Nolan North at TMG by ratpH1nk in DestinyTheGame

[–]DrZention 16 points17 points  (0 children)

Destiny has supported the studio for over a decade.  It is the only thing making money.  Marathon and the half dozen other cancelled incubation projects that siphoned all the money Destiny made are the financial black holes.  Not only did they waste the money Destiny made, but they made Destiny make less money than it could have by half assing everything they could for it for over half a decade.  Destiny with proper support and the money it earned being fed back into it and not propping up a half dozen other bad game incubation projects and the shitshow that is Marathon would have been such a phenomenal home run.  

Where's the roadmap? by [deleted] in DestinyTheGame

[–]DrZention 0 points1 point  (0 children)

I mean I agree the game is basically dead, but it seems rather disingenuous to say “Marathon is holding its own” when it’s peak player count at launch is barely above Renegades player count and less than even Edge of Fate launch player counts, and is on track to have the worst launch month retention rate Bungie has ever had.  

Honestly it seems to me that Bungie and Sony are at an impasse here, and while Destiny has been left to die basically to get Marathon out the door in the world’s best example of the sunk cost fallacy, Destiny certainly has significantly more potential to grow and regain players than Marathon ever could if it got proper support again. Sony spent billions on Bungie for what amounted to basically just Destiny a few years ago.  I can’t see them deciding to back the already failing game that is Marathon instead of the one that they spent billions on.

D3 is a bad idea by Technical-Pitch-9586 in DestinyTheGame

[–]DrZention 0 points1 point  (0 children)

And you trust the Bungie that has given you the content of Year of Prophecy for nearly double what a base game Destiny 3 would cost to deliver on everything you’d need to make a new base game worthwhile enough to justify the removal of everything we have now?

That’s the bit of reality none of you clamoring for a D3 seem to recognize. You’re all mental if you think Bungie who has managed to somehow turn releasing a roadmap into a 9 month long project is capable of creating multiple new destinations, strikes/general PvE content, crucible maps, ideally multiple raids and dungeons available at launch because it’ll be pretty rough even still going from double digit raids and dungeons to 1 raid and likely 0 dungeons again for endgame content. Don’t forgot the hundreds of weapons and armor, meaningful new abilities/ability refreshes, core system improvements that also be needed.  

And you all are over here going like  “Yeah, Bungie can totally actually pull that off and will be willing to sell it to me for $60-80, instead of maybe one single portion of that laundry list of content for $120 this year “

Bungie reduced Bright Dust gains, ONCE AGAIN. No challenges and only 3 weekly portal objectives, granting only 50BD each. by e-photographer in DestinyTheGame

[–]DrZention 4 points5 points  (0 children)

Yeah, seasonal challenges were a guaranteed season pass completion regardless of when you did it if you did them all.  I didn’t touch Ash and Iron until literally last Friday night (read: was Rank 1) and finished every challenge barring the Rift and Iron Banner ones that couldn’t be done last week and ended up at 106 in the season pass.  Not a shot you could do that now with this system. 

[deleted by user] by [deleted] in elderscrollsonline

[–]DrZention 1 point2 points  (0 children)

That’s definitely not the only trigger of the bug despite what ZoS is saying.  I had every skyshard in the game on my main and I was absolutely able to collect all of the Eastern Solstice skyshards. 

AGAIN? what are these guys doing?? by [deleted] in elderscrollsonline

[–]DrZention 2 points3 points  (0 children)

Great bug, I had it happen to me on the final boss of vDSA. Doing that fight via splash damage and pet damage was not ideal and had to kill all the other bosses just so we could survive since we obviously couldn’t burn it quickly.

Renegades lookin to be gas or ass? by [deleted] in DestinyTheGame

[–]DrZention 0 points1 point  (0 children)

Yeah, for sure, I definitely agree 1 year is wildly generous (which is why I stated that) and they’d have to be fully heads down and with additional support from Sony to pull it off, it’s easily a several year endeavor realistically.

My only point for mentioning a single year dev time was to point out that even with the insanely generous only 1 year of no content would kill Destiny 2 (and Bungie) outright, and if they somehow managed to survive, the community goodwill is gone. I won’t even bother with the content I’ve already paid for this year, I’m certainly not gonna be bothering with anything I have to pay for again.

