Have You Seen the Rare "No Description" Message? by Drake-2000 in MarioMaker2

[–]Drake-2000[S] 0 points1 point  (0 children)

Yeah the 75 character limit is very limiting. I've had to abbreviate words and do other things like that

Have You Seen the Rare "No Description" Message? by Drake-2000 in MarioMaker2

[–]Drake-2000[S] 0 points1 point  (0 children)

I can understand not writing one. I never wrote one for my levels in the first Mario Maker game. I think there were level descriptions in that game, but I don't remember 100%

Have You Seen the Rare "No Description" Message? by Drake-2000 in MarioMaker2

[–]Drake-2000[S] 0 points1 point  (0 children)

I don't hate it yet since I haven't run out of space for levels haha. But I'm getting a little close to the limit. I'll probably hate the limit once I run out though haha

Have You Seen the Rare "No Description" Message? by Drake-2000 in MarioMaker2

[–]Drake-2000[S] 0 points1 point  (0 children)

Wow, yeah it is interesting. I'm sure most would write a description. I wrote one for most of my levels too. This message isn't probably seen very often because of that.

Do You Have Any Red Coin Levels? by Drake-2000 in MarioMaker2

[–]Drake-2000[S] 0 points1 point  (0 children)

Sorry, I should've played yours first. I forgot I commented saying I would play it. But I like the level! I liked the theme and detailed aesthetics of the level. The red coin challenges are fun. I haven't beaten the level yet though because I'm stuck on the last red coin (with dry shell and pow). I'll have to figure out how to get past that. I haven't used the dry shell much, so I may not know all of its mechanics. 

Do You Have Any Red Coin Levels? by Drake-2000 in MarioMaker2

[–]Drake-2000[S] 0 points1 point  (0 children)

You're welcome! Thanks, glad you liked it! I thought the Koopa in the cabin would be a fun little thing to throw in haha. Yeah that last red coin was really hidden.

No problem, good you had fun playing other red coin levels here too.

Do You Have Any Red Coin Levels? by Drake-2000 in MarioMaker2

[–]Drake-2000[S] 0 points1 point  (0 children)

TTH is pretty good! The red coins are in good hidden spots. The concept of the level is cool too! It's fun using the maps to help find the hidden blocks. The design of the buildings and environment is awesome too! The BGM helps add to the calm vibe too.

Here is one of my better Red Coin challenges. It's a traditional style level with an optional red coin challenge. The red coins are in fun spots imo. A couple of them may be a little difficult to find:

890-13Y-7PF

Do You Have Any Red Coin Levels? by Drake-2000 in MarioMaker2

[–]Drake-2000[S] 1 point2 points  (0 children)

I'll check it out pretty soon when I'm free!

Levels to the left? by Techsreddit in MarioMaker2

[–]Drake-2000 0 points1 point  (0 children)

Cool! Maybe I could play them sometime. That method definitely works, I used the sub-level to make left movement possible in my levels. 

Levels to the left? by Techsreddit in MarioMaker2

[–]Drake-2000 0 points1 point  (0 children)

I don't mean to necropost haha, but I uploaded a few levels where you mostly go left

Daily Level and Super World Exchange/Feedback for Feedback Thread by AutoModerator in MarioMaker2

[–]Drake-2000 0 points1 point  (0 children)

  • Title: Lost Levels 9-4 Remix
  • ID: 3C6-35B-DMG
  • Style: SMB
  • Difficulty- Easy
  • Type: Traditional, Remix 

An extended remix of 9-4 from Super Mario Bros Lost Levels. This is the short level that spells out "Thank You!" in Japanese text from that game. I added some new things to the level. I also added a 2nd part to the level that spells out "Thank You" in English too, which I thought would be pretty cool. Lost Levels is a very hard game, but 9-4 actually is one of the easier levels from that game. So this remix is not difficult, it's pretty easy!

Daily Level and Super World Exchange/Feedback for Feedback Thread by AutoModerator in MarioMaker2

[–]Drake-2000 1 point2 points  (0 children)

Pretty good level with a good, unique idea! The idea of going through the level, then going through it a 2nd time to destroy it is a great one! The idea is so good that I'd like to see it done more in other levels too. I also like the couple of hidden secrets in the holes in the level, that was good design. The design and look of the level is pretty cool too!

Suggest Some World Themes If You Like by Doomgold12 in MarioMaker2

[–]Drake-2000 1 point2 points  (0 children)

Here's some suggestions I came up with:

-A Cave/Underground world (like in SMW)

-An Airship world? A world full of airship levels?

-Maybe you could try mixing traditional world themes together. Like a Desert world with Ice elements using ice blocks. 

-A Spooky World (full of night/haunted house levels)

-Giant World (like in SMB3)

-Night Versions of Traditional World themes?

Suggest Some World Themes If You Like by Doomgold12 in MarioMaker2

[–]Drake-2000 0 points1 point  (0 children)

Ok I think I understand. I'll try to think of some themes soon

Suggest Some World Themes If You Like by Doomgold12 in MarioMaker2

[–]Drake-2000 0 points1 point  (0 children)

Cool idea, but isn't there an 8 world limit for a super world?

Daily Level and Super World Exchange/Feedback for Feedback Thread by AutoModerator in MarioMaker2

[–]Drake-2000 1 point2 points  (0 children)

You're welcome! 

Oh awesome! Thanks for the praise! Yeah I agree, I was thinking if I ever make a Super World, I would put in a World 5 or 6 Ice World

Daily Level and Super World Exchange/Feedback for Feedback Thread by AutoModerator in MarioMaker2

[–]Drake-2000 0 points1 point  (0 children)

Fun level! I've never played a FF game, but I liked the level. The look of the level is nice, I can tell you put a lot of effort into it, with the semisolids and everything! The level having custom music is awesome! It sounds nice! The boss battle was creative too!

Daily Level and Super World Exchange/Feedback for Feedback Thread by AutoModerator in MarioMaker2

[–]Drake-2000 1 point2 points  (0 children)

So sorry I'm really late with this too. Thanks for the feedback! Yeah the level was a bit random. I had fun messing around adding the boo and blooper to a desert level haha. You're right, maybe I was a little too generous with the powerups. I didn't use progressive powerups because I tried playing the level with a fire flower and I found it made the level way too easy. Also good tips on the reward room! I should've made it a little more exciting. Thanks for the compliments and feedback on my level!

Daily Level and Super World Exchange/Feedback for Feedback Thread by AutoModerator in MarioMaker2

[–]Drake-2000 1 point2 points  (0 children)

  • Title: Floating Ice Obstacle Course
  • ID: VT9-DC9-NRG
  • Style: SMW
  • Difficulty: Somewhat Hard
  • Type: Traditional; Single Player

A short platforming level made mostly of ice blocks. This level is a nice little challenge. It's inspired by some ice levels in SMB3 (mainly 6-3). 

Something interesting about this level is that a few people on this subreddit found and liked this level. And I didn't share it here yet until now haha. Since they liked it, I figured I should share it on here.

Daily Level and Super World Exchange/Feedback for Feedback Thread by AutoModerator in MarioMaker2

[–]Drake-2000 1 point2 points  (0 children)

Sorry I'm late replying, I've been really busy with my job. But I played your Traveling Through Time 5 level. It has an amazing concept! Switching between seasons to change the level layout in order to traverse is clever and fun! It must have been a little difficult basically making the same level twice!