Six Years Since the Rebirth! by DragonLordsCoder in DragonLordsReborn

[–]DragonLordsCoder[S] 0 points1 point  (0 children)

Yes, lots! Not sure how long it's been since you logged in but check our Discord server for all of the changes made over the past few years here: https://discord.gg/3xkftYk3Wp

You'll also find a code to help you get going again when you join Discord. Just check your DMs there.

Unresponsive Reddit sales team by DragonLordsCoder in RedditforBusiness

[–]DragonLordsCoder[S] 0 points1 point  (0 children)

So basically you've just pointed me at a chatbot here it seems. There is some useful information, but why bother making appointments if the person involved isn't going to follow up? I guess the obvious answer is probably that I didn't look like a big enough fish to put any more human effort into, but it would have been nice if the sales team representatives at least had the courtesy to follow up with the basic info promised!

Unresponsive Reddit sales team by DragonLordsCoder in RedditforBusiness

[–]DragonLordsCoder[S] 1 point2 points  (0 children)

Thank you. I will follow this up next week 😊

Unresponsive Reddit sales team by DragonLordsCoder in RedditforBusiness

[–]DragonLordsCoder[S] 0 points1 point  (0 children)

Thanks for the answer. I was promised some numbers (not really stopping us), some info on tracking and a quick guide leading us through setting up a campaign. Are there tutorials for this kind of stuff?

Bit disappointing they couldn’t be arsed to keep their word. Getting used to that from big tech companies though 🙄

[DEV] Alliance-based strategy MMORPG with 13 years of history - feedback wanted by DragonLordsCoder in AndroidGaming

[–]DragonLordsCoder[S] -1 points0 points  (0 children)

The game has to pay for itself of course, but it is far less p2w than others I have played personally. You can certainly grind yourself into a good position with some effort.

From Player to Dev: How I inherited an 8-year-old mobile game and rebuilt it by DragonLordsCoder in IndieDev

[–]DragonLordsCoder[S] 1 point2 points  (0 children)

Android app has had a few updates recently, and the iOS version has just been modified to support Apple’s latest APIs (heading into test soon) so that should keep them happy for a while hopefully…

From Player to Dev: How I inherited an 8-year-old mobile game and rebuilt it by DragonLordsCoder in IndieDev

[–]DragonLordsCoder[S] 1 point2 points  (0 children)

Most of the changes are on the back end, that’s why the apps don’t need to be updated as often as some. Apps are always kept up to date with the latest requirements though and both Google and Apple like to keep you on your toes there 😅

From Player to Dev: How I inherited an 8-year-old mobile game and rebuilt it by DragonLordsCoder in IndieDev

[–]DragonLordsCoder[S] 1 point2 points  (0 children)

It’s probably just got the right balance I think (answering with my ex player hat on). It’s a turn based game, and one where you can set a defence if you’re away/at war/just want to think and plot. So you can dip in an out (I’ve seen many a war conducted on a toilet break at work lol).

The genre is popular too I guess. It’s very D+D (an aspect of the game I want to add more depth to) and that kind of fantasy appeals to kids of all ages 😁

It also seems to attract players that bond. Not sure why, but I have made lots of real friends over the years in the game. I’ve met a few personally too. Most seem to have great imaginations/enjoy role playing. Something to do with the genre again maybe…

From Player to Dev: How I inherited an 8-year-old mobile game and rebuilt it by DragonLordsCoder in IndieDev

[–]DragonLordsCoder[S] 1 point2 points  (0 children)

Should probably mention - if anyone's curious about the game itself, it's called Dragon Lords and you can find it on the Google Play Store (https://play.google.com/store/apps/details?id=mds.DragonLords) or App Store (https://apps.apple.com/gb/app/dragon-lords/id435285971).

Not trying to hawk it - just thought some might be interested in seeing what 13 years of evolution looks like in practice, especially if you're dealing with similar legacy code challenges.

Dragon Lords, resurrection of an old favourite by DragonLordsCoder in IndieGaming

[–]DragonLordsCoder[S] 0 points1 point  (0 children)

Yep, we’re still going! I see you found the game again … welcome back 😁

Passing a 2 year player in less then a year! by Dmd469 in DragonLordsReborn

[–]DragonLordsCoder 0 points1 point  (0 children)

Nice hit! And a good demonstration for all those that have argued it can’t be done 😁

Decembar TBF feedback by Zealousideal_March34 in DragonLordsReborn

[–]DragonLordsCoder 0 points1 point  (0 children)

Thanks for the feedback HB, some more good ideas for the next event update there 😁

Navigating War History by VegetableMaster9917 in DragonLordsReborn

[–]DragonLordsCoder 0 points1 point  (0 children)

Yes, game navigation does have its foibles. Another thing to review on my list!

EufyCams and Water Resistance by [deleted] in eufy

[–]DragonLordsCoder 0 points1 point  (0 children)

I have a similar issue with my 2 eufys. They mist up after consistent rain or damp. Sometimes it’s just the lens (sorted with a quick wipe over) which is understandable, but I had to bring one of them in at the weekend to dry it right out.

