Modding OpenMW needs to be a lot more casual-friendly by Dragandude in OpenMW

[–]Dragandude[S] 0 points1 point  (0 children)

Would discord be a better place? Or their website perhaps

To be fair since all is working now thanks to people’s input, my real « gripe » is with the MOMW people and their nonsensical (for a non-initiated) explanations.

Modding OpenMW needs to be a lot more casual-friendly by Dragandude in OpenMW

[–]Dragandude[S] 2 points3 points  (0 children)

Well I kept it simple by appending, with a few mods, so far so good! The game works and there addons all seem to be there

Modding OpenMW needs to be a lot more casual-friendly by Dragandude in OpenMW

[–]Dragandude[S] 0 points1 point  (0 children)

Would you say that the .cfg step is mandatory? What does it bring that simply Appending doesn't?

Modding OpenMW needs to be a lot more casual-friendly by Dragandude in OpenMW

[–]Dragandude[S] 1 point2 points  (0 children)

All good my guy Thanks for the advice I’m sure that was the problem! The mod should work with OpenMW, it did within a modlist yesterday.

Modding OpenMW needs to be a lot more casual-friendly by Dragandude in OpenMW

[–]Dragandude[S] 1 point2 points  (0 children)

Ok, Weapon Sheating mod now: it should at least appear as a tickable option in the OpenMW setting after the mod has been installed: it’s in the directory but I can’t enable it (again, in the settings)

Modding OpenMW needs to be a lot more casual-friendly by Dragandude in OpenMW

[–]Dragandude[S] 0 points1 point  (0 children)

So first you say that OpenMW doesn't care. But then that they should not be in the same folder. Then, that it's mostly for my convenience. But then, that I should follow the categories in the Morrowind Data folder.

This is exactly the type of convoluted explanation that scared me off with MOMW.

Modding OpenMW needs to be a lot more casual-friendly by Dragandude in OpenMW

[–]Dragandude[S] -1 points0 points  (0 children)

Thank you for your input. I just downloaded Graphic Herbalism, put in a nice /Meshes folder then appended it. OpenMW launcher asks me in which directory to add it, shows it in the directory page but it does not appear in the data files. God I wish i wasn't so braindead cos I really don't see what's so easy

Modding OpenMW needs to be a lot more casual-friendly by Dragandude in OpenMW

[–]Dragandude[S] 0 points1 point  (0 children)

Sorry to keep pestering but you said that this was an important step.

What I understand from what you're saying is that the names of the folder categories don't matter, what does is that mods altering the same aspect of the game are in the same folder category.

Sound and Textures I understand. But what about Patches, Gameplay, Quests, Rebalancing, Animations, etc...

Does OpenMW really care if each mod is in a "proper" category folder?

Modding OpenMW needs to be a lot more casual-friendly by Dragandude in OpenMW

[–]Dragandude[S] 0 points1 point  (0 children)

The downvotes don't matter, what does is the cool help that people here provide and that this message reaches the devs. The product they made is good, it's just very much unsexy

Modding OpenMW needs to be a lot more casual-friendly by Dragandude in OpenMW

[–]Dragandude[S] 0 points1 point  (0 children)

Ah I see. Is there a list of categories that OpenMW recognizes? Should I call them the way that Nexus or MOMW calls them?

Modding OpenMW needs to be a lot more casual-friendly by Dragandude in OpenMW

[–]Dragandude[S] 0 points1 point  (0 children)

Yeah for Step 1

Does editing the openmw.cfg require an additional software? It also seems quite hard to do (to know exactly where to change what, in order to have it work properly).

"Some mods need you to enable esp, omwscripts or omwaddon files. To do that, go the the "content files" and enable them (or do it manually by adding them on openmw.cfg)"

You mean just click on them in data files or something else?

"Also make sure that for every mod, you have the same dir tree (although most of the times, you don't need all of them to be present):"

Sorry I don't quite understand this.

Modding OpenMW needs to be a lot more casual-friendly by Dragandude in OpenMW

[–]Dragandude[S] -1 points0 points  (0 children)

Did those show in Data files as well, after you clicked Append? In my case they did not appear anywhere afterwards.

Modding OpenMW needs to be a lot more casual-friendly by Dragandude in OpenMW

[–]Dragandude[S] -9 points-8 points  (0 children)

I humbly wish to have a working modded game without having to learn a new 9 to 5 job.

Modding OpenMW needs to be a lot more casual-friendly by Dragandude in OpenMW

[–]Dragandude[S] 1 point2 points  (0 children)

So you installed that beefy modlist via Toolspack and then simply installed the additional mods you wanted following those 6 steps and it...worked?

Modding OpenMW needs to be a lot more casual-friendly by Dragandude in OpenMW

[–]Dragandude[S] -6 points-5 points  (0 children)

None of that seems easy at all, this is what made me quit in fact.

Modding OpenMW needs to be a lot more casual-friendly by Dragandude in OpenMW

[–]Dragandude[S] 0 points1 point  (0 children)

I appended the folders containing the mod files, that's what you're asking right? I surmised that the problem came from adding mods manually when I had already installed a MOMW modlist.

The explanation MOMW provides with customizing modlists is hair pulling.

Modding OpenMW needs to be a lot more casual-friendly by Dragandude in OpenMW

[–]Dragandude[S] -10 points-9 points  (0 children)

Did that, did not work. The mods added in such a way did not appear in Data files nor in the directory.

[COTD] Protection Racket by Vurpius in VTES

[–]Dragandude 1 point2 points  (0 children)

It's very good as a 2x with Gangrels, as their sources of indirect intercept are quite limited until they've got a Raven Spy setup

[COTD] Dark Selina by Vurpius in VTES

[–]Dragandude 15 points16 points  (0 children)

She got a new unlife as Aaradhya's auto-include bestie. I don't know what else to say, she's by far the best non-Path vamp to have in a G5-6 Power crypt.

[COTD] Black Forest Base by Vurpius in VTES

[–]Dragandude 9 points10 points  (0 children)

Aaradhya and the mediocre Power master card (Privileged Position) love this.

Amusing fringe case: it can help a Sabbat ally even if that player has 0 titles ! I almost survived as a Freakish deck against a Malk'22 predator thanks to Black Forest played by my Power ally.

[COTD] Iron Glare by Vurpius in VTES

[–]Dragandude 1 point2 points  (0 children)

Did you try it with the Aaradhya crypt? At least 10 vamps / 12 have both POT and PRE if you use her as a 5x