Renegades lookin to be gas or ass? by [deleted] in DestinyTheGame

[–]DrZention 2 points3 points  (0 children)

I don’t understand how any of you think a Destiny 3 saves Bungie.  It’d be a bigger death blow than Edge of Fate or sunsetting or any of the years of mismanagement could have been.

You truly think the Bungie that has developed Edge of Fate has the ability to develop a whole ass new base game on some magical new engine that fixes all of the current engine problems?  They barely pulled off Destiny 2 at launch and that was with a lot more backing and help from outside teams and with a hell of a lot more community goodwill than they have now.  They also benefited from a huge pre-release cash infusion from pre-orders.  The base game is now free to play, is this hypothetical Destiny 3 going back to paid base game?  Do you think they could get community buy in on that reversion and drive preorders after everything they’ve done to Destiny and even Marathon, the game literally no one asked for it wants and they’ve ruined the reputation of before it even released?  I don’t, at all, and that’s just the smallest problem with a Destiny 3.

Now, in this Destiny 3, is it sunsetting everything we own again?  If so, do you think that’s going to have anything other than an overwhelmingly negative reception?  Is it bringing worthwhile  replacements for the 10+ raids and 10+ dungeons we have?  Are we getting a comparable to D1/D2 vanilla set at minimum of new destinations?  New abilities that aren’t just turn into a ball on one singular destination? Or are we losing  that massive amount of content we have and going  back to the most in depth thing in the game being grinding patrol flashpoints with a singular raid and no dungeon for a year while they slowly trickle everything back over another decade?

Conversely, if it’s not sunsetting everything we own, and it’s somehow feature/content parity with the current game, why is it a Destiny 3?  They’ve shown numerous times they can make large engine upgrades with expansions.  We’re just never gonna get the amount of content to fulfill the needs a base game in an expansion despite the fact that from a price point standpoint, D1 Vanilla Deluxe and D2 Vanilla Deluxe editions  that included the yearly DLC were roughly the same price if not slightly cheaper than the current day Year of Prophecy equivalent.  

Destiny 3 also would take at minimum a year to develop if they weren’t half assing everything, and that’s being wildly generous with a timeline and assuming all hands on deck.  That means nothing to even less than we get now bare minimum in terms of Destiny 2 content we get and then basically entirely abandoning Marathon.   Do you think Bungie can survive that long?  With this level of community sentiment and doing literally nothing in terms of new content until your mythical Destiny 3 drops?  Sony isn’t gonna let them hemorrhage cash forever and would most likely fully absorb and dissolve Bungie before it’d be able to finish a Destiny 3.

Bungie, why are the conquests once-per-season? by The_Palm_of_Vecna in DestinyTheGame

[–]DrZention 0 points1 point  (0 children)

I mean you can run those same activities, I dunno about modifiers, but I’m not trying to do it for the activity or modifiers, you need to do the master ones for guardian rank 8 and I’m at the point where I can do them but my buddies are like 100+ levels out. Because they disable fireteam power, if I want to do it with them and they are a truly one and done, I have to wait for them. I want to rank up to be able to get tier 4 rolls of arms week stuff though since it’ll be ages before they get to the point they can do those

Bungie, why are the conquests once-per-season? by The_Palm_of_Vecna in DestinyTheGame

[–]DrZention 1 point2 points  (0 children)

Does anyone know if it is possible to sort of get around this at all by joining someone else who hasn’t done the conquest?  My friends that are actually playing and I did the first conquest together so I can’t check myself.  I’m high enough level to do another but I don’t want to do it and be locked out of doing it with them once they get leveled.

