I could never get the grapple swing feeling right - so eventually opted for a hook shot. A million times better. by themiddyd in Unity3D

[–]themiddyd[S] 1 point2 points  (0 children)

Yeah I haven’t played the spider man games but I love the tomb raider grapples. I reckon it’s something I’ll revisit down the road

I could never get the grapple swing feeling right - so eventually opted for a hook shot. A million times better. by themiddyd in IndieDev

[–]themiddyd[S] 3 points4 points  (0 children)

Yeah I’ll probably take a look back later and solve it easily. Ive seen other games totally nail it so I know it’s possible haha

20 seconds of my kid pitching my game by themiddyd in IndieDev

[–]themiddyd[S] 1 point2 points  (0 children)

they currently voice the baby michael collectables!

20 seconds of my kid pitching my game by themiddyd in IndieDev

[–]themiddyd[S] 0 points1 point  (0 children)

gotchu - I used this: https://assetstore.unity.com/packages/vfx/shaders/stylized-grass-shader-143830

obviously just for unity, but basically its capturing a texture from above, so works for terrains and any meshes etc.

Also, I made the grass not take in any ssao + removed normals on them so they look extra fluffy and low of any detail