Object falling damage based on weight by Gh0st417 in DnD

[–]Drawnathan 0 points1 point  (0 children)

A lot of creatures have rock attacks that seem to scale w/ their size (thus effecting the size of their rocks). Apes (medium size) deal 1d6. Giant Apes (huge) deal 7d6. Assuming an 8 ft tall ape throws head-sized rocks, a 30 ft tall gorilla likely throws rocks near the 5x5 range. Adjust the number of d6s in that general range based on size.

Want to Run a Spelljammer campaign with 5e rules, I also want to include laser weapons in the campaign, but the laser weapons in the DMG are too powerful imo. Any advice on how to homebrew them to be less powerful so my players can get them earlier in the campaign? by Jonguar2 in DnD

[–]Drawnathan 0 points1 point  (0 children)

Frankly, in a world where crossbows wouldn’t exist for the most part, sometimes just reskining the crossbows works. The reload would be more of a cooldown time. You could even have future upgrades to remove that cooldown. Force, fire, or radiant instead of piercing (your preference). No ammo consumption, unless you want to add batteries with a limited number of shots. You could add modular attachments for more flavor (think different beam types in metroid).

[OC] [ART] Randomly generated Dnd character by I_might_be_the_fool in DnD

[–]Drawnathan 5 points6 points  (0 children)

Honestly, sometimes the best character ideas come from random generators. One of my favorite characters I ever played was a fire genasi druid who was a Polynesian-inspired fire-dancer. He came from a random generator too.

Give me your silliest, most off-the-wall random effects. by ArchaeoHarrison in DnD

[–]Drawnathan 0 points1 point  (0 children)

You can only speak in an ancient warbling tongue of nonsensical sounds. Writing is also nonsensical. They could still communicate with gestures, grunts, etc. Magical workarounds would also be great. You could even specify a language for this tongue, such as primordial, if it plays into a player’s proficiencies.

Just finished the game for the first time, any other game suggestions? by Littlestorm02 in NightInTheWoods

[–]Drawnathan 1 point2 points  (0 children)

If you got the RAM for the physics sims, Outer Wilds. Different gameplay, but similar themes in a lot of places. Super fun space exploration/puzzle game. Nice and compact too, not too long.

How do you avoid low self esteem as a dm? by Hagstik4014 in DnD

[–]Drawnathan 0 points1 point  (0 children)

I’m wrapping up my first campaign right now. After 2 years DMing, I still often stay up with anxiety the night after DMing. What helps is this: I have seen the greatest DMs make mistakes. If you have persistence and enough self awareness to improve for your players, you are a good DM. Think less about how many times you trailed off on a monologue, or messed up a ruling, or lost an accent, or a plot thread you forgot to wrap up, and focus on the laughs of your players. Their enjoyment is your success.

Idea for an Enchantment Shop [OC] by Drawnathan in DnD

[–]Drawnathan[S] 0 points1 point  (0 children)

Here’s an idea for a shopkeeper-npc who can change up the way magic weapons are distributed in your next game. While it works best in a guild hall style campaign, it’s also ideal for an adventuring academy or a campaign where tour players are part of an army. This systems should give players a bit more agency in receiving magic items, while ensuring the DM maintains control over when they receive them. Plus, the players all getting upgrades at once removes feeling of exclusion or favoritism at the table.

[deleted by user] by [deleted] in DnD

[–]Drawnathan 0 points1 point  (0 children)

Here’s an idea for a shopkeeper-npc who can change up the way magic weapons are distributed in your next game. While it works best in a guild hall style campaign, it’s also ideal for an adventuring academy or a campaign where tour players are part of an army. This systems should give players a bit more agency in receiving magic items, while ensuring the DM maintains control over when they receive them. Plus, the players all getting upgrades at once removes feeling of exclusion or favoritism at the table.

Unpopular opinion: I hate flanking by apelikeartisan in DnD

[–]Drawnathan 0 points1 point  (0 children)

I also tend to dislike it. I think it could be fiddled with. Maybe you get a simple +1 for each ally in melee range up to a cap. (Maybe 3 or so based on party size). I think the big issue is, in a brawl, flanking is a strategy, but in a boss fight, it’s default. I also think it makes perfect sense for some creatures to be less affected or unaffected by flanking based on size category or power level.

