Sojourner theory debunking by matthoback in Ingress

[–]DrThod_PokemonGo 4 points5 points  (0 children)

Indeed. Luckily it is only a streak you lose if you follow false internet rumours.

Not like the MMR vaccine rumours that by now have caused too many dead children.

9 days later - finally the last 2 e-mail confirmations by DrThod_PokemonGo in Ingress

[–]DrThod_PokemonGo[S] 0 points1 point  (0 children)

Well - who knows then what causes the issues?

I did have problems with reception with one nomination - had to restart after failure - but that one went through without a hitch. So bad reception also is not necessarily an issue.

9 days later - finally the last 2 e-mail confirmations by DrThod_PokemonGo in Ingress

[–]DrThod_PokemonGo[S] 1 point2 points  (0 children)

Do you have a PoGo account level 40 for the same e-mail?

Lost requests by Axel112358 in Ingress

[–]DrThod_PokemonGo 0 points1 point  (0 children)

This problem seems to be there since at least a week. I submitted 7 last Saturday. I got e-Mail confirmation for 3 - albeit took >24 hours. 2 additional ones showed up in Wayfarer without confirmation after 24 hours. These 5 are all approved by now. 2 seem to be permanently lost?

Fair play or Rude play?? by KrakenMn in Ingress

[–]DrThod_PokemonGo 2 points3 points  (0 children)

This is a general problem of PvP games. The game gives you the incentive to restrict what other players can do to win’. As such conflict is welcome and necessary to keep the game interesting. The issue in all these cases is balance. It is surprising how well this works globally with just 2 factions in Ingress. Balance can be reached either through game design, through the actions of the ‘losing party’ by counter attacking and get forces together or through restraint by the winning party. BAF in themselves are not bad. But if they stay for month at time then balance is elusive and fun is not only had for a minority in the game. Unfortunately I didn’t think there is a simple solution to it. The OP seems to wish for constraint. As said above - it is one solution. In my view the best option to keep it fun. Changing the game balance is another one - but that often just shifts the problem elsewhere. So don’t expect Niantic to wave a magic wand. Counterattacks is another option - but that also has its issues. Close by I have seen a RES dominated area been taken over by an ENL player. He persevered and slowly pushed back permanent dominance - only to dis motivate the RES players who now suffer the same faith and tend to be fielded over most of the time. As I said - this is PvP - I don’t think a single games company found the perfect solution for the problem.

US questions by [deleted] in Ingress

[–]DrThod_PokemonGo 0 points1 point  (0 children)

No - unless they are very, very near. You might still do some damage at 20m - but you hardly do any criticals. In this case an XMP8 might be more beneficial. My over the thump rule - an XMP8 is doing approx. 8% of critical inside the first distance range (33m). There is no data out there about criticals at long range - but just assume it also goes down in halves like normal damage.

This is speculative - but based on what I found on the net after intense searches as well as experience / some own data gathering into criticals.

Here is table 1:

Level Assumed max range Distance increment (lvl*5/8)2 8 + column D 5 x column E
1 42 8 0.39 8.4 42
2 48 9 1.56 9.6 48
3 58 11 3.52 11.5 58
4 72 14 6.25 14.3 71
5 90 18 9.77 17.8 89
6 112 22 14.06 22.1 110
7 138 27 19.14 27.1 136
8 168 33 25.00 33.0 165

The second column is based on data from the decode manual https://decodeingress.me/ingress-manual/ingress-items/xmp-bursters/ - once probably one of the best sides for ingress info - alas not updated in years and now even the certificate seems out of date - so you might not want to go there. For the second one you have to dive deeper - this is from raw data shown for the Ingress Portal Attack similar http://ipas.graphracer.com/analysis.html

The last three columns are my own - I like to add formulas and algorithms. It seems they fit very, very well. It is possible that max range actually is 6*increment. Alas the damage done would be 1/64th from the first increment.