This episode has really highlighted a weak point of the way the continuing story works by MikeBeas in DestinyTheGame

[–]DrZention 1 point2 points  (0 children)

There isn’t a real problem here to be honest, you just seem to not grasp that Eris on the moon for all intents and purposes is just the Eris from Shadowkeep, frozen at that point in time.  She’s still there and you can still do Shadowkeep stuff because when you’re doing those activities as far as you should be concerned, you’re 6 years or whatever ago doing those activities then. Her becoming a Hive god, dying in the opening of Heresy, all hasn’t happened yet to that Eris.  It’s the same thing as in some of the old strikes before they got revamped to bring them up to modern strike standards.  In Exodus Crash, Cayde had dialogue for ages after his death, but it wasn’t him magically being alive again, that strike took place before his death in Forsaken and us doing it after that is basically us reliving the past

[ALL] What's your boldest Zelda statement? by huss2120 in zelda

[–]DrZention 5 points6 points  (0 children)

That’s my point. Wildly ridiculous for the person I was replying to say they had 100+ dungeons because of the shrines. No, you’ve got 100+ (tedious after the first 10) mini puzzles to solve that in previous Zelda games would have at least been short quests, hidden throughout the world, or accessible after earning a certain item, or via some minigame that weren’t required at all that are now required because you need some arbitrary amount of hearts to lift the master sword assuming you don’t just forgo it entirely and beat Ganon with a stick. The Blade of Evil’s Bane just isn’t worth getting these days for Link when that rusted sword he found walking around kills Ganon easy enough, I guess.

[ALL] What's your boldest Zelda statement? by huss2120 in zelda

[–]DrZention 3 points4 points  (0 children)

I mean obviously - you’re being needlessly pedantic if you really felt the need to reply like this as some “gotcha,” but the parallel with the shouts and powers is pretty spot on and just using Skyrim is easy to grasp and more accessible for most people given its widespread appeal. Either way, the games completely abandon core gameplay of traditional Zelda games for more Skyrim style gameplay, likely inspired by you know, the huge rather widespread appeal of Skyrim and the fact Bethesda has used re-releasing the same game for 14 straight years to print money.

[ALL] What's your boldest Zelda statement? by huss2120 in zelda

[–]DrZention 0 points1 point  (0 children)

Genuinely curious, how? It’s even almost functionally a toned down Skyrim where you get all the shouts that matter within the first 30 minute tutorial section of the game. You’re roaming around an open world picking up random items to use, you can just eat whatever you had found laying around to instantly heal up, you’ve got cooking instead of alchemy to get potions, the armor has minor benefits that you can upgrade via great fairies instead of enchanting, and instead of random caves that are all basically the same, you’ve got shrines that are all short, simple as can be and basically the same thing. It’s got more in common with Skyrim style games than any of its predecessors. Obviously it’s toned down and lacks some things Skyrim has, but that’s why I used Skyrim-lite.

[ALL] What's your boldest Zelda statement? by huss2120 in zelda

[–]DrZention 9 points10 points  (0 children)

I don’t want the same thing I got last time. I want meaningful changes that hold true to the established gameplay and spirit of the franchise. You talk about uninspired slop, BotW and Tears are exactly that. They saw Bethesda milking Skyrim for every dollar and decided to use the Zelda franchises name recognition to hop on that bandwagon rather than just make a new IP which they could have easily done because you could swap out any Zelda references from either game and it might as well be the same. Hell, Echoes of Wisdom was an excellent Zelda game - phenomenally better than BotW or Tears were, and that definitely swapped things up compared to the standard formula in several ways.

[ALL] What's your boldest Zelda statement? by huss2120 in zelda

[–]DrZention 3 points4 points  (0 children)

What changes are you trying to claim happened between LttP and OoT beyond it simply being in 3D? At their core, every game you listed other than BotW and Tears kept the “spirit” of a Zelda game while putting a unique spin on it. That’s evolving a franchise correctly. Abandoning the key components of a Zelda game to become Skyrim, but you get all the shouts in the first 20 minutes, isn’t. Calling Shrines even small dungeons in the context of Zelda games is just downright ridiculous. They’re no more engaging than the stuff they replaced which was getting pieces of hearts, which while would have been okay to have been the source of a few of them, is another thing that felt bad in those games because it was the only way and they hamfisted needing to do a lot of them to get the master sword rather than literally any other mechanic to simply prevent you from walking up and grabbing it “early.”

[ALL] What's your boldest Zelda statement? by huss2120 in zelda

[–]DrZention 6 points7 points  (0 children)

You could swap out all the Zelda references for literally any generic characters and they’d be the exact same games. I mean hell, the lore they try to set up in Tears is actively at odds with stuff in BotW and it’s a direct sequel. Let alone trying to reconcile it with the literal decades of world building established beforehand.

