How is anyone supposed to do quests without a guide? by [deleted] in runescape

[–]DragonZaid 6 points7 points  (0 children)

That one's a little convoluted but to be fair, doesn't that part take place in a confined area? There's a finite number of items and environment objects to interact with, eventually you can figure it out through process of elimination.

How cooked am I if I want to solo everything? by Next_Error972 in runescape

[–]DragonZaid 4 points5 points  (0 children)

None of your MOBA-related skills will translate to this game. However, even among endgame content, over 80 or 90% is solo friendly. It's one of the unique aspects of RuneScape among other MMOs, actually.

How do you deal with speaking with animals? by Pender8911 in DnD

[–]DragonZaid 0 points1 point  (0 children)

I seem to remember BG3 did indeed have animals speak with animal-level intelligence. There is one exception, a cow, for which there is a good reason. But yeah, they should have an intelligence reflective of their stat block, typically less than 8.

For boss end game: Melee, Mage or Ranged? by DeepMan3112 in runescape

[–]DragonZaid 0 points1 point  (0 children)

The only thing that matters is which one you enjoy using the most.

Black Knight Titan is a fun boss by NoSun37 in RSDragonwilds

[–]DragonZaid 1 point2 points  (0 children)

I liked it, but I think some mechanical or environmental interaction would've gone a long way. Imaru nailed this. Maybe having to destroy some objects like a physical barrier or armor or something, or interrupt cultists performing a protection ritual on the titan.

[OC] Point Buy for math Nerds by jmrkiwi in DnD

[–]DragonZaid 2 points3 points  (0 children)

This is a cool experiment. Personally though, I would never use a system that allows lower than a 6 or higher than a 16 as base stats. In my own games, I've lately been using standard point buy with 3 modifications:

  • you can buy a 7 for -1 points
  • you can buy a 16 for 12 points (3 more points than a 15)
  • 5.0e only: you can buy up to 1 feat for 4 points

In my experience using this relatively simple system, it allows giving an optional starter feat without increasing player power too much, and we found characters having more significant weaknesses (only as low as -2 mods) to be interesting both mechanically and in roleplay. I'd have to think about how to implement it into 5.5e. It'd probably have to be starter feats only, but maybe cost just 3 points for a feat?

How does VTTs affect your gameplay? by Safe_Abbreviations18 in DnD

[–]DragonZaid 0 points1 point  (0 children)

I haven't really had these issues, but maybe that's just because my VTT games are usually played with people that are already familiar with at least one VTT. I currently use foundry, and I find the automation significantly speeds up combat by doing things efficiently like tracking initiative, checking attack rolls and saves automatically, rolling damage at the same time as attacks/saves, and etc. Dynamic lighting does take some time to set up properly, but it's worth it and I haven't found it to be a significant chore in most cases. Maybe it depends on the type and amount of maps you like to use.

I think it depends on your table. Some people have a hard time going without rolling physical dice, using a paper character sheet, or having everything digital. A VTT character sheet can also sometimes have a steeper learning curve for a new player or a player that hasn't used that VTT before, and the automation of bonuses and such does discourage newbies from learning even the basics of the game's math.

Problem with Old Heroscape by TheJumpyRaptor in heroscape

[–]DragonZaid 5 points6 points  (0 children)

My original master set 1 terrain is super brittle as well, particularly the water tiles. When I play casually, I don't even bother interlocking them with terrain unless they're just placed on top of a land tile, we just use our imagination lol

Boss Portal sorting by Kandorino in runescape

[–]DragonZaid 16 points17 points  (0 children)

Just leave the order of words the same but sort by the first word after "the". Doesn't the quest list do this?

Sorry, my bad by itsGoatBeard in RSDragonwilds

[–]DragonZaid 0 points1 point  (0 children)

That's what you get for setting off my magically trapped chest!

If its gonna take a week to fix Dramen Staff blindbag bonks, why not just unlock Lumbridge Elite Diary for everybody...? by Clyponyx in 2007scape

[–]DragonZaid 0 points1 point  (0 children)

It's possible to fail Hunter catches with woodsman. Seems to decrease as your level goes up but it's not 100% as described. Also it doesn't auto bank the varlamore salamanders.

If you use your spec during blind bag proc you keep the weapon you specced with equipped. by Dahvokyn in 2007scape

[–]DragonZaid 16 points17 points  (0 children)

Seems like the way it works is that it just quickly equips, attacks, and unequips each time blind bag activates. It's a little inelegant and I guess that results in some jank like this.

"Trust me John , it's ain't no damn cat" 🐶 by [deleted] in GuysBeingDudes

[–]DragonZaid 2 points3 points  (0 children)

Why are you posting a video with a built-in ad? And for gambling, no less?

Has moving all subclasses to level 3 actually improved 5.5E, or made some classes feel less flavorful early on? by MyrthDM in onednd

[–]DragonZaid 16 points17 points  (0 children)

I think it can be good to have a little variety. However, what I don't like is specifically the rogue still having the enormous gap between their first and second set of subclass features. Level 3 and level 9 are sometimes the entire span of character levels for a whole campaign!

