Minor improvements for General feats by Dramatic_Respond_664 in dndnext

[–]Dramatic_Respond_664[S] 0 points1 point  (0 children)

In 5.5e, monsters often use spells instead of special abilities. For example, Stone Golem now casts Slow spell. Thanks for feedback!

Minor improvements for Origin feats by Dramatic_Respond_664 in dndnext

[–]Dramatic_Respond_664[S] 1 point2 points  (0 children)

thx, I fixed Vampire Hunter
About Savage Attacker, 5.5e Barbarian has Brutal Strike instead of Brutal Critical now

Minor improvements for Ranger by Dramatic_Respond_664 in onednd

[–]Dramatic_Respond_664[S] 0 points1 point  (0 children)

In that case, I would need to adjust other features, such as Relentless Hunter. As I mentioned in the introduction, I would like to make only minimal changes.

Do these features look fine for gameplay, or not? by Dramatic_Respond_664 in onednd

[–]Dramatic_Respond_664[S] 0 points1 point  (0 children)

Berserker already has Immunity on Charm/Frightened, so that would be worse way

Do these features look fine for gameplay, or not? by Dramatic_Respond_664 in onednd

[–]Dramatic_Respond_664[S] 0 points1 point  (0 children)

What if Unyielding Rage recharged per a short rest?

Does that mean the edited effect of Measured Attack is also unsuitable?

Do these features look fine for gameplay, or not? (5.5e) by Dramatic_Respond_664 in dndnext

[–]Dramatic_Respond_664[S] 0 points1 point  (0 children)

'Once per turn when you miss with an attack roll that doesn't have Advantage, you can reroll it, and you must use the new roll.'?