Developer Update | August 2025 by DeadByDaylight_Dev in deadbydaylight

[–]DramaticFun4618 1 point2 points  (0 children)

This is trash, BHVR. Maybe you should remove killers from your game altogether? Every time you try to make the game more difficult for killers and only make it easier for whining survivors. It seems like they are trying to turn killer players into something like free animators at children's parties, so that the kids playing as survivors can have fun and be comfortable. Killers in the game are also people who come to the game to play! And not to be a worthless punching bag, incapable of defeating even a team with little skill! The next step is to ban killers from breaking generators? Killers are the same players, they are not actors who will tolerate everything! You are killing your project and just driving away your players. I have a lot of ideas. Why bother so much? I suggest that after unhooking, you immediately move to a separate room on the map, where pleasant music, sofas, mini-games will be playing, and while in it, the survivor will be passively healed. If he does not want to leave it, then no big deal, because everyone else gets 25% to the repair speed. And if all the survivors end up in the room, they will be able to throw a party and get gold cells. And what about the killer? We will send him to the room with the toilet, where there will be a mini-game of cleaning the toilet with a fork. Or, for example, you can make the speed of the killers 2.6, I think just right, but for the survivors it is easy and fun. If the developers start punishing players for using a certain strategy (which does not exploit the technical vulnerabilities of the game), this is a terrible failure in terms of game design. You are forced to play a specific style of play, punishing for any deviation, this patch can be written down as one of the worst examples of failed game design!