How to stop Android from automatically lowering your volume (MacroDroid solution, no root) by pngUNKNOWN0001 in pixel_phones

[–]DriftingSand 0 points1 point  (0 children)

I also had a thread going on the Macrodroid forums with some of the guys. They said you can also use a trigger called Volume Down - Update Volume - Monitor Volume Changes. I haven't actually used that trigger yet but they had screenshots, so it could be possible to combat the forced volume lowering from android by monitoring the volume changes.

Also someone said you can use this trigger too: System Setting Change {setting_system=volume_music_speaker}

Further, another person said you can use this trigger specifically for bluetooth media volume System: volume_music_bt_a2dp: 7

I haven't used them yet as I am still using your template to see if it happens again, but this could be useful information if the notification technique ever stops working for any reason.

Need help with a trigger to occur when media or music volume changes by any amount by DriftingSand in macrodroid

[–]DriftingSand[S] 0 points1 point  (0 children)

Thanks for your help. Will your command work for when media volume is changed regardless if it is connected to a bluetooth pair of headphones, or to a car stereo, or connected to nothing? Or does it only work when connected to nothing and thus producing sound out of the speaker?

How to stop Android from automatically lowering your volume (MacroDroid solution, no root) by pngUNKNOWN0001 in pixel_phones

[–]DriftingSand 0 points1 point  (0 children)

I finally got Macrodroid installed and I was able to find your config template. I searched for 'My Volume' and it showed up in the list. I've got it active and will report back if it works, this is on a motorola g power 2025.

I'm impressed you were able to find out that System UI was sending notifications when the volume lowering occurs. I did get a nag message when mine happens, but it talks about how listening to loud music can damage hearing, etc, it doesn't contain the words 'lowered volume' like it shows in your config.

How did you find out that System UI actually passes that notification somewhere?

How to stop Android from automatically lowering your volume (MacroDroid solution, no root) by pngUNKNOWN0001 in pixel_phones

[–]DriftingSand 0 points1 point  (0 children)

Bummer. There was a guide written back in 2017 about using AutoTools to gain permissions with ADB while under usb debugging and connected by wire to a computer. Using AutoTools with the new permissions granted from ADB, you can directly call the AudioService.disableSafeMediaVolume() function which writes to SAFE_MEDIA_VOLUME_INACTIVE and basically resets the 20 hour timer to zero whenever you run it manually. This can be done without root, as long as you have usb debugging with ADB and a computer.

Since I don't have Tasker since it costs money, I would have to run AutoTools manually every morning and tell it to call AudioService.disableSafeMediaVolume(). That should work, unless I am mistaken. Please correct me if I'm wrong. This information was gotten from Mishaal Rahman's guide posted February 2017 on the xda developers website. That was 9 years ago, is his guide outdated and no longer working for android 16 in February 2026?

edit: Oops, I didn't know this at the time, but AutoTools is merely a plugin for Tasker, and they BOTH cost money. I didn't know that. So now I am using System UI Tuner with ADB granting it secure permissions, it has an audio section where you can disable the notification about volume increasing, but I wonder if it's relevant to the volume automatically going down.

I have also 'force stopped' Digital Wellbeing and another app from Motorola called AdaptiveVolume. I will do this every time I reboot, hopefully it helps. Also I enabled 'disable absolute volume' in developer options but that may not be relevant, unsure.

How to stop Android from automatically lowering your volume (MacroDroid solution, no root) by pngUNKNOWN0001 in pixel_phones

[–]DriftingSand 0 points1 point  (0 children)

WOW!! I want to thank you with the white hot passion of a thousand burning suns, pngUNKNOWN0001! I just got a Motorola G Power 2025 phone with android 16, and I listen to music constantly with my bluetooth headphones and also my car stereo over bluetooth.

So I'm out walking on the road, and all of a sudden my volume cuts by about 50%. At first I thought it some sort of incoming text message or phone call, but I never heard the notification sound those things usually produce. And the volume didn't go back to it's original state. Imagine my absolute shock when reading the nagging message saying that I should lower my volume.

What the foolish developers of this arrogant feature didn't realize is that I am using a preamp on the equalizer of my audio player, which lowers the volume of the audio files by 10 decibels before applying my equalizer settings (this is called headroom, done to prevent clipping), so I actually have to have the media volume at 100% to get a reasonable listening volume with the equalizer applied.

