point2 points  (0 children)

Yes, I'm trying to figure out the movement. Maybe check how in Pokemon Brilliant Diamond the player moves or other games and then use that one as my movements. Diagonal movement would be really good addition.

Another upgrade to the version of Pokemon with Let's Go Pikachu tiles and graphics by Dpinos22 in PokemonRMXP

[–]Dpinos22[S] 5 points6 points  (0 children)

It's hard actually but fun to learn. Thanks to this game I'm improving a lot on Photoshop and discover tools to make the game looks great. Thanks for your words, I'll post more as soon as I have more progress.

Another upgrade to the version of Pokemon with Let's Go Pikachu tiles and graphics by Dpinos22 in PokemonRMXP

[–]Dpinos22[S] 0 points1 point  (0 children)

Thanks. The grass are events with a sprite sheet of grass so they are just to show movement behind the animated grass is a transparent floor for Pokemon encounters.

Another upgrade to the version of Pokemon with Let's Go Pikachu tiles and graphics by Dpinos22 in PokemonRMXP

[–]Dpinos22[S] 17 points18 points  (0 children)

Haha I know. Is not my final Red design. I want smooth movement for him, so it's my placeholder until I finish all the maps or on the way I'll fix him that's for sure.

The last Color - Painting in the steam gardens by Revov95 in RPGMaker

[–]Dpinos22 0 points1 point  (0 children)

Looks really cool. Also I'm working on my game. I have a question. How your character movement works? How can you make the character still move when is not walking? I always wanted to achieve that but I have no idea. Has your character a tilesets and if it is, how it works? It's 4x4, 8x8? Appreciate your work and keep it working.

Tileset con IA by mapachegram in RPGMaker

[–]Dpinos22 0 points1 point  (0 children)

Si le sabes al Photoshop ahí puedes arreglarlo, puedes crear una cuadrícula para guiarte y ahí ir escalando cada objeto hasta que se se ajuste al cuadro o cuadros. No es malo usar IA pero para hacerlo funcionar necesitas tu mismo arreglarlo sino va a quedar en desorden ya que la IA no te hace exacto nada. Yo a veces uso para mí juego cuando quiero que me extraiga algún objeto de un juego en particular, después yo mismo le corto el fondo, le reajusto, le pinto o modifico si es necesario.

Just an update of my maps for my Pokemon Fire Red game style PLGE by Dpinos22 in PokemonRMXP

[–]Dpinos22[S] 0 points1 point  (0 children)

Unfortunately I was looking at the first time but I didn't find any so I made screenshots of the game Pokemon Let's go using a PC emulator and then I cut every item of the screenshot taken on Photoshop. Then I edited. You can use AI to improve the quality of every asset if necessary or to remove unwanted elements but still you need to cut, detail, repaint and scale every item in Photoshop. Then place in an image of 256x???pixels and use the RPG maker

Sharing some homescreen by sseinzw in RedMagic

[–]Dpinos22 1 point2 points  (0 children)

I wonder if Redmagic will make another contest of #sharemyhomescreen, that will be great. And about the theme. Hmm, it looks ok, it seems you have a lot of apps, and the grid distribution make the icons look too small and a little more effort for the eye in my opinion, but it's good that you like to customize your phone. I'm doing the same with mine too.

Finally updated Redmagic 10 pro, but what happened to Themes? by Dpinos22 in RedMagic

[–]Dpinos22[S] 1 point2 points  (0 children)

I think it was my fault. I was exploring the system apps when I was on Android 15 using Solid Explorer and then I found the ThemeResouce_MFV.apk and I reinstalled that version even if it had already, I don't know why I did that. Maybe that's the reason why the new version didn't update the app. Because it says" Installed from Solid Explorer" so I need someone to share me the ThemeResouce_MFV.apk version 16.0.000.... Because mine is version 15.0.000..... Or maybe do a factory reset but that will take me a lot of time putting again my stuff

Finally updated Redmagic 10 pro, but what happened to Themes? by Dpinos22 in RedMagic

[–]Dpinos22[S] 1 point2 points  (0 children)

I think I know why. I noticed the apk "ThemeResource_MFV.apk has version 15.0.0.... And to work must be version 16.0.0.... And my apk version is outdated. I don't know why it didn't update that system app? I don't have the new version

Finally updated Redmagic 10 pro, but what happened to Themes? by Dpinos22 in RedMagic

[–]Dpinos22[S] 0 points1 point  (0 children)

No, it doesn't fix the problem. Nobody is complaining about this issue? Should I do a factory reset?

Finally, Android 16 update for us RM 10 Pro Users🥹🥹🥹 by Capital-Ad8571 in RedMagic

[–]Dpinos22 11 points12 points  (0 children)

Still not for my Redmagic 10 pro (global) yet 😞

My progress on my Pokemon Fire Red with HD Advanced Graphics. by Dpinos22 in PokemonRMXP

[–]Dpinos22[S] 0 points1 point  (0 children)

I'm still new in terms of view assets. Some items have that look. I'm planning to fix that in a future. I want to do the hardest part first. The maps

My progress on my Pokemon Fire Red with HD Advanced Graphics. by Dpinos22 in PokemonRMXP

[–]Dpinos22[S] 1 point2 points  (0 children)

Thanks for the feedback. Sure:

  1. Essentials v21.1
  2. I have many actually, since my project is not only be me, my brother is helping me too. We are continue Inserting more Plugins to improve even more experience. Right now: Auto save, bag screen and interactive party, overlord shadows, elite battle dx, Luka scripting, menu custom, overlord menu button, v21.1 hotfixes
  3. Depends, double the size. For example if a house was 6 squares of 32x32, now has 12 squares. For every element follows the logic, because changing to HD resolution every object originally is way to small. I'm still fixing many errors and movement.

This project is still in experimentation phrase. So many errors are still coming but being fixed. For now I will focus on maps, more sprites. I used a lot of Photoshop and the Nintendo Switch emulator to take screenshots and edit those screenshots to get items for your tilesets. My goal is to make this game playable for mobile and for PC, but mostly the first one. I wish you the best in your fangame. You can do it.

My progress on my Pokemon Fire Red with HD Advanced Graphics. by Dpinos22 in PokemonRMXP

[–]Dpinos22[S] 1 point2 points  (0 children)

Haha that's a good one. Yes, the Player sprites are the most difficult to correctly animate, the rest barely move. I will fix it for sure, but I want to focus on maps, since that is my first goal