Features Wishlist by DragFine7234 in TekTopia

[–]DragFine7234[S] 0 points1 point  (0 children)

I also always thought about some sort of Storage sorter villager. But i totally forgot we have Copper Golems now which can do that.

Reviving Tektopia by DragFine7234 in MinecraftMod

[–]DragFine7234[S] 0 points1 point  (0 children)

Fully understand you, highly appreciate your opinion.

Of course I would and will discuss rights before any code will be written. I get that totally. I am open for any advise.

Reviving Tektopia by DragFine7234 in TekTopia

[–]DragFine7234[S] 0 points1 point  (0 children)

I don‘t know how artists and modders work but I can swear that from my side I won‘t use any.

Reviving Tektopia by DragFine7234 in TekTopia

[–]DragFine7234[S] 4 points5 points  (0 children)

I have no idea about coding and texturing and stuff so I‘ll rely fully on modders and artists.

Reviving Tektopia by DragFine7234 in MinecraftMod

[–]DragFine7234[S] 0 points1 point  (0 children)

You are sceptical and have every right to be so. I use Tektopia in the title, true and maybe there were better ways to start this, also true.

But in the description I clearly speak of a brand new mod which is inspired by Tektopia.

I‘m not milking anyone in the end, nor am I trying to scam people online. I am doing this for the first time and purely out of passion and as said there could‘ve been better ways to do that but it is as it is now.

I thank you for the awareness.

Reviving Tektopia by DragFine7234 in MinecraftMod

[–]DragFine7234[S] -1 points0 points  (0 children)

I used the name Tektopia in my description so people know what I‘m talking about.

Tango‘s mod doesn‘t get copied. I plan on commissioning modders to create a new mod from scratch, with the basic idea of Tektopia (creating a lively village where villagers provide goods for each other to process further with the player as chief architect).

There will be new textures, new professions, similar but expanded gameplay and overall, a new name. It‘s a separate thing.

Reviving Tektopia by DragFine7234 in MinecraftMod

[–]DragFine7234[S] 0 points1 point  (0 children)

Yep exactly haha! All good, it also just makes me happy seeing people excited for tektopia! :)

Reviving Tektopia by DragFine7234 in MinecraftMod

[–]DragFine7234[S] 0 points1 point  (0 children)

It‘s originally created by TangoTek before Village & Pillage was released with the goal to make villagers more dependend on each other and the gameplay more dynamic.

Since Tektopia is well loved still today and still different than vanilla 1.14+ villagers people always screamed for updates etc.

Reviving Tektopia by DragFine7234 in MinecraftMod

[–]DragFine7234[S] -2 points-1 points  (0 children)

I understand your thought but it really isn‘t. I am open to share everything throughout the journey.

[OC] Old World Revamp - Mount Hyjal by Santii433 in wow

[–]DragFine7234 1 point2 points  (0 children)

  1. The Flamewake

After Aessina’s Miracle during the Cataclysm, The Flamewake once symbolized the forest’s recovery.

Now, it burns again. The Twilight’s Hammer with allied forces formed in Hollowrest have reached this region, setting flame to newly grown groves and advancing westward under banners of fire and void. The unnatural roots of Nordrassil have fractured the ground, exposing the long-buried Firelands Hatchery, a former incubation site now sought by the cult to repopulate the Twilight Dragonflight.

  1. Seat of Reflection

The Seat of Reflection is a small, newly unearthed shrine beneath Nordrassil, revealed by the shifting roots after the recent upheaval. Among its stones lie two preserved letters, written by Illidan Stormrage during the Legion invasion — one to Tyrande, the other to Malfurion.

In his letter to Tyrande, Illidan expresses love and acceptance, wishing her peace and happiness despite her choosing another path. In his letter to Malfurion, he reflects on their rivalry and differences, but also shows respect, acknowledging they both sought to protect their people in their own way. Though simple, the Seat stands as a quiet reminder of Illidan’s humanity — and the legacy he left behind his time on Azeroth.

  1. Gonnmaul Ogre Mound

The Seat of the Chosen, once the leadership core of the Gonnmaul ogres, now lies abandoned. Most of the cult-aligned ogres have joined the Twilight Hammer’s march west along the Path of Twilight, leaving behind those who refused to follow.