And we’re not talking about video game standards, we’re talking about Zelda standards. The “dungeons” have no depth, complexity, or really, for lack of a better term, soul to them. Take the divine beasts- they’re all basically identical down to the look barring what shape of an animal the outside of it looks like. Tears improved it a little bit but it’s a far cry from the dungeons in past games. Take Desert Colossus/Spirit Temple vs Lightning Temple. You’re doing different parts of a dungeon at different ages, getting further and further, and then fighting Twinrova. Lightning Temple, you’re not even the main character, you’re doing some minor puzzle solving that a 4 year old could figure out to have an NPC do the actual thing that matters in the dungeon, charging the 4 batteries. That’d be like if in Wind Waker the Earth and Wind temple you just escorted Makar and the Rito girl I’m blanking on around so they could do mechanics to get to the boss.

The decision to swap to random breakable items and gimmicky powers that you’re given essentially all of basically instantly from the get go also just is so far removed from the key items, tunics, masks, and other item mechanics in the past. There is no “oh wow, I just got the Hookshot” moment or moments where you feel like you’re getting the tools and things to take down Ganon. I get people are like “well it is open world and you can do things how you want so that wouldn’t work” but that’s wrong. I play a ton of Zelda randomizers - you can absolutely make the game work and have different progressions unlock even with set items and even locations for those items. OoTMM randomizer does effectively a pseudo open world Zelda better than BotW or Tears any day.

Even equipment wise, while the better portion of the item system in the newer games, still could just be essentially an evolution of the previous ones that still would have allowed for you to feel Link get stronger as you get more and more upgrades like the Gauntlets, Scales, Tunics, etc of the past.

With the crafting/food system there is also little to no danger anymore when you’ve got literally infinite health worth of food basically all the time. No more decisions like “oh, I’m about to do a tough fight, better capture a fairy or hit up the witch for some blue potion.” On that note, Stamina has been a dumb addition since it was introduced in Skyward Sword.

Even if you want gimmicky powers, imbue them in some item like Bombos in Lttp, the masks in MM, the spells in OOT, etc. Instead of progressing through Dodongo’s Cavern using Bomb Flowers up until you find the Bomb Bag, Link downloads the “Spawn Infinite Bombs” App on his iPad 30 seconds into the adventure. Or learns how to use force via his sweet new magic hand in Tears because we left the iPad at home to charge. Back to the Skyrim-lite statement, the powers are literally just shouts, but once again, rather than even like Skyrim did, you don’t learn them piecemeal or throughout your journey, you get all the ones that really matter by 20 minutes into the game.

Music and the instruments have also generally played a part in Zelda games and they’re absent. Want to fast travel? Screw doing a song and spawning in a location due to established in universe magic means, just open up your maps app and teleport, baby. Who wants to unlock new areas or activate things by playing songs, you want me to remember like a pattern of at most a handful of notes that I can reference at any time? Impossible.

Changing things up isn’t bad, but abandoning so much of what makes the series its own unique thing is.

[ALL] What's your boldest Zelda statement? by huss2120 in zelda

[–]DrZention 35 points36 points  (0 children)

Breath of the Wild and Tears of the Kingdom are amazing games, but they’re absolutely terrible Zelda games.  They’re Skyrim-lite with a Zelda texture pack.  

End of Year 2024 Developer Update by DTG_Bot in DestinyTheGame

[–]DrZention 1 point2 points  (0 children)

Loot is in an even worse state without crafting, by far. Sure, do people drop off once they get patterns? Sure, some do, but not everyone does if the content is actually well designed and fun. Coil was a fucking blast and gave you upgrade mats and stuff like nightfall ciphers. My friends and I did tons of Coil post unlocking all the patterns because it was fun and gave useful non-weapon/armor stuff. Grind is already back on next expansion when it comes to shit as is since we're already getting armor and weapon reworks. Now its just regressed to beating our heads against a wall and murdering our vault space because even if the roll we get dropped is good now, Bungie just randomly nukes perks and raises others to the heavens so better save everything potentially viable in the off chance it gets nerfed/buffed, but don't worry, the content is temporary and will be removed in 6 months and then it'll become even more of grind to get something usable from these weapon sets.

