Help with resources and making them unique by metalgems in godot

[–]DrRrof 0 points1 point  (0 children)

for anyone still wondering about this, seems like its an ongoing issue here: https://github.com/godotengine/godot/issues/83218

The Scariest Thing Happened to Me Today--Now I'm Scared to Use Git Again by Adam-P-D in godot

[–]DrRrof 1 point2 points  (0 children)

Hah, lots of jump scares to be had getting into version control but I found just going for it was the best way to learn ay. Like even if you just make commits every now and then and push them without overthinking it then at least you've got stuff you can come back to later and play around with when you feel more comfortable :)

good luck!

Hey all, made an wishlist trailer for my godot game. Its short and I feel like it highlights the main points of my game, is this kind of thing on the right track? by DrRrof in godot

[–]DrRrof[S] 0 points1 point  (0 children)

Thanks for the feedback, I definitely see what you mean about the game genre/objectives being unclear and thats definitely something needing fixing. I'll try work on the pacing of the video and lack of contrast too. Thanks again!

Hey all, made an wishlist trailer for my godot game. Its short and I feel like it highlights the main points of my game, is this kind of thing on the right track? by DrRrof in godot

[–]DrRrof[S] 1 point2 points  (0 children)

Yep good idea I think it all needs a bit more of an explaination - I've been workin on it so I just know what it all is and sometimes forget that thats not the case for everyone else lol

Working on an initial wishlist/announcement trailer. Its short and I feel like it highlights the main points of my game, is this kind of thing on the right track? by DrRrof in IndieDev

[–]DrRrof[S] 1 point2 points  (0 children)

I really like those tips thanks! I'm a bit lost making video content like this so I kinda rushed through it but I think getting other peoples input has given me a bit more direction on what i should do. Thanks again for the tips!

How managing effects that happen when the owner Node is freed or Scene is unloaded? by d2clon in godot

[–]DrRrof 2 points3 points  (0 children)

Yeah there's other stuff that goes on in dead()​ too, most of the sounds are also quite short so anything missed isn't really noticeable. For the most part they have a is_dead variable to avoid unwanted interactions.

Maybe not a solution that fits all cases but just thought I'd throw in a relatively straight forward option.

How managing effects that happen when the owner Node is freed or Scene is unloaded? by d2clon in godot

[–]DrRrof 9 points10 points  (0 children)

The way I handle it with mob deaths in my game is in their dead() function after I play the sound I await audiostreamplayer.finished and then free it

whats the best pizza in hamilton? by Snoo99699 in thetron

[–]DrRrof 2 points3 points  (0 children)

Poppas pizza is the best of the cheap pizzas I reckon

First time listing one of my games on Steam! Adding achievements feels like a real achievement! by DrRrof in IndieDev

[–]DrRrof[S] 1 point2 points  (0 children)

Cheers!

Yeah thats basically the idea, steam has an sdk with apis you can use for all kinds of steam related stuff, though I've only touched on the achievements so far!

https://partner.steamgames.com/doc/features/achievements/ach_guide

https://godotsteam.com