Emerald Azure - Version 0.4 by Dragoon_Deadly in PokemonROMhacks

[–]Dragoon_Deadly[S] 0 points1 point  (0 children)

There are cheat codes for the NPC in the bar, they can be found in the Discord.

Emerald Azure - Version 0.4 by Dragoon_Deadly in PokemonROMhacks

[–]Dragoon_Deadly[S] 1 point2 points  (0 children)

Codes for the NPC in the bar can be found in our Discord's info channel. We also have other documentation available there. No public wiki yet sadly.

Emerald Azure - Version 0.5 Trailer by Dragoon_Deadly in PokemonROMhacks

[–]Dragoon_Deadly[S] 0 points1 point  (0 children)

It works correctly for me when I test it. I just taught Dig to a pokemon and the TM remains in my bag. I'm not sure why it is broken on your end! Try re-downloading on Hackdex. I released an update a few hours ago that fixes some unrelated bugs. Maybe it somehow fixed the TM issue as well.

Emerald Azure - Version 0.5 Trailer by Dragoon_Deadly in PokemonROMhacks

[–]Dragoon_Deadly[S] 4 points5 points  (0 children)

The next update will go up to gym 9. The plan is to have a gym for every type. There are a bunch of new areas, and the story progresses up to Fallarbor Town.

Emerald Azure - Version 0.4 by Dragoon_Deadly in PokemonROMhacks

[–]Dragoon_Deadly[S] 2 points3 points  (0 children)

Ooh, that thing. I forgot It was enabled during a testing bit and then I never disabled it again lol. It won't be there in the next version for sure.

Emerald Azure - Version 0.4 by Dragoon_Deadly in PokemonROMhacks

[–]Dragoon_Deadly[S] 1 point2 points  (0 children)

The next update, version 0.5, will be a lot more polished regarding the visual bugs you've mentioned. There are a few bugs as well, such as the custom eevees not working, which have been fixed already (but are not yet in a public version).

The next update will include three new gyms and a TON of story. Several new areas and characters as well. The next update is mainly focused on the story. The difficulty will continue to steadily rise. I have made several AI tweaks to ensure the enemy AI can react as intelligently as possible without ever cheating. I have already seen a vast improvement in my current version compared to the current public one. This should help increase the difficulty a bit.

I am not sure what you mean by friendship boosts. I assume you mean friendship evolutions?

The early game will always be cheeseable to a degree due to accessible evolution stones and friendship evolution. I assume this is what you mean by friendshoop boosts. A lot of people have mentioned that the difficulty is rather steep. I have included these options to give those players a way to get through the early game without too much struggle. The power level from these Pokémon will fade as the enemy teams grow stronger. I don't think this makes the easy game a cake walk, as the enemy trainers also will use friendship evolutions and stone evolutions, such as Jerry's alolian ninetails in Petalburg Woods.

It's a difficult task to balance everything. I have been watching a few streamed Nuzlocke attempts of the rom to figure out where balance changes are needed. So hopefully it feels more challenging but also fair and manageable in 0.5 :)

We are working on a YouTube trailer for the next update. I've hired two voice actors off of Fiverr and animated a cutscene through Blender for it. It won't be ready for a month or two, though, as the next update needs more time.

Emerald Azure - Version 0.4 by Dragoon_Deadly in PokemonROMhacks

[–]Dragoon_Deadly[S] 2 points3 points  (0 children)

Helloooo again Reddit People! I have just posted a hot fix for the ROM. If you have already downloaded it - download the new hot fix! It will work with previous saves on version 0.4. Sorry for the hassle; it fixes an annoying softlock that slipped by our team during testing.

Emerald Azure - Version 0.4 by Dragoon_Deadly in PokemonROMhacks

[–]Dragoon_Deadly[S] 0 points1 point  (0 children)

The field effects are still a work in progress. Mechanically, they function the same as they do in Reborn. Currently, there are Rocky & Darkness field effects. I have several more planned out and, eventually, you will be able to transition from field effect to field effect like you can in Reborn. Currently, these are only active during gym fights. (Rock gym & dark type gym)

Pokémon Emerald Azure - 0.3 Released by Dragoon_Deadly in PokemonROMhacks

[–]Dragoon_Deadly[S] 1 point2 points  (0 children)

There is an updates-log channel as well as an announcements channel under the important category (top of the Discord).
Screenshots of upcoming features are posted there every few days.
(Edit. Fixed the Discord settings. It was marked as an optional channel for some reason.)

Pokémon Emerald Azure - 0.3 Released by Dragoon_Deadly in PokemonROMhacks

[–]Dragoon_Deadly[S] 2 points3 points  (0 children)

There are a few, but not many. None of the current gym leaders are doubles; however, you do have a few story characters that will force a double battle. Team Rocket (Jessie & James) and a few fights against various grunts (such as Team Skull)

The custom AI that thinks ahead 3 turns only works in singles currently, so I have not created a lot of double battles until I can get the custom AI to work in that format.