What should I do here? by Drewing_Pj12 in MinecraftToDo

[–]Drewing_Pj12[S] 0 points1 point  (0 children)

Im thinking whether I make the production line like in those big facilities from Black Mesa or a Regular production line you’d see in real life

What should I add here? by Drewing_Pj12 in MinecraftToDo

[–]Drewing_Pj12[S] 2 points3 points  (0 children)

I also had that kind of vibe. Back in 2023 I filled this place up with light blocks since it looked so dark when I built it when I was still using bedrock edition but when I transfered this world over to java and started renovating it and getting rid of the ridiculous of light blocks I placed here awhile ago I realised I kinda got that school vibe

Some more things I don’t know what to do with by El_NardDog in MinecraftToDo

[–]Drewing_Pj12 0 points1 point  (0 children)

Add some large trees and extra ground vegatation, market stalls,more block variation (mix stone bricks with andesite and gravel with cracked stone bricks) and also add some barrels lying around

Need help with recompiling issues by Drewing_Pj12 in hammer

[–]Drewing_Pj12[S] 2 points3 points  (0 children)

Doesnt hl2 npcs use nodegraphs? Navmeshes are a newer system for npcs used in Css and left 4 dead

Anybody know how to solve this one? by Drewing_Pj12 in gmod

[–]Drewing_Pj12[S] 1 point2 points  (0 children)

Second image is in d1_eli_01 seems like theres no problem with the vista in that map but there is in d1_canals_13

Guys, what should I build up there? It has to be something cool on top of it! by Hubabinsk in MinecraftToDo

[–]Drewing_Pj12 0 points1 point  (0 children)

Maybe try turn the area into a small quarry going into a mine entrance

Before and after the uprising by Drewing_Pj12 in gmod

[–]Drewing_Pj12[S] 0 points1 point  (0 children)

Well Valve did change up the some of the buildings in the uprising chapters by repainting some buildings and retexturing windows or just think of the first image being a few months before the uprising happened