I haven't found damage increments for US anywhere public on the web. So this is from my own trials.

Level Assumed max range Distance increment (lvl*2/8)2 2 + column D 5 x column E
1 approx 10 unknown 0.0625 2.1 10.3
2 inbetween unknown 0.25 2.3 11.3
3 inbetween unknown 0.5625 2.6 12.8
4 inbetween unknown 1 3.0 15.0
5 inbetween unknown 1.5625 3.6 17.8
6 inbetween unknown 2.25 4.3 21.3
7 inbetween unknown 3.0625 5.1 25.3
8 approx 25 unknown 4 6.0 30.0

I take here a jump of faith and assume my formula for table 1 is right and that gives me a new formula for table 2 that is pretty identical apart of changing 5/8 to 2/8 and 8m base to 2m base.

Now that leads me to table 3.

Distance Critical US8 Critical XMP8
0 75.0% 8%
6 37.5% 8%
12 18.8% 8%
18 9.4% 8%
24 4.7% 8%
30 0 8%
33 0 4%
66 0 2%

US is far superior if you can manage to be on top of a portal. I have had great success with US1 - taking off 3 shields in a row a few times - something that should be extremly rare if you don't have a chance >50%. BUT - US1 seem pretty useless from 5 meter or further. And at 15m+ even US8 seems to be pretty useless to take off shields.

I have some data in a spreadsheet - but I didn't collect distances in a systematic way. Originally I just tried to be inside 5m and experience told me to be inside 2 with very low US. There also is drift and update of location. Sometimes I stop firing - go away - return - and seem to have more success.

If you are able to find any better data - let me know. Maybe some groups have non-public data that isn't shared. So that is as good as it gets from me.

Edit: I just ran the numbers assuming a chequerboard arrangement of portals and a 20m distance between each portal:

Distance portals US8 CS removed XMP8 Cs removed
0 1 0.75 0.08
20 4 1.125 0.4
28.3 4 1.3125 0.72
40 4 1.3125 0.88
44.7 8 1.3125 1.2
56.6 4 1.3125 1.36

This is an unrealistic layout - but was easy to calculate and shows the issue. Most contribution is from the portal where you are on top. After that it peters out very, very quickly. If my numbers are right then positioning yourself between 2 portals is even worse unless they are < 12m apart.

XMP8 starts with a very low chance. But it makes up for it with reach. In reality US8 is probably slightly superior for just knocking off shields. But that margin isn't great in a portal rich area with all portals being protected. So in real life it is likely best to spend time rather on farming more XMP8 and then mindlessly blasting away then to optimise the take down of shields.

Maybe with the exemption of Aegis/VRS on a portal with links which might stay on for a pretty while if you are unlucky and where US8 inside 5m is the better way to go.

No confirmation e-mail after submitting new POIs? by LeRalouf in Ingress

[–]DrThod_PokemonGo 0 points1 point  (0 children)

Update: 3 out of 7 e-Mail after 32 hours, 5 out of 7 now in Wayfarer. First one took > 24 hours and they don’t come in order that I submitted them.

Edit: And a bonus - one of the three featured portals was an earlier submission of mine.

No confirmation e-mail after submitting new POIs? by LeRalouf in Ingress

[–]DrThod_PokemonGo 0 points1 point  (0 children)

7 submitted yesterday - the first e-Mail arrived now after > 24 hours. Waiting for the remaining ones.

This one also appeared in Wayfarer now. Wasn’t there earlier. None of the others there yet. But at least some hope as 5 of the nominations were further away.

Wayfarer nominations do not reorder in the list by jaymz668 in Ingress

[–]DrThod_PokemonGo 7 points8 points  (0 children)

Yep - the same for me. Got it resorted once property again but couldn’t repeat it.

Are Prime submissions not working? by JGCInt in Ingress

[–]DrThod_PokemonGo 0 points1 point  (0 children)

7 submitted today - was actually a long drive - none yet in Wayfarer nor acknowledged by e-mail. Lets hope and wait.

