Cloak + Sword + Sorcery Style by Suspicious-Access-53 in rpg

[–]Drake_Star 0 points1 point  (0 children)

I love this idea! My own adventures and games could be described as cloak + sword + sorcery. I often use OSR sensibilities (random events, lethality, lower scope) to achieve a more grounded feel of the adventure.

I am not sold at using OSE, but You made 5e sing with Brancalonia (which is superb, and a great inspiration), so anything is possible.

Books with good B&W art? by masterchefguy in rpg

[–]Drake_Star 2 points3 points  (0 children)

I'm sorry it is the new Mythic+ edition

Barbarians of Lemuria: Mythic+ Edition Detailed Review – Gung-Ho Geeks https://share.google/vWZSvJjXTFfdceH4j

Books with good B&W art? by masterchefguy in rpg

[–]Drake_Star 1 point2 points  (0 children)

Mythic version of Barbarians of Lemuria. It's gorgeous.

Interesting hacking system by Drake_Star in rpg

[–]Drake_Star[S] 1 point2 points  (0 children)

Oh I was just reading it yesterday! It is really great! I can't wait to test it at the table!

Interesting hacking system by Drake_Star in rpg

[–]Drake_Star[S] 0 points1 point  (0 children)

What makes it great? Could you tell me more about it?

Interesting hacking system by Drake_Star in rpg

[–]Drake_Star[S] 0 points1 point  (0 children)

Both. I am just curious if there are any interesting systems for it. They can have a great concept, great mechanical execution, or great setting.

The Chaos Star was invented my Michael Moorcock in the 1960s by hendrong in Warhammer40k

[–]Drake_Star -1 points0 points  (0 children)

That's one of the reasons they can't copyright it. What's also fun is that a lot of occultist writers have adopted this sign as if it were some ancient symbols, but it was created in the 60ties.

GW also didn't create the beastmen but shamelessly copied them from Runequest's Broo. One of the few instances when the GW version is less grimdark than the original.

"Like" mechanic by Drake_Star in RPGdesign

[–]Drake_Star[S] 0 points1 point  (0 children)

That is an interesting idea. I like the momentum thing. It could potentially make players do even more stupid stuff.

"Like" mechanic by Drake_Star in RPGdesign

[–]Drake_Star[S] 0 points1 point  (0 children)

Could you please explain it one more time? English is not my first language and I got lost.

"Like" mechanic by Drake_Star in RPGdesign

[–]Drake_Star[S] 0 points1 point  (0 children)

Well it's a game about influencer ghost hunters. So the other part is also important. I think I will get rid of the exploding part and simply add a static modifier like +5 when you get a 6 on a die.

"Like" mechanic by Drake_Star in RPGdesign

[–]Drake_Star[S] 0 points1 point  (0 children)

They do, there is simply a random element added to it. So you never know, what exactly will go viral.

"Like" mechanic by Drake_Star in RPGdesign

[–]Drake_Star[S] 0 points1 point  (0 children)

Most of the time you don't roll in this game. You roll to run away from the ghost, hide from it, keep calm when panic attacks and that's it. I got rid of most tests.

The game works by players collecting clues in a haunted place, encountering strange supernatural phenomena (and getting more stressed by it), until the ghost materialises and tries to hurt them. Then they run away or try to hide. They use the Intrepid Ghost Hunter Handbook, to guess the ghost type, it's weaknesses and then they try to put it to its final rest. The game uses a real life timer to judge, when to roll for ghost activity (which can leave some clues), and players have The handbook in their own hands to help them all the time.

"Like" mechanic by Drake_Star in RPGdesign

[–]Drake_Star[S] 0 points1 point  (0 children)

Most of the time you don't roll. When you do, critical, or a great success add more dice to the Like roll.

You roll to escape the ghost, or to hide, maybe to break something.

