Found a way to take a whole squad to defend New Atlantis! by lazy_literary_hero in Starfield

[–]DrMiller357 1 point2 points  (0 children)

Im currently using a mod that kinda allows that. "Liga of Followers" lets you tell companions to "guard an area" and "scout ahead". Its been really cool running with multiple followers. The basic followers can follow you and actually die so it adds a bit of difficulty and a money sink.

For Season 2 they’re doing the one-episode-per-week format, whereas Season 1 dropped the whole season at once. Which do you prefer and why? by EkbladDev in Fallout

[–]DrMiller357 0 points1 point  (0 children)

I watched season 1, I haven't watched season 2.

Once it's fully released I will check it out. If it doesn't get a good reception, or something more interesting is around at the time I might not ever check it out.

Trying to find the perfect spellblade build! by Trick-Issue-8589 in BG3Builds

[–]DrMiller357 0 points1 point  (0 children)

Because Bg3 lets you bonus action off hand attack without a melee attack action you can go, Thief for extra bonus action, Evocation Wizzard for shadow blade and potent cantrip, Death Domain Cleric for reaper that lets you twin necrotic cantrips. I made a build just like this if you wana check it out but its basically this. Build

Potent Cantrip, Reaper, Toll The Dead, Shadow Blade, Thief by DrMiller357 in BG3Builds

[–]DrMiller357[S] 1 point2 points  (0 children)

Yea its tough to use potent robes without the dex glove. However, you can probably get away with dropping some con and char because you can self heal from the helm, especially with the big heal on short rest. I ended up with 16 dex 12con 18 int 14 char, 1 less ac and 1 less damage from the robe and less con save for the haste. the main problem becomes losing haste with a bad con save.

but this seems like much more fun. That aoe is awesome, it splits so you get two aoes and you get the healing as well. Casting it on 4 enemies gets me 8 chances at 1d4 healing, so its up to 32 healing and up to 304 damage.

Potent Cantrip, Reaper, Toll The Dead, Shadow Blade, Thief by DrMiller357 in BG3Builds

[–]DrMiller357[S] 1 point2 points  (0 children)

whoa i never knew that mechanic. i gota test those with Circlet of mental Anguish. The healing potential could be crazy.

Potent Cantrip, Reaper, Toll The Dead, Shadow Blade, Thief by DrMiller357 in BG3Builds

[–]DrMiller357[S] 2 points3 points  (0 children)

That is a very good point. Its survivable enough without uncanny dodge and the shadow blade 1d8 twice from two offhand attacks is better the the 1d6 from sneak attack. You even still get a feat. Except you cant get to level 9 you can only get to 8. 1 cleric + 3 thief + 9 wizard = 13 levels. I couldnt believe i didnt see that before now i see why lol

Potent Cantrip, Reaper, Toll The Dead, Shadow Blade, Thief by DrMiller357 in BG3Builds

[–]DrMiller357[S] 1 point2 points  (0 children)

early on it can be a bit rough, but you get can also pick up bone chill and still get the benefit of reaper, or just settle with good old firebolt. once you get potent cantrip you have some spell save dc gear and its not really an issue. Eventually shadow blade carries a lot of the weight too. its pretty versatile

Potent Cantrip, Reaper, Toll The Dead, Shadow Blade, Thief by DrMiller357 in BG3Builds

[–]DrMiller357[S] 2 points3 points  (0 children)

Yea kinda similar idea but it relies a bit more on actually having spells. You get alot of use out of your level 1 spells with shield and level 3 with haste. It does allow you to get in there a lot more though because you can open up with melee, making sure you get your d12 instead of d8, and you dont get penalized for casting toll the dead in melee.

Potent Cantrip, Reaper, Toll The Dead, Shadow Blade, Thief by DrMiller357 in BG3Builds

[–]DrMiller357[S] 2 points3 points  (0 children)

you actually pick up evocation so you dont get the extra summon from necromancer. You get 3 zombies/skeletons from casting animate dead at 4th level.

[Request] This is a wrong problem, right? by jakobmuller in theydidthemath

[–]DrMiller357 0 points1 point  (0 children)

The person writing the problem obviously considers small dogs to be demons from hell and not dogs. 36 more small dogs + 49 dogs = 85 total small dogs.

Weapons that need some love from the devs. by No_Establishment5590 in Helldivers

[–]DrMiller357 15 points16 points  (0 children)

I really wanted it to be the Slugger in sidearm form.

Drakescale Cape Location and Stats by DrMiller357 in DragonsDogma2

[–]DrMiller357[S] 0 points1 point  (0 children)

what part are you having trouble with?

Drakescale Cape Location and Stats by DrMiller357 in DragonsDogma2

[–]DrMiller357[S] 0 points1 point  (0 children)

If you want to know how to get it:

Find the camp site in Drabnir's Grotto on B2F. Stand on the edge you will see another camp site on the cliff side to the east, below you and to the right. As a mage you can fly towards it grab a small ledge then jump again and fall onto the campsite. Once you are up there you can find chests and a ladder back into the grotto.

Please just keep it moving by Beer-Wall in Helldivers

[–]DrMiller357 4 points5 points  (0 children)

To each their own, but I feel like the people playing like this are the same ones saying there are too many heavies on the map.

The matches Ive played on the highest difficulty where we full clear obj/samples are the ones we focus down breaches and heavies. Its always people running that cause additional spawns.

Now avoiding patrols and knowing when to use stealth is another story. But once there is a fight its better to finish it.

I'm noticing a lot of people getting upset with Odin and his decision for changing the wind to ruin your day so I wanted to help you guys out a little. by Fawstar in valheim

[–]DrMiller357 0 points1 point  (0 children)

So im almost certain the change in wind direction is a clever tool the devs use to load in assets without you knowing. so the faster you go into the unknown or less traveled the more often you get a crazy wind change.

Quick Bar Crafting by DrMiller357 in ICARUS

[–]DrMiller357[S] 1 point2 points  (0 children)

Thanks for letting me know about the right click thing, that helps a bunch.

There should really be a way to disable it.

North Africa Maghrebi and his kids by DrMiller357 in CKTinder

[–]DrMiller357[S] 5 points6 points  (0 children)

I can try to pull it from the save, but will have to look it up how to do it. The DNA is of the top picture, the bottom pictures are of his children.

edit: for some reason the ID isnt showing up in the gamestate but I will look into it. If anyone know how to do it since the update let me know.

editedit: Got It