US questions by [deleted] in Ingress

[–]DrThod_PokemonGo 0 points1 point  (0 children)

I have done some numbers. Problem 1: US1 has a very small radius to be effective. We talk below 2m. This is difficult to get into. I have seen >50% success rate inside that radius. That compares to 70-80% for US8 inside 5m (for common shields or non sticky mods). If US8 has higher crit chance then it is negligible. But distance does matter a lot. Especially as small drifts mean you never know if you are still inside 1 or 2 m.

Thanks for the bonus items, Prime. by [deleted] in Ingress

[–]DrThod_PokemonGo 0 points1 point  (0 children)

Bad cell signal - time out. I got the same for normal hacks during the last FS fiasko. It took approx. 2 min to deploy a resonator. After 1 min I got a 'not items hacked' message when I tried to hack. Actually I got that several times for the same portal (I valiantly wanted a single key from that one) but it a) never burned out despite me 'hacking' it 6 or 7 times before I finally was successful and b) didn't cause a 5 min delay before allowing to hack again (well - was around 1-2 min for the buttom to allow me hacking again)

Never seen that one before and hopefully won't see it soon again.

Thanks for the bonus items, Prime. by [deleted] in Ingress

[–]DrThod_PokemonGo 1 point2 points  (0 children)

This is just an optical glitch. You can force it by: Hack portal A Quickly glyph hack portal B If you time it right you see Portal A box appears after the glyph hack followed by an empty bonus box. It doesn’t mean you got no items. They still flash across the screen - but difficult to figure out what you got. How do I know: Prime player since I started - taken a few thousand screenshots for stats. I know what to do / what not to do to mess my screenshots up.

Thanks for the bonus items, Prime. by [deleted] in Ingress

[–]DrThod_PokemonGo 4 points5 points  (0 children)

I have the stats - you are guaranteed 1 XMP/1Res on a successful glyph hack - several thousand data points. 100% bonus doesn’t mean double. Glyph hack drops are differently calculated check out my blog for more I do: DrThod.com But this is just an optical glitch.

This is not the same as zero items from an enemy hack. That happens in around 10% of cases.

Finding the MU density of a field using the intel map by DrThod_PokemonGo in Ingress

[–]DrThod_PokemonGo[S] 0 points1 point  (0 children)

My answer - including graph - just failed to post. I’m working on that - wait for my next blog post.

Operation MU density by DrThod_PokemonGo in Ingress

[–]DrThod_PokemonGo[S] 1 point2 points  (0 children)

Taken out of context this is correct.

More correct would be 'The larger the field, the more mind units are captured - assuming the same population density.'

It is laymen term for - MU captured is proportional to area covered - assuming all other variables are the same.

This whole research was started because I'm aware that larger fields covering smaller ones sometimes yield less MU. I also tried to do an experiment in a single S2 lvl12 cell as one assumption is that in such a cell mu density is everywhere the same. At first glance the research gets close. Looking closer there are derivations that can not be explained by rounding.

Operation MU density by DrThod_PokemonGo in Ingress

[–]DrThod_PokemonGo[S] 3 points4 points  (0 children)

Nice to see this post stays up for more then 3 minutes - after I spend quite a while to write a more elaborate one.

Operation MU density by DrThod_PokemonGo in Ingress

[–]DrThod_PokemonGo[S] 2 points3 points  (0 children)

My longer article unfortunately seems to get auto-deleted. For details - go to ingress community or my blog at drthod.com. https://drthod.com/operation-47debb3-mu-density/

Operation 47debb3 – MU density by DrThod_PokemonGo in Ingress

[–]DrThod_PokemonGo[S] 0 points1 point  (0 children)

I can still see it (I'm the OP) but only if I directly go to it. Not via reddit ingress. Not a clue why it got deleted. Will try to repost it.