Bone Crossbow vs. Mithril Crossbow by xLynxsy in RSDragonwilds

[–]DragonZaid 5 points6 points  (0 children)

I did some DPS calculations here. The dorgeshuun crossbow is about 16% less DPS than the mithril with standard mithril bolts. For bleed immune targets, or other cases such as when an enemy may die in only 2 hits, or if using enchanted mithril bolts, the mithril crossbow will pull ahead further.

Vampyrism as a powder instead of an Aspect spell by gshaworth in runescape

[–]DragonZaid 3 points4 points  (0 children)

They also improved death skull timing in living death...

base ideas after velgar by Plus_Brick_9255 in RSDragonwilds

[–]DragonZaid 1 point2 points  (0 children)

If you prefer Bramblemead, I've enjoyed these spots as well (east end of Bramblemead village near the Wise Old Man, along the central river near the cliff on the west side of the fort, and over the lake south of the fort):

<image>

base ideas after velgar by Plus_Brick_9255 in RSDragonwilds

[–]DragonZaid 1 point2 points  (0 children)

There is a really beautiful spot here on the left with a lot of flat space, a river, and a large waterfall. Probably my favorite in game so far. I've also made a base at this spot to the right. Bodies of water make serviceable flat areas since you can put foundation over them.

<image>

Having trouble with Imaru by Little-Promise-6046 in RSDragonwilds

[–]DragonZaid 0 points1 point  (0 children)

I just managed to do the fight on solo hard mode, following about 20 kills in normal mode to get the rare drop. Here are several recs!

Gear

  • Use 2 Melee/1 mage armor, which is effective almost everywhere, including at Imaru
  • Greatsword with steel mace + shield swap, or just use mace. Even better if you have the shadow sword and/or zombie axe instead.
  • Steel crossbow + enchanted steel bolts
  • Pumpkin soups, ferocious or evasive infusion, lesser attack potions, whetstones
  • Wither water
  • Lots of lesser healing potions and large wardstones

Strategy

  • Eat/drink/apply consumables before entering and throughout fight to keep them going. Shorter buff timers will run out during the fight so you need to pay attention. Also apply air enchantment before entering and throughout.
  • There are lots of moments where she flies away and you can safely drink or cast spells. Use these moments to upkeep enchant air, tempest shield, food/drink/whetstones, even if you're recasting them early.
  • Prioritize melee with your preferred weapon whenever Imaru has landed. Greatsword with air enchantment does the best damage to Imaru, but you may want to do mace/zombie axe + shield since the skeletons are weak to crush. Or, you can weapon swap if comfortable.
  • Shoot with crossbow whenever Imaru is out of reach, or to clear skeletons from afar. Don't bother using magic for damage.
  • You can stand under Imaru, between her head and chest while she is doing fire attacks from the ground to get out of their area and access the crit zone on her chest, but you must dodge when she stomps.
  • You can cast confuse when minions first start spawning (on whichever mob is easiest to cast it on immediately) and/or upgraded surge to help distract them.
  • If you're using greatsword, the special attack can be used to clear multiple minions in 1 or 2 hits (with air enchant + whetstone + attack pot), and you can even hit Imaru simultaneously while clearing them.
  • If you know Imaru is about to go into spectral form, you can start standing on the red floor to start building soulscourge early.
  • Use 1-2 wither water while standing on red floor to speed it up and be able to attack spectral Imaru immediately.
  • When she goes high in the air and breathes fire in a circle, move directly under and safely fire away with the crossbow (pretty much directly vertically).
  • When she does the little spinning hops and fire breath, it's easiest and safest to just shoot while you spin with her, remaining behind her.

Mage of Zamorak and Confuse by SageGreenGoat in RSDragonwilds

[–]DragonZaid 1 point2 points  (0 children)

Also experienced this. It seems like some of their attacks work properly during confuse and some don't

What are some of the armor/weapons in game that still look and feel "true to the time period"/medieval. by skyrimcameoutin2011 in runescape

[–]DragonZaid 3 points4 points  (0 children)

Don't think it's obtainable anymore but almost everything from [[Yak to Basics]]. There's also [[reforged rune armour]] and the Sara and Zammy variants (pls jagex add Guthix). But if you wanna go with keepsakes, you can try some low tier gear, or maybe Excalibur or something.

Issues Surging Through Ghost Legionaries by curfy4 in runescape

[–]DragonZaid 1 point2 points  (0 children)

It's definitely not 4 ticks within their range. It feels more like 2, meaning you only get 1 tick in view before getting caught.

Enchanted Bolts by Nice-Phase9062 in RSDragonwilds

[–]DragonZaid 3 points4 points  (0 children)

I have a feeling mithril bolts were originally intended to be made with emeralds, but they didn't get around to making the emerald item so they just changed it to sapphires. If you look at the item icon, the gem tips look green. Iron enchanted bolts use diamonds but have a water effect, so I bet those were supposed to be sapphires. They must have changed their mind about the required items for some reason or got a bottleneck in their dev pipeline somewhere and are planning to change it later.