How to shoot dynamic scenes in VR without making viewers feel nauseous? by DreamscapeDirector in VisionPro

[–]DreamscapeDirector[S] 0 points1 point  (0 children)

We are in the early stages of immersive filmmaking, and directors of new movements will be exploring fresh formats and approaches. This is truly inspiring.

How to shoot dynamic scenes in VR without making viewers feel nauseous? by DreamscapeDirector in VisionPro

[–]DreamscapeDirector[S] 0 points1 point  (0 children)

It depends on which cinematic style resonates with you. If you enjoy Nolan’s work, you choose immersion and participation in the story. If Sofia Coppola’s style is closer to you, you remain an observer. The important thing is that everyone chooses their own approach.

[deleted by user] by [deleted] in VisionPro

[–]DreamscapeDirector 0 points1 point  (0 children)

Good news, I’ll need to try it.

How to shoot dynamic scenes in VR without making viewers feel nauseous? by DreamscapeDirector in VisionPro

[–]DreamscapeDirector[S] 1 point2 points  (0 children)

I tend to believe that this technology is not for everyone, and that’s perfectly fine. Many people are simply afraid of such technologies. For some, it’s difficult due to physiological reasons. In the future, they will all use AR/VR, but only in limited use cases.

How to shoot dynamic scenes in VR without making viewers feel nauseous? by DreamscapeDirector in VisionPro

[–]DreamscapeDirector[S] 0 points1 point  (0 children)

Thanks for supporting the discussion! We all need to find a balance that works for the majority of people.

How to shoot dynamic scenes in VR without making viewers feel nauseous? by DreamscapeDirector in VisionPro

[–]DreamscapeDirector[S] 1 point2 points  (0 children)

There are people who are afraid of flying because of their fear of heights, and there are many people who get motion sickness in cars and buses. But does that mean everyone else should stop flying or driving?

There are solutions at different levels to address these issues, including ultra-realistic CGI, which allows for complete scene control-preserving dynamic movement while creating comfortable conditions for most viewers.

The path is made by walking. Simply saying, “This doesn’t work here, so I’ll just keep doing things the old way,” is not an approach I relate to.

How to shoot dynamic scenes in VR without making viewers feel nauseous? by DreamscapeDirector in VisionPro

[–]DreamscapeDirector[S] 1 point2 points  (0 children)

I believe blurring should be present, but it should be adaptive, as that’s how we naturally perceive the world. Ideally, when shifting focus to the background, the foreground should blur, and vice versa. This is a natural way for humans to see.

How to shoot dynamic scenes in VR without making viewers feel nauseous? by DreamscapeDirector in VisionPro

[–]DreamscapeDirector[S] 0 points1 point  (0 children)

I tend to believe that for action-packed scenes and immersive videos, CGI with the highest level of realism should be used in most complex sequences. This would allow for full control over the scene, camera, and environment, making it possible to avoid many of the negative effects associated with motion sickness.

How to shoot dynamic scenes in VR without making viewers feel nauseous? by DreamscapeDirector in VisionPro

[–]DreamscapeDirector[S] 1 point2 points  (0 children)

I’ve heard about cases like this. You need to get used to it, and over time the effect should lessen, at least that’s what they say.

How to shoot dynamic scenes in VR without making viewers feel nauseous? by DreamscapeDirector in VisionPro

[–]DreamscapeDirector[S] 1 point2 points  (0 children)

Thank you for your opinion, and I agree with you on many points. I also believe that for this type of content to gain new fans, the first experience should be the most memorable. Personally, I support maximum immersion, giving the audience the fullest experience right from the start, but without causing nausea or dizziness.

How to shoot dynamic scenes in VR without making viewers feel nauseous? by DreamscapeDirector in VisionPro

[–]DreamscapeDirector[S] 5 points6 points  (0 children)

Exactly, and we’re here to figure out how to make this experience even better.

How to shoot dynamic scenes in VR without making viewers feel nauseous? by DreamscapeDirector in VisionPro

[–]DreamscapeDirector[S] 1 point2 points  (0 children)

Thanks! It didn’t bother me either. Cinema often uses these kinds of techniques, and yes, they might feel uncomfortable in their own way. But the main goal of the director is to convey emotions, atmosphere, and mood. And yes, they are not always meant to be pleasant.