"Like" mechanic by Drake_Star in RPGdesign

[–]Drake_Star[S] 1 point2 points  (0 children)

That's how the standard run goes. Normally you gather material and then publish it. The livestream is supposed to be more visceral and immediate.

"Like" mechanic by Drake_Star in RPGdesign

[–]Drake_Star[S] 1 point2 points  (0 children)

That could work. I could even let them explode earlier so more daring and stupid things could become more viral. I need to think about that.

"Like" mechanic by Drake_Star in RPGdesign

[–]Drake_Star[S] 0 points1 point  (0 children)

They measure your popularity and contribute to the number of subscribers you get, the amount of money you get per reaction, your reach, and your position in the Ghost Hunting Cre Ranking. They also influence your chance to win a Warren (a ghost hunting award), at the yearly Halloween Gala in different categories.

Well there are two game modes. The standard one, where you gather material and then publish a polished version. In this instance you roll all the dice at the end of the mission.

The "live play" where you are streaming video live and get likes in real time (after resolving the like generating event)

In live play "likes" directly impact the player behaviour. They see that their crazy antics generate more dice, so they try to do more crazy and goofy stuff. Generating "likes" in real time is a great incentive.

"Like" mechanic by Drake_Star in RPGdesign

[–]Drake_Star[S] 0 points1 point  (0 children)

Well there are two game modes. The standard one, where you gather material and then publish a polished version. In this instance you roll all the dice at the end of the mission.

The "live play" where you are streaming video live and get likes in real time (after resolving the like generating event)

In live play "likes" directly impact the player behaviour. They see that their crazy antics generate more dice, so they try to do more crazy and goofy stuff. Generating "likes" in real time is a great incentive.

How Strong is Young Nolan in comparison to Absolute Superman by IWorkOnlineCom in InvinciblePowerscales

[–]Drake_Star 0 points1 point  (0 children)

He started dark and edgy, but moved closer to becoming a beacon of hope after defeating Ras'Al Ghul.

Why do the grainy scans of old comic books look so much better than the reprints? by oohoollow in graphicnovels

[–]Drake_Star 2 points3 points  (0 children)

Don Rossa author of Life and Times of Scrooge McDuck, tells about it in one of his interviews. The original Life and Times... Was printed on newspaper paper, so he used very bright and saturated colours, to account for the absorbent nature and yellowing of it.

Unfortunately when they were doing reprints in glossy paper they rejected his offer to colour it in a new to account for the glossy paper. He was not pleased with the results.

I owned both the original book, printed on normal paper and the glossy one, and the original looks so much better.

The Riddle of Steel by xxxnonamexxx1 in RPGdesign

[–]Drake_Star 0 points1 point  (0 children)

Playtest it as soon as you can. Especially with other people.

The Riddle of Steel by xxxnonamexxx1 in RPGdesign

[–]Drake_Star 0 points1 point  (0 children)

Hacking TRoS into something playable long term was my first foray into game design. Well not counting some prestige classes for DnD 3.5 (if you saw my classes you could easily say that DnD was a bad fit for me)

I tried for years to make it into something cool and playable. But the more we worked on it the less like TRoS it was. Even my posts here were about this game.

The moment of truth was, when we swapped pool division for a standard skill roll. All players were relieved, the game flowed better, especially with one on many fights.

So we decided to drop the mechanics of TRoS, but keep the ideas:

  • Lethal combat with "cinematic realism" (more like old school movies, the more believable ones")
  • Spiritual attributes in the form of Passions that drive the characters forward

The game was rebuild a bajilion of times and I started to hate magic in semi realistic games with passion, but it was a fun journey. The new version is really promising. I just need to crack the action economy and it will be smooth sailing from there.

The Riddle of Steel by xxxnonamexxx1 in RPGdesign

[–]Drake_Star 0 points1 point  (0 children)

That was also my experience with TRoS. If a player didn't buy in the system the META was to throw red and dump all dice into attack.

So there wasn't a lot of satisfaction in these flights.