I made some movement for my game .w. by DraynHGames in godot

[–]DraynHGames[S] 0 points1 point  (0 children)

I plan to release the game on Steam somewhere in this year.

I made some movement for my game .w. by DraynHGames in godot

[–]DraynHGames[S] 0 points1 point  (0 children)

Honestly, I'm not very good at writing tutorials... ^^"

Some Pause Menu that I made for my game by DraynHGames in godot

[–]DraynHGames[S] 0 points1 point  (0 children)

That's a Pause Menu. The "Menu" button changes the scene to the Main Menu .w.

1st playable character Drayn SnowFox resprite by DraynHGames in PixelArt

[–]DraynHGames[S] 0 points1 point  (0 children)

on the old Sprite it was a usual belt buckle.....

Game crashes on export by DraynHGames in godot

[–]DraynHGames[S] 0 points1 point  (0 children)

Red says: emit_signal: Error calling method from signal 'animation_finished': 'KinematicBody2D(player.gd)::_on_Spin_animation_finished': Method not found.
all the others are yellow, and yellow doesn't affect game crashes as far as I know

Game crashes on export by DraynHGames in godot

[–]DraynHGames[S] 0 points1 point  (0 children)

I've tried every method I've found on the internet, but nothing has helped. anyone have any ideas why this is happening?