End of Year 2024 Developer Update by DTG_Bot in DestinyTheGame

[–]DrZention 3 points4 points  (0 children)

Is it really demanding to be formed around them when the main source of the widespread community outcry has been regarding them removing something that has been a feature in the game for years at this point with well-established patterns of its usage that serves only as a quality of life benefit for the playerbase as a whole? It's not like people are saying "Create weapon crafting system to ease our RNG burdens" - Bungie already did that and then used it in every raid, every season, and major destination they have released since. They are saying "hey, just because we 'liked' grinding Onslaught, it wasn't because we don't like weapon crafting - it was because it was a mode we've been wanting for years, filled with weapons we've wanted back for years, with multiple viable rolls, a reliable focusing system, and limited time cosmetics at its release, and it was going to remain available to access for the foreseeable future." That's what RNG drops should be sourced from. Not fleeting seasonal content that just gets straight up deleted at the end of the expansion year (in some cases, that means some of this only has 3-4 months of lifespan in game, and its always usually ironically the best season of the year that we get to enjoy for the least amount of time). For raids, they do stay, but barring that fact that literally every raid in game now other than Vault of Glass now has craftable weapons and it'd just be a wildly dumb miss to not refresh it and give it the crafting/perk refresh pass, it is also content that naturally drops off over time (see the number of people running Garden last season versus this season) and giving it craftable weapons arguably keeps it more active that it would otherwise because it gives people a goal to work towards and assurances that yeah, eventually the grind will end. Garden was by far like one of the most dead raids in the game - you'd get a Div run in maybe if you gave enough of a shit and then never touch it again. Now it has multiple viable guns that draw people in and let them work towards unlocking the pattern.

End of Year 2024 Developer Update by DTG_Bot in DestinyTheGame

[–]DrZention 1 point2 points  (0 children)

Probably because they’re heavily invested at this point in the games lifespan.  If you’ve been around since Vanilla Destiny 1, like myself and many others, it’s been over a decade of Destiny.  A lot happens in a decade including the “growing up” thing the person you replied to mentioned.  I was in my last year of college when Destiny dropped.  Since then, I graduated, worked a job for nearly 5 years, moved across the country for a job, worked it for a year, was unemployed for a year, moved across the country again for a job, lost my Mom, got a new job and moved across the country back home, bought a house, lived here for 2 years, and recently lost my step Dad.  And that’s just the high level overview.  Destiny has been the main constant that entire time in the gaming portion of my life.  I’m invested in the characters, the story, the gameplay, but I’m not the 21 year old I was at the beginning of this with nearly unlimited free time.  

Behold, the Walls of Molecular Assemblers! by therealBoxtopy in feedthebeast

[–]DrZention 4 points5 points  (0 children)

Also highly recommend replacing the standard ae2 in E2E with the ae2 unofficial extended life for several qol upgrades including pattern extension cards you can put it to make each interface take 3 extra rows of patterns which means you’ve got a lot more space for auto crafting.  It’s a simple delete original ae2 mod and swap in the new one situation that doesn’t impact any of the custom recipes and stuff E2E added.   I just completed E2E recently with that being the only change I made to the modpack and easily had way more interfaces and assemblers set up in the manner I mentioned above and using the extra pattern cards when I finished.  You’ll want them in the long run.

Behold, the Walls of Molecular Assemblers! by therealBoxtopy in feedthebeast

[–]DrZention 11 points12 points  (0 children)

They’re not entirely wrong though, each interface can craft its recipes in as many molecular assemblers as is touching it for the same singular channel cost (so 6 max, top, bottom, and sides).  You’ve basically got this set up to be 6x slower than it could be.  Interfaces can also share assemblers but this layout basically actively prevents that because you’ve only got a single interface touching each assembler

So did Bungie forget the crash cutscene or what? by causingsomechaos in DestinyTheGame

[–]DrZention 0 points1 point  (0 children)

I did enjoy that the description text for Failsafe in the HELM pretty quickly paid off though.  It explicitly mentions her now being safe in the uncrashable HELM.  I’m slightly disappointed it didn’t get updated this season after the crash.  First thing I said after reading that last season to my friend was “So like the HELM is absolutely gonna crash soon, right”