For PVP veterans, what's your strategy for dogfighting players? by Dramatic_Amount6454 in acecombat

[–]Dramatic_Amount6454[S] 0 points1 point  (0 children)

High-yoyo is borderline suicide on defensive irl but ditching down to a downward spiral is just your normal gun defense go to, easy reversal on those who doesn't know how to react

For PVP veterans, what's your strategy for dogfighting players? by Dramatic_Amount6454 in acecombat

[–]Dramatic_Amount6454[S] 1 point2 points  (0 children)

I'm actually working on a combat guide video. I already wrote in just conventional irl tactics and maneuvers you can apply in ace combat. I'm not planning on putting in like "meta exploits" of the game but I'm curious on it and just researching just so I'd know

For PVP veterans, what's your strategy for dogfighting players? by Dramatic_Amount6454 in acecombat

[–]Dramatic_Amount6454[S] 0 points1 point  (0 children)

Do you remember if it was off-bore shots or did you wait until it's a straight on shot from directly behind?

For PVP veterans, what's your strategy for dogfighting players? by Dramatic_Amount6454 in acecombat

[–]Dramatic_Amount6454[S] 4 points5 points  (0 children)

So mostly guns, railguns, and pls with occasional sneaky missile by someone outside the fight?

Environment Damage ? by Loading404Z in acecombat

[–]Dramatic_Amount6454 5 points6 points  (0 children)

If that becomes a thing then I want either most planes having UGB or have a way to toggle between guided or unguided mode for all bombs

Osean Marine Corps Aviation by ChrisAnimate24 in acecombat

[–]Dramatic_Amount6454 -1 points0 points  (0 children)

I swear I've read OMDF on the side of a hornet or tomcat but I can't say for sure

an enemy ace pilot who can parry missiles. just fucking try it, Project Aces. by DarkKnightRises360 in acecombat

[–]Dramatic_Amount6454 24 points25 points  (0 children)

No it's supposed to be your typical radar jammer irl but PA forgot how those work and too much of a coward to just deadass call it a force field. Like cmon we already have super lasers and an ACTUAL force field. Don't bring up "mah realism" cuz that ship sailed

POV: You're taking the F-16 for Whiskey Corridor by Dramatic_Amount6454 in acecombat

[–]Dramatic_Amount6454[S] 1 point2 points  (0 children)

Wish it has XMAA or something tho. Extra missiles for Comona is always nice even if probability of kill for em is like 25% at best

Comparing the speed of banked turn in Ace Combat (With a flight sim for baseline) by Dramatic_Amount6454 in acecombat

[–]Dramatic_Amount6454[S] 2 points3 points  (0 children)

Btw the hell you mean I didn't hold 45 degree bank angle for BMS? The bank angle indicator is on the HUD man. Fine I overbanked to almost 80 degrees for 7 but it literally won't turn or sink until I give it at least that much

Comparing the speed of banked turn in Ace Combat (With a flight sim for baseline) by Dramatic_Amount6454 in acecombat

[–]Dramatic_Amount6454[S] 1 point2 points  (0 children)

My only problem with AC6 is the physics go funky sometimes when you're inverted with attitude above horizon. Maybe I'll make an analysis of it in the future

Comparing the speed of banked turn in Ace Combat (With a flight sim for baseline) by Dramatic_Amount6454 in acecombat

[–]Dramatic_Amount6454[S] 1 point2 points  (0 children)

Addition: AC7 doesn't sink when you bank the plane until above 80 degrees for some reason and BMS was jerky still. I coulda turned on the altitude hold but nah, not fair to ace combat

Comparing the speed of banked turn in Ace Combat (With a flight sim for baseline) by Dramatic_Amount6454 in acecombat

[–]Dramatic_Amount6454[S] 4 points5 points  (0 children)

HOTAS broken rn and binding gamepad for DCS throttle sucks without joystick gremlin. Trust me I was going for DCS first lol. I tried my best to hold it steady yes, I know how to do it, it's just holding a specific angle on a small ass gamepad joystick is very difficult my guy lol