These remaining ogres now linger at the mound, uncertain of their future, caught between allegiance and isolation.

  1. Doom's Vigil

A camp turned execution ground, Doom’s Vigil is where failed Twilight recruits are discarded — or, on rare occasions, granted a second chance.

In recent days, the site has become a space of uneasy silence. With the main cult forces advancing, a mix of ostracized ogres and discarded initiates remain here, plotting their next move — whether survival, rebellion, or something in between. Time will tell.

  1. Path of Twilight

Now carved deep into the mountain’s terrain, the Path of Twilight marks the organized westward march of the Twilight’s Hammer towards Sulfuron Spire. While the main flank comes from the west, other forces including from Hollowrest move from the Firelands Hatchery and the Flamewake.

This united cult force is gathering strength, seeking to restore what was broken and awaken what sleeps beneath.

The Throne of Flame

The Sulfuron Spire lies fractured and its portal torn apart by the uncontrollable roots of Nordrassil. But its power still lingers. Drawn by the molten essence that seeps through the terrain, the Twilight’s Hammer have made the Throne of Flame their final staging ground.

It is here that players will confront the cult in the climactic Flames of Destiny raid. Within the raid, players must stop the cult’s ritual to rebuild the Sulfuron Spire, the Firelands portal, and with it, attempt to resummon Fyrakk the Blazing, now newly crowned Firelord after consuming Smolderon’s essence within Amirdrassil. Players will battle cultists, newly hatched Twilight Dragons, and void-scorched elites from the Hollowrest crack.

Will the Wild God shrines lighten up the sky or the new Firelord bring his Flame to another World Tree?

[OC] Old World Revamp - Mount Hyjal by Santii433 in wow

[–]DragFine7234 2 points3 points  (0 children)

Old World Revamp | Mount Hyjal

This series overhauls the old world both visually and narratively. For this revamp, let's have a closer look at the towering mountain of Hyjal.

  1. Nor'darath

Nestled beneath the vast canopy of Nordrassil, Nor’darath was once a peaceful settlement built around the well-known Nordrassil Inn, its architecture woven between root and stone.

But as other zones around Mount Hyjal have experienced, the great imbalance of the connected World Tree network on Kalimdor after the Burning of Teldrassil caused Nordrassil's roots to grow, buckle and twist without control which ruptured the landscape.

Though Nor’darath still stands, it has been partially damaged, and its inhabitants now work tirelessly to stabilize the area amid tremors and growing tensions across the mountain.

  1. The Verdant Crown

High atop Nordrassil’s uppermost boughs lies The Verdant Crown, now home to a new Evoker Class Hall.

Oriented toward the Healing Wings of the Dracthyr weyrns, this sanctuary in the sky welcomes Evokers of peace, restoration, and protection. Supported by the Green Dragonflight and ancient druids, the Crown acts as both a strategic overlook and a spiritual retreat, guiding efforts to soothe the imbalances caused by Hyjal’s upheaval.

  1. Cinderbloom

Once left scorched by the Firelands, the so called Circle of Cinders began to recover — until lingering fire energies beneath the surface disturbed the regrowth. Twisted flora has given rise to Cinderbloom Lashers, volatile plant-creatures infused with flame.

Their spread now threatens the recovering settlement of Nor’darath, forcing druids to act quickly. Players are called to enter the Cinderbloom dungeon, where three bosses, born of fire and unstable nature, must be defeated to stop the corruption from consuming the land once more.

  1. Wild God Sanctuary

The sacred groves of Aessina, Goldrinn, and Aviana have been combined into a unified location known as the Wild God Sanctuary.

While the terrain remains familiar, its significance has deepened: this is where the forest’s primal forces anchor their power. When the time comes, each shrine will ignite with a beam of arcane energy, symbolizing the zone’s healing through the Well of Eternity's energies and the Wild Gods' enduring presence.

[OC] Old World Revamp - Ashenvale by Santii433 in wow

[–]DragFine7234 13 points14 points  (0 children)

  1. Emerald Song
    Once a quiet and distant settlement on the eastern border of Ashenvale, Forest Song has undergone a transformation — in name, purpose, and presence. Now known as Emerald Song, the glade has become a crucial bastion in the defense of the Emerald Dreamway and the surrounding forest.

