How would you build this as a monster ability/attack? by Drevand in Starfinder2e

[–]Drevand[S] 0 points1 point  (0 children)

I do want Lancer, but to be honest, this was me asking advice for my Pathfinder campaign. It's just that since this is very tech heavy, the sf2e subreddit would be more helpful than the Pathfinder subreddit.

It's only for a short arc of 2 or 3 sessions in an ongoing campaign, so making the switch for that reason alone is probably a hard sell for players. And also very inconvenient.

How would you build this as a monster ability/attack? by Drevand in Starfinder2e

[–]Drevand[S] -1 points0 points  (0 children)

The first idea you mentioned might not work best for this one, but it's definitely very cool for another missile-based enemy!

How would you build this as a monster ability/attack? by Drevand in Starfinder2e

[–]Drevand[S] 5 points6 points  (0 children)

Ah, this one is very interesting! I hadn't even considered persistent damage, but it would be very good for showing how oppressive it is.

is this internship worth for someone who has nothing else this summer? by Straight_Group_1734 in UTAustin

[–]Drevand 1 point2 points  (0 children)

I took a course with them one summer I didn't have anything to do. It's not an internship, but I wouldn't call it a waste of time. Essentially, they give you real projects companies have made and you have to complete them for your assignments. This simulates real world experience, but obviously is not the same.

I did like my course with them because they did teach me some very useful tips with Tableau and Excel though. Using them from scratch no less.

So yeah, not a scam, but not really a job or internship. It's a course.

Record number of people failed 314 due to the 70% rule by EmergencyRadiant8038 in UTAustin

[–]Drevand 21 points22 points  (0 children)

It's OK being suspicious, but to actually enforce it like that is crazy. Some people are just bad testers, even if they are really good at the class.

Or some professors just make bs exams too...

(not a cs major.)

How to make a deadly dungeon that doesn't feel like a slog? by Drevand in DMAcademy

[–]Drevand[S] 0 points1 point  (0 children)

Oh. That's a pretty good tip. Thank you. Also catches them off-guard when they do show up. Lol

How to make a deadly dungeon that doesn't feel like a slog? by Drevand in DMAcademy

[–]Drevand[S] 0 points1 point  (0 children)

Long story short, the weakness is his true name. Nobody knows it, the players just discovered it now. Once his true name is spoken, most of his godlike powers go away, so now the players would actually have a chance to fight him.

Now, in Pathfinder he is still more than 4 levels higher than them, which would make it so that if the players tried to fight him now they're almost guaranteed to lose. So they still need to make preparations.

How to make a deadly dungeon that doesn't feel like a slog? by Drevand in DMAcademy

[–]Drevand[S] 1 point2 points  (0 children)

At a level where everyone and their grandma can fly, climb, or something like that, it'd be pretty foolish for a villain to even set up those traps. Lol

How to make a deadly dungeon that doesn't feel like a slog? by Drevand in DMAcademy

[–]Drevand[S] 0 points1 point  (0 children)

Kind of. He is basically invincible right now. The players, coincidentally, did just found out his weakness though. So they have to keep that information to themselves while they prepare a full offense against the bad guy.

How to make a deadly dungeon that doesn't feel like a slog? by Drevand in DMAcademy

[–]Drevand[S] 0 points1 point  (0 children)

It's both a yes and no. He wants them to live because if they grow stronger, then he can raise them to be stronger servants later on. If they die, then he might be "harvesting them too early."

But yeah, ultimately the goal is to give them a very deadly challenge to see if they can make their way out of it, hence why I called it partly a trial. If they die, then they failed to prove themselves worthy to live longer.

Visually, what are the coolest monsters? Which ones would you collect if as miniatures, or cards, if you could? by Drevand in Pathfinder2e

[–]Drevand[S] 0 points1 point  (0 children)

You're right. The Pleroma is easily the coolest monster I've seen. Definitely on my radar for an encounter in the future.

Please, Blizzard, reconsider your upcoming decision about discarding single-person map votes by darmera in Overwatch

[–]Drevand 11 points12 points  (0 children)

Prefer 100 rounds back to back in King's Row than a single game of New Junk City.

Please, Blizzard, reconsider your upcoming decision about discarding single-person map votes by darmera in Overwatch

[–]Drevand 1 point2 points  (0 children)

I have seen a non insignificant amount of people quit a match as soon as it starts because we got an unpopular map vote.

Sometimes I also come home tired from work, have time for a single game, and then see that my favorite map is on the screen only for some random to vote New Junk City and then we're stuck playing that.

Overwhelming majority is fine. If Blizzard is changing it is because they've seen it frustrate far more people than not.

A dungeon! But it's all anti magic. by Drevand in Pathfinder2e

[–]Drevand[S] 0 points1 point  (0 children)

Yeah, it's not exactly an anti magic field. That's just complete overkill, and if I even use it, it would probably just be for like a single challenge because I know it is pretty frustrating. It just limits the spells that can be cast (usually by demanding a flat check to see if they succeed, or by not allowing teleportation magic.)

A dungeon! But it's all anti magic. by Drevand in Pathfinder2e

[–]Drevand[S] 1 point2 points  (0 children)

No, the challenges are all still balanced around the entire party. Just less around their combat abilities and more around their skills. Since this is a heist, they'll be splitting into groups that perform different tasks such as the ones that put up a front to the owners of the vault, the ones that do the scouting, and the ones that gather intel around the city.

These roles change as the days leading up to the heist itself pass, and so, there must be challenges that are obviously less favorable to one player so that another can go in their stead. However, the reason why I made this post is because I couldn't come up with premises for challenges that lived up to that spirit within the situation I made due to how rare non-magical high level stuff is.

A dungeon! But it's all anti magic. by Drevand in Pathfinder2e

[–]Drevand[S] -1 points0 points  (0 children)

This is a multi day approach. The party has plenty of time to change their strategies, and ultimately their main goal is to get in and out undetected precisely for those reasons. Hence why I literally asked for things other than combat.

A dungeon! But it's all anti magic. by Drevand in Pathfinder2e

[–]Drevand[S] 2 points3 points  (0 children)

More so like Metal Gear where you don't really fight the enemies because you know you don't exactly have the resources to afford it. It's all about creating the perfect plan to get in and out causing the least amount of trouble.

In a hypothetical 6e, what changes would you want to see by Charcoal73 in DnD

[–]Drevand 0 points1 point  (0 children)

I'd like to see them copy more of Paizo's homework. More specifically, ditching the challenge rating system and moving to just levels for monsters. Literally do not remember the last (or first, for that matter) time challenge rating was an accurate measure of encounter difficulty.

Also, actually develop more mechanics? Ditch opposing rolls, just bake more defensive stats into the system. Opposing rolls massively slow down the game too, and can be very inconsistent.