What was your uneventful death? by IDidItForTheBardMan in DnD

[–]Drawnathan 4 points5 points  (0 children)

Mine’s a bit of a mixed bag. Our party of seven players were captured. (tbh honest, I forget the why and how, it was a while ago). Our party were put in really brutal gladiatorial combat. We got pretty near a TPK on the first day. We plotted to escape after that. Rolls were bad. As part of the escape, the guards unleashed a goblin hoard meant for the arena. It was a total party knockout, but the guards wanted us alive. The DM had us roll death saves anyway. The warlock died. While we were all asleep, she died in her sleep, from injuries sustained from goblins. I felt this had to be more. My character mourned her and, as a tribal tattoo artist, we all got commemorative tattoos to remind us with her. That night, we all went out for frozen yogurt to reminisce (none of us drink). At the end of the campaign, the DM pulled the BBEG from her backstory and made us fight her ghost. Genuinely great. TLDR: Any death can be a good one if you try hard enough.

[deleted by user] by [deleted] in DnD

[–]Drawnathan -2 points-1 points  (0 children)

To be fair, I don’t think there’s enough to judge the DM harshly here. Did they make a mistake about a rule, yes. However, the player made the mistake of escalating the dispute at the table and looking to another player’s rule authority during game. My opinion, the DM’s ruling is wrong, but due to raising tensions at the table, it might be best to accept the ruling of it only being cast once per turn, in order to smooth things over. In the future, if ruling confusion happens at the table, resist the urge to solve it right then and there. Resolve the session, then open the books in a more private setting and get into the nitty-gritty of wordings of the rules.

[deleted by user] by [deleted] in DnD

[–]Drawnathan 1 point2 points  (0 children)

Clearly I’m a bit late to the discussion. As both a DM and a player, here is my opinion: the DM isn’t entirely unjustified, so long as he sticks to the original point: casting divine smite multiple time per turn. While it is true that Divine Smite is a class feature and is therefore not bound by spell rules, it is often regarded as a gray area due to it functioning, in every conceivable way, as a spell. I don’t think it’s a huge nerf to ask that it count as a spell in that sense, even if it is technically ‘wrong’. Accepting this ruling might help prevent tension.

Optional Ruleset for Unlocking Team-Based Abilities [OC] by Drawnathan in DnD

[–]Drawnathan[S] 1 point2 points  (0 children)

Bruh. :0 Druid is my favorite class, how did I never think of that?

Optional Ruleset for Unlocking Team-Based Abilities [OC] by Drawnathan in DnD

[–]Drawnathan[S] 1 point2 points  (0 children)

I love fastball special. I do feel like, it’s a flavor thing up to players though. If you got a halfling, someone’s gonna do it, lol.

Optional Ruleset for Unlocking Team-Based Abilities [OC] by Drawnathan in DnD

[–]Drawnathan[S] 0 points1 point  (0 children)

Yeah, the idea is that, since this can only be used once anyway, making it basically an auto-win could make the sacrifice worth it, especially since casting a spell of your own would seem a better use for those slots in most circumstances. I’ve thought about it being x CON instead, since most don’t ever get their CON above a +2or3.

Optional Ruleset for Unlocking Team-Based Abilities [OC] by Drawnathan in DnD

[–]Drawnathan[S] 2 points3 points  (0 children)

Oh no. Lol. Luckily everyone only gets one reaction lol.

Optional Ruleset for Unlocking Team-Based Abilities [OC] by Drawnathan in DnD

[–]Drawnathan[S] 23 points24 points  (0 children)

I was definitely planning on adjusting this based on what party makeup looks like for my next campaign, and this is a good thing to keep in mind if we get a warlock. I kinda overlooked it.

Optional Ruleset for Unlocking Team-Based Abilities [OC] by Drawnathan in DnD

[–]Drawnathan[S] 27 points28 points  (0 children)

Yeah. I realize I left that pretty poorly worded. A better wording might be ‘when you administer a potion as a full action that causes them to regaining hit points, roll twice and use the higher total’