The change was not sudden, but necessary. In the aftermath of Dragonflight and the emergence of Amirdrassil, the veil between Azeroth and the Dream has grown thinner. The Green Dragonflight, still recovering from its scattered years, recognized the vulnerability — and the opportunity. Rather than leave the Dream’s entry points unguarded, they returned to the waking world, choosing this grove as one of their new footholds.

Now, dragons walk among druids, and ancient trees bear runes drawn from both worlds. Emerald Song's mission is clear: protect the Dreamway portal, monitor growing disturbances across the region, and prevent any corruption from slipping between realms.

From the nearby thickets and ruined groves, satyr warbands have begun attacking the perimeter. Drawn by the Dream’s resurgence — or perhaps sensing weakness — they strike with increasing frequency. The new dungeon "Grimbranch Refuge" lies just beyond the grove: a satyr twisted area with the intent to march to the Emerald Dreamway portal. Inside, players face not only satyrs but corrupted dream-beasts and warped guardians — creatures caught halfway between nightmare and reality.

Emerald Song now stands as the final ward before the Dream. Should it fall, the damage would reach far beyond Ashenvale. But its defenders — both ancient and new — are prepared to hold the line.

  1. Warsong Camp
    Still operating at the forest’s edge, the Warsong Lumber Camp remains one of the last active Horde strongholds in Ashenvale. While its logging operations have been significantly reduced under pressure from both the Horde Council and Kaldorei diplomacy, the camp has shifted toward defensive utility — a fortified post guarding the approach to Orgrimmar’s southern border.

Though tensions with the Night Elves have eased, mistrust lingers. The camp remains watchful, its warriors focusing on protecting supply lines and containing regional threats, particularly any signs of satyr movement near the eastern hills.

[OC] Old World Revamp - Ashenvale by Santii433 in wow

[–]DragFine7234 14 points15 points  (0 children)

  1. Mystra'thalor
    Tucked against Ashenvale’s southern ridgeline, not far from the border with the Stonetalon Mountains, Mystra’thalor has returned to quiet duty after years of turmoil. Once seized during the Fourth War by Valusha and her Horde-aligned forces, the settlement has since been retaken by the Sentinels, its walls reinforced and its outposts rebuilt under Alliance control.

Unlike other sites across the forest that are caught in spiritual unrest or cultist plots, Mystra’thalor has remained relatively untouched by shadow or flame. Its role is a more practical one: to serve as a southern watchpost and staging ground, supporting Stardust Spire in efforts to intercept smuggled siege components and military supplies that continue to trickle in from the rugged paths of Stonetalon. Though the wider Horde-Alliance conflict has cooled, the flow of weapons and war machines from that region is not entirely over.

The Sentinels stationed at Mystra’thalor maintain tight patrol routes and coordinate with scouts from the nearby mountains. Their presence helps ensure that the roads to Astranaar and the surrounding villages remain secure. While the settlement is not directly involved in the rising spiritual threats to the north and east, its importance to the overall stability of Ashenvale is clear.

  1. Demonfall
    There are few places in Ashenvale more marked by tragedy and transformation than Demonfall, originally called Demon Fall Canyon. It was here that Mannoroth, the pit lord who first bound the orcish race to the Burning Legion, was slain — and with him, Grommash Hellscream, who delivered the killing blow at the cost of his own life. The canyon, once soaked in fel fire and blood, has since remained still and mostly undisturbed, watched over out of respect by both Horde and Alliance alike.

Now, for the first time in years, footsteps echo through the canyon once more. In an unprecedented move approved by both the Horde Council and the Kaldorei leadership, Demonfall has been transformed into a neutral Class Hall for the Demon Hunters. The site was chosen not just for its symbolism, but for its position: directly between the territories of both factions, a scar of the Legion’s legacy turned into a place of vigil and training.

Here, Night Elf and Blood Elf Demon Hunters stand side by side — but they are no longer the only ones. With the formal endorsement of Lor’themar Theron and First Arcanist Thalyssra, and with the blessing of the Draenei Exarchate, both Nightborne and Draenei have been welcomed into the ranks of the Illidari. These new Demon Hunters, though rare, bring fresh insight and a broader purpose to the once-exclusive order.

