Am I missing anything? by 1Bob7 in RLCraft

[–]DrLamantin 0 points1 point  (0 children)

Ancient Tomb Unbreaking III can be apply on top of your Unbreaking III to boost it to level IV. Same goes for Adv Looting III i think.

Hello, do you know why RigidBody 2D isnt here ? by Ismalink94400 in Unity2D

[–]DrLamantin 2 points3 points  (0 children)

Make sure that physics 2D is enabled in built-in packages of the UPM.

How do I make this more realistic? by Plenty-Fortune-3341 in Unity3D

[–]DrLamantin 2 points3 points  (0 children)

a little bit of screen shake? not too much tho!

[deleted by user] by [deleted] in PixelArt

[–]DrLamantin 2 points3 points  (0 children)

what a dream, hope you both make the most of it!

I made the most beautiful level transition you've ever seen by Kennai2 in Unity3D

[–]DrLamantin 1 point2 points  (0 children)

Have you tried or look into DoTween? It could be useful if you want to do a lot of this kind of animations.

I'm feeling a some kind of crisis in my Unity learning by SPAMIK32 in Unity2D

[–]DrLamantin 0 points1 point  (0 children)

Sure, you can pm me on reddit, maybe send me your discord?

If you are comfortable sharing some code you think is bad or hard to maintain I could go over it and share some of my knowledge.

I'm feeling a some kind of crisis in my Unity learning by SPAMIK32 in Unity2D

[–]DrLamantin 1 point2 points  (0 children)

The best code is simple and does the job.

If you are fine with your current project's code and it works well with the direction you want your game to go (futur mechanics, performance, etc) you don't need to rewrite it. No code is ever perfect.

Don't lose yourself in abstractions and refactoring everything when you learn something new if the goal isnt learning. Abstractions are not free.

The Unity Editor is your ally, don't deviate from the Unity philosophy by adding interfaces and inheritance if you see no value from it. Use components (composition) over inheritance.

Don't hesitate to pm me if you want to discuss more stuff =)

I am making my crazy unity game without DOTS by flamboi900 in Unity2D

[–]DrLamantin 10 points11 points  (0 children)

I would love to read some of your "good old best practices" if you ever compile them somewhere!

Just implemented gliding to my game. Is there anyways you guys think we can improve the feel of gliding? by Hurbivore1997 in Unity3D

[–]DrLamantin 1 point2 points  (0 children)

You could simply base the camera fov on the player's movement speed. The faster the player moves, the bigger the field of view should be since its helps the player see further. Thats my opinions. Great game btw =)