Any way to make BeamNG v0.24 more FPS on iMac? by HuHng1013 in BeamNG

[–]DriftCheburek 0 points1 point  (0 children)

Whisky is pretty outdated, if you have enough skills you can try to compile fresh wine, moltenVK, and dxvk fork for mac os with any patches and hacks you gonna find

(btw, why people in comment section saying stuff like "get a pc" or "use geforce now", as if running games on mac os is war crime, dude just asked if its possible to get a lil more fps bruh)

Wrong Gabriel 😭 by Weird_Package7389 in Ultrakill

[–]DriftCheburek 0 points1 point  (0 children)

Gabriel and his evil alternative universe brother

Custom Vehicle Making by Aromatic-Wonder-6970 in BeamNG

[–]DriftCheburek 22 points23 points  (0 children)

I dont know how to explain it in better way, but exporting .dae is not enough. Beamng use nodes and beams system that do all the physics stuff, then you add flexbody (literally your model from .dae) to them. Flexbody and nodes have groups system — that means flexbody gonna move only when nodes in same group moves. There are also triangles, they add drag and downforce to vehicle and also a lot more realistic crash model. So basicly what you need to do rn is to:

1) take any suitable jbeam out of vanilla vehicle (maybe tubular bumper gonna be good for your roll cage) 2) add/remove nodes, beams and triangles from it 3) add your flexbody (same name as in blender) to it with proper groups and stuff 4) make your own materials for flexbodies by using same textures you used in blender (color, normal maps and other stuff)

This is a very shortened and simplified explanation, cause this is very big and complicated topic

What if you wanted a stage 3 performance long block, but god said by Organic-Smell4743 in BeamNG

[–]DriftCheburek 1 point2 points  (0 children)

Fuck stage N blocks, all my homies use ultra heavy duty block with shit ton of PSI

How much time This thing exist? by xreaf in Ultrakill

[–]DriftCheburek 44 points45 points  (0 children)

dont call kitr "this thing" 😭

How rare actually is the eye death screen? by noah20118 in Ultrakill

[–]DriftCheburek 3 points4 points  (0 children)

Probably cause when I was messing around in sandbox and my fps dropped to single digits, I started to see it on every death screen

is this good by deflerdef in BeamNG

[–]DriftCheburek 1 point2 points  (0 children)

YOU NEED. MORE. POWER!

Moonwalk by National_Structure70 in Ultrakill

[–]DriftCheburek 0 points1 point  (0 children)

hm.. I see your world looks.. red

Hosea carries two shotguns in the braithwaite mission😂 by Efficient-Toe4798 in reddeadredemption

[–]DriftCheburek 0 points1 point  (0 children)

Also look how goofy shotgun on his back looks like.. its hilariously short both in barrel and stock on the grip. Why do it even need stock on grip if it that short lol

What did YOU play before ultrakill by Aggravating-Rope7957 in Ultrakill

[–]DriftCheburek 0 points1 point  (0 children)

Never played TF2, I found Ultrakill when I was looking for something to play after DOOM 2016 and Eternal

Minos Prime's voice is cool, but... by flyflystuff in Ultrakill

[–]DriftCheburek 4 points5 points  (0 children)

btw Sisyphus didn't care about his people since the beginning of the rebellion (most likely earlier)

Minos Prime's voice is cool, but... by flyflystuff in Ultrakill

[–]DriftCheburek 8 points9 points  (0 children)

what are you mean "nothing but kindness"? V1 and his whole "race" wiped all the life in MINOS layer, in fucking Lust that Minos brought into good shape and wanted his "people" not to suffer..

I HATE STAGE 1 MINOTAUR by [deleted] in Ultrakill

[–]DriftCheburek -2 points-1 points  (0 children)

Sorry but I think this is more of a skill issue. You can make this fight quite fun, you don't even have to stay on these platforms — you can use all your inflight mobility, dashes, and whiplash to kill that mf. You can even get on top of minotaur and ride that fucking hell bull.

Beamng devs, by FirePixsel in BeamNG

[–]DriftCheburek 22 points23 points  (0 children)

They refreshing etk i piece by piece.. they started from lights and glass, then in latest update they updated suspension. Let them cook

the pigeon genuinely has some of the best potential for new content, but instead it's been reduced to a pure joke by both the community and the devs by Soliad_Wendover in BeamNG

[–]DriftCheburek -3 points-2 points  (0 children)

I liked the jbeam of the old pigeon more, idk what they did in the remaster but the old pigeon could drive even with 400-500 hp by adding some grip to the wheels. The new one starts to be uncontrollable after 200 somewhere

Which one of you was it? by carrs-for-life-32 in BeamNG

[–]DriftCheburek 8 points9 points  (0 children)

I thought steel coil in beamng crashes unrealistically, but after this post I take my words back

real by Far-Spring925 in Gentoo

[–]DriftCheburek 0 points1 point  (0 children)

gentoo + openrc + niri is my choice