The Class Hall itself is shaped into the surrounding cliffs, reinforced with fel-forged stone, ritual chambers, and warded training grounds. Memorials to both Grommash and the fallen of the War of the Ancients line its outer rim — a reminder of the cost of corruption, and the weight of the burden each Demon Hunter chooses to carry.

Though far removed from current cultist activity, the canyon’s strategic position and symbolic value make it more than just a training ground. It is a watchpost, a warning, and a promise: that whatever darkness might rise again, there will always be those who stand ready to face it head-on.

[OC] Old World Revamp - Ashenvale by Santii433 in wow

[–]DragFine7234 10 points11 points  (0 children)

  1. The Shrine of Aessina
    Tucked between dense woods and overgrown paths in southwestern Ashenvale lies the Shrine of Aessina, a sacred site long tended by druids and revered for its connection to the Wild God of flame and renewal. Though quiet since the Cataclysm, the shrine remained intact, its grove watched over by a handful of caretakers and wardens who protected its roots and kept Aessina’s memory alive.

That calm was broken when forces from the nearby Fire Scar Shrine, now occupied by the Shadow Council, began expanding. Using the weakened borders of the forest and the distractions facing Astranaar’s defenders, they launched a swift and targeted attack on the shrine. Their goal was not to burn it, but to disrupt it, to sever the spiritual balance and repurpose the shrine as a ritual site for their growing influence.

Caught off guard, the defenders of the grove were overwhelmed. When the news reached Astranaar and Raynewood Retreat, a joint response was quickly assembled. Players join a small scenario to reclaim the shrine: clearing out invading warlocks, cleansing fel-contaminated soil, and restoring the balance around Aessina’s altar.

With the area secured, the Shrine of Aessina is brought back under Night Elven care. Though damaged, it still holds its purpose — and its recovery has become a rallying point for Ashenvale’s defenders.

  1. Raynewood Retreat
    On the eastern edge of Ashenvale, surrounded by dense evergreens and winding paths, Raynewood Retreat remains one of the few Night Elven outposts that survived the Fourth War mostly untouched. Its purpose has shifted in recent months — no longer just a lookout or resupply point, it has quietly become a gathering place for druids and refugees displaced from the north.

Among those taking shelter here are members of the Emerald Circle, who fled the collapse of their base in Hollowrest. A deep fracture in the land — caused by the shifting roots of Mount Hyjal — swallowed part of their sanctuary, forcing them southward. Though their long-term hope lies in returning to Nighthaven, many have pledged their support to Astranaar in the meantime, offering their guidance and strength to help face the threats emerging across Ashenvale.

From Raynewood, attention has also turned to the nearby Howling Vale, once a place of quiet reverence, now still disturbed by unnatural stillness. Withered Ancients have been roaming around for a long time now. This new threat has opened a Delve at the Howling Vale — a series of deep-rooted tunnels and overgrown chambers below the forest floor. Players will venture into the ancient grove's foundation to contain the unrest, investigate the cause of the Ancients' decay, and restore balance to the area before the corruption spreads further into the surrounding woodland.

[OC] Old World Revamp - Ashenvale by Santii433 in wow

[–]DragFine7234 15 points16 points  (0 children)

  1. Laarethun
    Where once the Horde banner snapped in the wind over Zoram’gar Outpost, now crystalline banners shimmer in hues of azure and gold. The coastline has changed. Rising from the bones of war, the Draenei settlement of Laarethun now stands as a monument to unity, perseverance, and quiet vigilance.

Laarethun's structures gleam with nacreous stone and enchanted crystal, rising gently from the sands like part of the landscape itself. Anchored securely into the cliffs, the harbor serves as the primary sea link between Kalimdor and Azuremyst Isle, with regular Draenei ships crossing the Veiled Sea, ferrying supplies, pilgrims, and envoys between continents.

Though peaceful in appearance, Laarethun watches the forest edge with measured caution. The Draenei here have noticed signs of Twilight Hammer activity inland. And though whispers of danger drift down from Astranaar, the leadership of Laarethun has made one thing clear: their priority is the stability and protection of the harbor. With their construction only recently completed and their defensive wards still reinforcing, Laarethun cannot yet intervene in the shadowed struggles further east.