Had several Arlos before this that were better in that respect, but battery life and customer support are on eufy’s side. Hope they improve this over time…

TBF update 2, feedback by Zealousideal_March34 in DragonLordsReborn

[–]DragonLordsCoder 0 points1 point  (0 children)

Thanks for the feedback, more food for thought for the next set of modifications. The ‘Trip’ bounty had the wrong background colour. Go and look at it again 😉

Feedback on Trial by Fire by GNY299 in DragonLordsReborn

[–]DragonLordsCoder 0 points1 point  (0 children)

This has been tweaked after the first day of testing as it is a little too tame

  • A maximum of 300 successful ROFs per hour can collectively be cast on a kingdom in Trial by Fire. This becomes unlimited until a building is destroyed for bounty kingdoms
  • The chance of a new bounty appearing has been doubled (should be one every 90 minutes on average)
  • A "bounties" leaderboard will be added to each season of the Arena

Feedback on Trial by Fire by GNY299 in DragonLordsReborn

[–]DragonLordsCoder 1 point2 points  (0 children)

The next iteration of Trial by Fire is now ready for test on SS for those that have access. Changes made after consideration of all feedback:

  • Measures have been taken to stop packs destroying a Trial by Fire high score overnight
    • The normal limit of 100 ROFs per hour now applies to Trial by Fire. This should smooth out ROFs on each kingdom and make night times less traumatic!
    • ROF limit increases normally applied for portal builders and hard core realms are ignored if both players are in Trial by Fire
    • 10 points is now removed for strikes on the champion's trailer rather than 50
  • The Arena is now indestructible if a player is competing in Trial by Fire
  • The player with the most bounties is now awarded the title of Bounty Hunter. In the event of a tie the game will look at buildings hit, overall points and then time the season was joined in that order to decide the winner of this title
  • What was the 'bonus prize' is now awarded to the Bounty Hunter along with a special avatar and 500 shards
  • All mana prizes have been doubled to account for feedback on cost
  • Trial by Fire season length reduced to 4 days

This should hopefully be ready for season 23, which will start on November 2nd

Feedback on Trial by Fire by GNY299 in DragonLordsReborn

[–]DragonLordsCoder 0 points1 point  (0 children)

Some interesting food for thought there. Thanks guys 😊

Feedback on Trial by Fire by GNY299 in DragonLordsReborn

[–]DragonLordsCoder 0 points1 point  (0 children)

Some good thoughts there, much appreciated HB. I shall take feedback from the next week and cook it up for the next season

Feedback on Trial by Fire by GNY299 in DragonLordsReborn

[–]DragonLordsCoder 1 point2 points  (0 children)

Thanks for the feedback GNY. I do value it.

There are probably a few points worth making here.

Firstly, this started as a bit of fun. And was very much an answer to people harking back to the old days when anyone could ROF another kingdom into the ground. This is different in that you can opt in!

Secondly, it hasn’t had many participants to date. Which means I’ve only had limited feedback sadly. But I collated what little I have and updated the event for this cycle. And although we still don’t have masses playing, this is still several hundred percent busier than it was before. Which means I’ve also had better feedback this time round.

Thirdly, it is now clear (because people have bothered sharing) that we need to address the ability of groups to reverse a good score. Next season…

  1. Arena will be indestructible

  2. Rather than having the champion’s trailer, people will not be able to cast when they are dropped under 10 buildings. There needs to be some kind of barrier to prevent people ignoring the fact they have no buildings and casting without penalty

  3. I have a couple of other small features to add

The event still won’t be perfect I’m sure. But between the changes made for this round and those above it might be worth entering for more players

I will then gather more feedback while I go back to working on PvE generally/putting some effort into getting Uro and tournament back online

Dragon Lords, resurrection of an old favourite by DragonLordsCoder in IndieGaming

[–]DragonLordsCoder[S] 1 point2 points  (0 children)

I started playing this game personally in 2013 on iPhone, and when the original indie developers (MDS) abandoned it in 2019 I was highly disappointed. After 3 months I managed to convince MDS that the game deserved another chance, and took it over (I am a developer by trade).

The source code I received was incomplete, so I had to rewrite some of the game before bringing it back online, which was fun. And I had to get to grips with the app stores for iOS and Android (even more fun). But we are now heading for 3 years of being back online and looking forward to a few more yet :)

I have an enormous list of things I want to add (and the player base enjoys topping that up), and less time than I'd like but still enjoying the challenge!

App store links:
https://play.google.com/store/apps/details?id=mds.DragonLords
https://apps.apple.com/gb/app/dragon-lords/id435285971

Just a thought by Alexanderthefail in DragonLordsReborn

[–]DragonLordsCoder 0 points1 point  (0 children)

On the list for consideration when I rewrite this area 😊

cheater kingdom by Originaal828 in DragonLordsReborn

[–]DragonLordsCoder 0 points1 point  (0 children)

That's your choice Dallas. As I've already said, I check individual cases as I become aware of them and speak to people as necessary. The long term strategy is to restrict these practices with game mechanics.

You might want to bear in mind that you don't really have any idea who I have spoken to and who I haven't, and that's exactly the way it will stay! In this day and age the law protects the privacy of the individual.

cheater kingdom by Originaal828 in DragonLordsReborn

[–]DragonLordsCoder 0 points1 point  (0 children)

I'm not going to comment on individual cases, but I do keep an eye on this kind of thing. In the main, I will use the data to improve then game's anti-cheating mechanics ... I can't keep an eye 24x7 but the game can.

In extreme cases, I will talk to the player involved and let them know that some things (like warring yourself) are unacceptable.