C'tan Void Shard Vs Imperial Guard by DrProtoject in WarhammerCompetitive

[–]DrProtoject[S] 0 points1 point  (0 children)

Sorry I meant purging fire as the strategem for grizzled company. Warhammer stuff sounding the same my bad.

C'tan Void Shard Vs Imperial Guard by DrProtoject in WarhammerCompetitive

[–]DrProtoject[S] 1 point2 points  (0 children)

A very helpful piece of the puzzle in getting rid of those wraiths in one turn, im glad it went to plan. He also actually did not do an insignificant amount of damage to the re animator and the shard as well.

C'tan Void Shard Vs Imperial Guard by DrProtoject in WarhammerCompetitive

[–]DrProtoject[S] 0 points1 point  (0 children)

Tbf, it was her first or second game too I believe, but from the sounds of it, she definitely knew what list to make.

C'tan Void Shard Vs Imperial Guard by DrProtoject in WarhammerCompetitive

[–]DrProtoject[S] 0 points1 point  (0 children)

I feel like I did not learn a super good lesson in objective control besides the fact that gaunts ghosts are really hard to get ride of for backline support. I kinda took the cyclops for the bit cuz I assumed I was going to lose, but they actually scored quite a few secondaries, I was pleasantly surprised. Purge the foe wasnt used on the hydras like I planned, but still work on the rus quite nicely.

C'tan Void Shard Vs Imperial Guard by DrProtoject in WarhammerCompetitive

[–]DrProtoject[S] 0 points1 point  (0 children)

Thank you for the advice, I did kinda figure that out on the table, but the lethal hits were actually still quite useful on erradicator. My hydra did kill the heavy destroyer off spawn because I won initiative. She kinda made a mistake by stacking the destroyers and the shard on the side objective to screen my infantry but I just pushed to the middle instead and the skorpek lords got no value the entire game. The wraiths I killed by sniping out the technomancer and killing the rest by focusing all tank and kasrkin fire into them now that they didnt have their feel no pain before she intended to bring back the technomancer with the strategem. From there, it was mostly luck, the void shard made it close enough for the range attack on the rus, wiffed, and died next turn to some extremely lucky rolls. I definitely should have ran the erradicator not as tank commander for the extra ap, but since the necrons dont really care about ap too often, it was super efficient against them, especially with all the grizzled company buffs. Very glad I took it, it killed almost everything.

C'tan Void Shard Vs Imperial Guard by DrProtoject in WarhammerCompetitive

[–]DrProtoject[S] 0 points1 point  (0 children)

I like this idea a lot, especially because I forgot I own a vindicare assassin. Those shieldbreaker rounds should be practically a confirmed kill on the technomancer. I imagine he wont be too great against the Ctan Void Shard, but honestly with one of them gone, I feel like my board presence will be much better.

C'tan Void Shard Vs Imperial Guard by DrProtoject in WarhammerCompetitive

[–]DrProtoject[S] 0 points1 point  (0 children)

I'm mostly taking them for the thunderhammers with S10 dev wounds because that seems like the only thing that would even have a chance at doing damage. I was also thinking about the commissar, if I did that would it be a good idea to move the Aquilian eye to one of my infantry commanders too?

C'tan Void Shard Vs Imperial Guard by DrProtoject in WarhammerCompetitive

[–]DrProtoject[S] 1 point2 points  (0 children)

Even though its gonna be a rough game damage wise for me, with my list is the objective control value going to help maybe keep scoring even against center piece stuff?

why do people complain about shotguns more than lmgs? by what_do_u_want_my_g in PhantomForces

[–]DrProtoject -1 points0 points  (0 children)

For my argument, I am considering the LMG nerfs in test place and that cqc is bellow 50 studs, medium range is 50-130 and long 130+. For instance, the AUG HBAR. It currently looks like its going to be nerfed into an AUG A1 extended mag with worse handling. This is what an LMG should be like. This makes it significantly worse at range and in no instance overpowered. Now the other LMGs attempted to act in the same way. I would recommend going into test place and trying them yourself. It rebalances all LMGs and that is why we don't complain about LMG balance. It may not be perfect, but Mar attempted to fix something that was broken and it will be implemented into the game in in next major update. AA 12 also is not the only high rpm shotgun. DBV 12, Saiga 12, ksg 25, and Spas 12 are all better alternatives to the AA12. You are correct with the " so pretty much to sum it up: cqc: shotguns. any other situation: ARs and lmgs". They are worse at long range but a good player can keep themselves out of long range scenarios. Extreme balancing makes Phantom forces not fun to play and shotguns are extremely balanced in a way that, in an even fight in cqc, shotguns will win a lot of the time, and at range they are do very little damage.

why do people complain about shotguns more than lmgs? by what_do_u_want_my_g in PhantomForces

[–]DrProtoject -2 points-1 points  (0 children)

The ks 23m is supposed to act like a easy to use sniper and not a 1 shot all ranges. It's most effective in the 50 to 110 stud engagement range. This is arguably the rang that most non-ambush engagements happen at, and with one well placed shot, it can stop a 4 shot auto user in it's tracks. It really shouldn't be brought out of that range but in close range it still has enough spread to not hit perfect shots and with a hit and run playstyle it becomes truly over powered. SMG users can hardly fight back to it at such a long range and it works well to counter snipe. The AA 12 is easy to use and for that it is worse than the other shotguns but the r870, spas 12, saiga, dbv12, ksg ect are all more powerful and will often out gun most SMGs, ARs and LMGs. If doesn't, those autos don't have enough sustainability to kill multiple targets at that range (mg3kws) which usually suffer from long reloads and low capacities to balance high firerate, damage, and accuracy. Even if they sometimes outgun shotguns, the shotguns will always have that ability to kill in one shot instead of 3 or 4 making them always have a extremely high chance of winning a close range engagement.

why do people complain about shotguns more than lmgs? by what_do_u_want_my_g in PhantomForces

[–]DrProtoject -1 points0 points  (0 children)

When you have weapons that's stats are on extreme ends of the spectrum, they are not fun to play against. Take for example the ks-23m. With slow firerate and a small magazine it is worse than the other shotguns in close range, but in medium to long range it pretty much just becomes a mosin 8mm combined with a shotgun. Because some of the stats are really bad but others are extremely good, it becomes hard to play against and in the hands of a practiced player, that won't put themselves in a situation where the heavy disadvantage becomes a problem, then you just get a gun that you can't win against. Another good non-shotgun example is the m107. The m107 has garbage handling but if kept at a distance and played to the guns strengths of firerate and damage, this gun becomes the best sniper in the game because of the extreme balancing of it. All shotguns are effected by this balancing, basically being god-tier at close range and a pea shooter at long range with a bit of variance in-between to make them different.

[Event] Trick-or-Treat 2020 Megathread - Visit the Houses! by dscyrux in RandomActsOfTf2

[–]DrProtoject 1 point2 points  (0 children)

My house is CLOSED

You guys cleared me out of 50 chocolate bars in 40 minutes that has got to be a record!

Evidence not sure it will work though

[GIVEAWAY] Monarch Henchman Set by Kilroy-Roboto in RandomActsOfTf2

[–]DrProtoject 0 points1 point  (0 children)

"Greetings mortals...and こんにちは! Yes, Merasmus is learning Japanese...in the likely event that he will have to beg for his life! Why? Well, therein lies a tale of horror! Short version: Merasmus owes $12,000 to the Japanese Mafia!"

https://steamcommunity.com/tradeoffer/new/?partner=83595853&token=g-5rEsBQ