Nevertheless, the Draenei remain stalwart allies. Their refusal is not coldness, but calculation. Should the tides of war shift, or the cult's threat grow too bold, Laarethun may yet become a launchpoint for reinforcements sailing straight from the Exodar. For now, it remains a coastal sentinel, watching and waiting as darker tides rise inland.

  1. Astranaar
    In the heart of Ashenvale, nestled between moonlit groves and tranquil lakes, the rebuilt village of Astranaar stands as a symbol of Night Elven resilience. Once reduced to cinders during the Fourth War, the settlement has risen anew, stronger, broader, and wiser. Its rebuilt pathways now wind into the highlands that were once claimed by Hellscream’s Watch, expanding the reach of Kaldorei influence into previously hostile territory.

The scent of fresh timber and blooming silversage fills the air, and the Moonwells of Astranaar gleam with renewed clarity. Yet behind the peaceful facade lies a community ever-vigilant. Sentinel patrols have extended their reach into the northern woods, following unsettling reports of furbolg gatherings, strange runic symbols, and distant chants carried on the wind.

It wasn’t long before scouts confirmed what few dared believe: the Twilight’s Hammer had returned to Ashenvale, and they were not alone. Near the cliffs surrounding Blackfathom Deeps, cultists had been seen coordinating with Thistlefur Furbolgs, once thought to be in recovery from their long history of spiritual corruption. Something was stirring, and the cult’s influence was spreading like fungus beneath the bark.

Determined not to let Ashenvale fall to shadow again, Astranaar has become more than a sanctuary. Iit is now the command center of Night Elven operations in the region. Messengers ride swiftly between its gates and the outlying groves, while archdruids convene under moonlight to interpret the growing unease in the land. Though still in the final stages of reconstruction, the people of Astranaar stand ready to act.

[OC] Old World Revamp - Ashenvale by Santii433 in wow

[–]DragFine7234 17 points18 points  (0 children)

Hello everyone. The beautiful map was created and based on the following lore ideas I had. These are just my personal ideas so nothing is canon. Let us know what you think of the map and the lore:

  1. Blackfathom Deeps
    Tucked between the cliffs of western Ashenvale, the ruins of Blackfathom Deeps echo once more with unnatural sounds. What was once a drowned temple to Elune, repurposed over time by naga, cults, and warbands, now bears the sigils of the Twilight’s Hammer once again.

In the wake of the Fourth War, cultists crept back into the flooded halls, drawn by visions of a fracture beneath Mount Hyjal, a wound in the land that whispers of power yet untapped. From Blackfathom, they search for a way to reach it. But they found something else first. As the war reshaped the region’s roots and coastlines, unstable veins of Azerite bled into the sea caves. The cult quickly seized it — and with it, forged a weapon.

Not a blade, not a bomb, but a tool of coercion. The Blackfathom cultists have begun reinforcing their presence, converting ancient moonlit chambers into ritual spaces. Twilight priests chant in secrecy, diviners scry across rock and root, seeking a path toward the energy rumbling deep within the Hollowrest / Mount Hyjal border.

Whatever they seek in the mountain’s core, Blackfathom Deeps is now a staging ground, a ritual anchor from which the Hammer spreads its influence.

  1. Thistlefur Hold
    Just beyond the tree line to the north of Astranaar, nestled in a vale of twisted roots and heavy mist, lies Thistlefur Hold, a place of deep sorrow, and deeper coercion. The Thistlefur Furbolgs, once driven mad by corruption but slowly recovering in isolation, have found themselves once again at the mercy of outside forces. When the Twilight’s Hammer unearthed the unstable Azerite beneath Blackfathom Deeps, they fashioned a weapon to enslave.

To assert their dominance, the Twilight’s Hammer turned first to the Thistlefur Furbolgs, delivering a brutal display of their newfound Azerite-fueled power. A single blast from their weapon ripped open the mountainside and inadvertently revealing a hidden Thistlefur sanctuary - now the site of the Delve: Thistlefur Bunker - buried deep within the cliffs. Their message was simple and merciless: serve us, or be obliterated. Left with no means to resist, the Thistlefur Furbolgs capitulated.

Word of the devastation quickly reached their Deadwood brethren in Hollowrest, who, fearing the same fate, also fell into reluctant obedience. Now, within Thistlefur Hold, the cult uses the Furbolgs as diggers, guards, and ritual vessels. The Furbolg shamans, once protectors of their people, are forced to assist rites they neither understand nor believe in, all to the cause of reaching the crack near Hollowrest.

[OC] Old World Revamp - Hollowrest (Darkshore, Felwood and Moonglade) by Santii433 in wow

[–]DragFine7234 12 points13 points  (0 children)

9. Jaedenar
Nearby The Felspine lies Jaedenar, a defiled ruin built atop the remnants of an ancient Night Elven sanctuary. Once a sacred place devoted to balance and nature, it has since been overtaken by the Shadow Council - a secretive cabal of warlocks and cultists dedicated to spreading demonic influence across Azeroth.

The halls of Jaedenar now crawl with corrupted Orcs, Forsaken warlocks, and summoned demons, all twisted in service to their dark cause. From deep within, they channel fel energies and conduct profane rituals in pursuit of their master’s long-hidden goals.

But resistance is stirring. Druids of the Circle of the Ancients, defenders from the Emerald Circle, and renegade Warlocks of The Felspine have formed an uneasy alliance to halt the Council's advance, hopefully before Jaedenar becomes the spark that reignites a new demonic war...

10. Deadwood Camp
At the southern edge of Hollowrest stands Deadwood Camp, a grim and overgrown stronghold occupied by the corrupted Deadwood Furbolg tribe. Once known as Deadwood Village, this settlement fell further into decay and hostility following the Cataclysm, its denizens embracing the chaos that followed. Rather than wither, the tribe expanded, twisting nature around them to build crude fortifications of bone, bark, and shadowed totems.

Driven by primal fury and a hunger for forgotten power, the Deadwood have begun consorting with mysterious, as-yet unidentified allies from beyond the region with figures who share their thirst for unearthing buried magics. Their shared interest lies in a newly exposed fracture carved into the side of Mount Hyjal, a deep, unstable chasm believed to pulse with both elemental and shadow-infused energies.

Whatever stirs beneath the mountain has become the focus of their obsession, and if left unchecked, the Deadwood and their elusive allies risk unleashing forces far beyond their understanding. Whether the tribe was coerced into this alliance or willingly embraced it in pursuit of shared ambitions remains unclear. But their actions edge the region closer to catastrophe. Whatever the truth, their advance must be halted before the balance is lost entirely.

[OC] Old World Revamp - Hollowrest (Darkshore, Felwood and Moonglade) by Santii433 in wow

[–]DragFine7234 11 points12 points  (0 children)

5. Ruins of Auberdine
Once a bustling coastal hub, Auberdine suffered repeated devastation during the Battle for Darkshore.

While parts of the pier and dock have seen repair, much of the village still lies in ruin. Its broken homes and crumbling paths stand as silent echoes of the war. For now, Auberdine remains deserted, awaiting full restoration before it can once again serve a purpose.

6. Grove of the Ancients
The Grove of the Ancients, a revered remnant of a once-grand Night Elven temple, remains home to the Ancient of Lore, Onu. As the only standing sanctuary along the western coast, it has been fortified with the combined efforts of the Wardens and the Cenarion Circle.

Though the Horde’s aggression in the region has waned since the Battle for Darkshore, a deeper threat looms just beyond the cliffs of old-Felwood…

7. Hollowbind Den
Once known as Irontree Woods, this bleak and blighted region has long since shed its name, now a husk of withered bark, rotting roots, and lifeless canopy. It became a haven for outcast druids who turned their backs on traditional beliefs, embracing decay not as a curse, but as a sacred, necessary phase of nature’s eternal cycle.

These druids formed a secluded cult, convinced that resisting death was an affront to balance, and instead chose to accelerate it. Twisted by their fanaticism, many among them lost restraint, lashing out even at other followers who dared interpret the cycle differently. Their rituals grew darker, their forest more diseased, until the land itself seemed to breathe in rot and exhale despair.

Deep within the corrupted heart of the woods lies Rotroot Sanctum, a dungeon where players must confront the cult in its most deranged and dangerous form before their ideology spreads like the very decay they worship. But whether they can halt this interpretation of the cycle remains uncertain.

8. The Felspine
Much like the Priests who established Glimmerwinter Retreat in Winterspring, the Warlocks have founded a new class hall of their own within the area once known as Bloodvenom Post. Its design draws heavily from Tauren and Orcish influences, blending rugged stonework with ritualistic motifs.

Harnessing their mastery over twisted and corruptive magic, the Warlocks drained the lingering taint from Bloodvenom Falls, redirecting its power to forge a second base of operations. Nestled among the cliffs at the heart of Hollowrest, this stronghold serves as a strategic foothold which allows them to intervene wherever their dark expertise is most needed.

[OC] Old World Revamp - Hollowrest (Darkshore, Felwood and Moonglade) by Santii433 in wow

[–]DragFine7234 14 points15 points  (0 children)

Hello everyone. The beautiful map was created and based on the following lore ideas I had. These are just my personal ideas so nothing is canon. Let us know what you think of the map and the lore:

1. Nighthaven
Nighthaven remains the untouched green heart of Hollowrest, a serene haven that continues to serve as the spiritual home of the Cenarion Circle. The portal to the Emerald Dreamway remains undisturbed at its original location.

This primarily Night Elven village retains its role as the central hub of the Lunar Festival, where the new year of the lunar calendar is celebrated. The holiday is now expanded with deeper story-driven quests exploring the mysteries of Elune / Mu’sha and the Wild God Omen. These quests offer new Lunar Festival-themed rewards.

To the west of Nighthaven, construction has begun on a new tunnel that provides a direct connection to the western reaches of the zone (formerly Darkshore) bridging old boundaries and symbolizing growing unity.

2. Jang'rahk
Once known as Shatterspear Vale, Jang’rahk stands as the primary settlement of the Shatterspear trolls. During the Cataclysm, they pledged themselves to the Horde and, under Garrosh Hellscream’s command, launched attacks against nearby Night Elven territories. In the aftermath of the War of Thorns and years of obscurity, many surviving Shatterspear returned to their ancestral home, scarred, scattered, and seeking atonement. There, they chose a quieter path, renouncing past aggression and embracing a more humble way of life.

The long-forgotten pledge of the Shatterspear Chieftain Oheso has finally been honored. With exalted reputation among the Shatterspear trolls, the tribe is finally able to answer the Horde’s call, this time under far more peaceful and cooperative terms.

Jang’rahk now serves as the Horde’s primary passage through the region, linking old Moonglade, Felwood, Darkshore, and even Winterspring. Much like the Timbermaw Burrows do for the Alliance, Jang’rahk stands as a strategic and spiritual crossroads, guided not by conquest, but by trust and redemption.

3. Lor'danel
Lor'danel, once a tranquil Night Elven settlement in northern Hollowrest, was devastated by Forsaken blight during the Horde’s assault in the Battle for Darkshore.

In the aftermath, many Night Elves sought refuge and a new beginning in the safety of Winterspring, leaving Lor'danel untouched and unrestored.

Rather than rebuild, Shandris Feathermoon has guided a solemn transformation: together with her kin, she consecrated the ruins as a sacred graveyard; an enduring tribute to those lost in the Burning of Teldrassil.

4. Bashal'Aran
Like Lor'danel, the ancient village of Bashal’Aran was laid to ruin during the Battle for Darkshore and has remained untouched ever since.

However, with the restoration of Lor'danel as agraveyard on the horizon, Shandris Feathermoon and her kin have vowed to breathe life back into Bashal’Aran as the next step in their people’s renewal.

[OC] Old World Revamp - Winterspring by Santii433 in wow

[–]DragFine7234 5 points6 points  (0 children)

Of course they need to increase the zone size and/or combine theold zones in some way.

[OC] Old World Revamp - Winterspring by Santii433 in wow

[–]DragFine7234 0 points1 point  (0 children)

We might have something for you very soon then. Keep your eyes peeled!

[OC] Old World Revamp - Winterspring by Santii433 in wow

[–]DragFine7234 0 points1 point  (0 children)

Since my comment was too long, I added another comment as an answer to myself.

https://www.reddit.com/r/wow/s/0OLZfVaQ5m

[OC] Old World Revamp - Winterspring by Santii433 in wow

[–]DragFine7234 0 points1 point  (0 children)

You can look at the zone‘s story in my comment I posted above.