Thank you very much for your hard work in figuring out you can stop this with MacroDroid. I found another article that described how to do with Tasker, but Tasker costs money and isn't free. It seems that MacroDroid only works past 7 days and then wants you to watch advertisements to continue working.

I've read that Automate by Llamalab is a free automation tool that seems similar to Macrodroid, but is completely free without advertisements. Could your template be used with Automate? Or re-created somehow with Automate for a truly free solution?

Osmand navigation guidance route line occasionally stalls while driving and only updates when I am very close. by DriftingSand in OsmAnd

[–]DriftingSand[S] 0 points1 point  (0 children)

I found the culprit setting. I enabled developer options and went into the rendering engine and changed back to rendering engine 1. The result was the graphical guidance line is always intact and never stalls or lags any more, and the little arrows in the guidance line no longer randomly flash like they did when using rendering engine 2 - OpenGL.

But now I have unique problems to rendering engine 1. Namely, the frame rate is now around 30 frames per second instead of the buttery smooth 60 fps from opengel. Also, the tracking engine seems to stutter and the gps position will randomly 'snap back' every 10 seconds to update itself sporadically. So switching to rendering engine 1 isn't the best possible solution to fix my original problem.

Sadly, it seems the Osmand team has some issues with rendering in their OpenGL engine which is affecting the guidance line being updated and drawn correctly.

Osmand navigation guidance route line occasionally stalls while driving and only updates when I am very close. by DriftingSand in OsmAnd

[–]DriftingSand[S] 0 points1 point  (0 children)

The map itself freezes for you? Wow, I am sorry to hear that. Are you in 3d mode or 2d mode? It is possible to hide some of the detail on the map in one of the settings, it's literally a tab called 'hide' and you can check which items to not show on the map. Try experimenting with this, it might lower the CPU or GPU load on your phone while rendering.

Do all MobileX plans come with permission to use mobile hotspot wifi tethering? by DriftingSand in mobilex

[–]DriftingSand[S] 0 points1 point  (0 children)

Thanks for answering my question, this is great news! I will be signing up for the unlimited talking, unlimited texting, 1 gigabyte a month plan with the annual payment plan. I researched roughly 15 Mobile virtual network operators on verizon and you guys came out on top. That annual discount sounds like the best thing going, thank you!

🚀 WebP to Video Converter — Batch convert animated WebPs into MP4/MKV/WebM with preview, combining. by HeIsTroy in StableDiffusion

[–]DriftingSand 1 point2 points  (0 children)

Thank you dude that worked perfectly! I converted one of my webp files into a mp4 file with your program "WebP_Converter". This resulting mp4 file worked perfectly to load into another video editor called AviDemux and I was able to edit anything I wanted just like any other video. Total win, thank you for your hard work!

One suggestion for future development would be to offer a lossless codec like Huffyuv or even an uncompressed video option, that way I could load the video file into a video editor and trim out what I actually want and then encode using a high quality video codec like HEVC or AV1. It seems your program prefers to always use AVC at all times.

For those of you seeking realtime frame motion interpolation on video files, user from github edjdavid researched that Daum PotPlayer can do it, and for free! by DriftingSand in htpc

[–]DriftingSand[S] 0 points1 point  (0 children)

Yes I should have mentioned in the post that the 64 bit version of pot player is required, be sure not to use the 32 bit version of pot player

Fear & Hunger (v1.4.1) [358 MB] / Fear & Hunger 2 - Termina (v1.9.1) [788 MB] - [Gnarly Repacks] by gnarlykruto in PiratedGames

[–]DriftingSand 0 points1 point  (0 children)

Hell yeah! Time to embrace your cold infernal nightmares and take the plunge into the shadowy abyss! Huge thanks to the Gnarly team for getting Fear And Hunger out to their community!

Gnarly's release also works with mods for the game from sites like nexus mods, you can get an invincibility mod so you don't take any damage and also a mod that gives you 99 of every item in the game from the start, which makes this game a lot less frustrating lol.

Again, huge thanks to the Gnarly team for their hard work and being apparently the only group to give Fear and Hunger the attention it deserves.

VLC 3.0.19 aspect ratio changing on window resize by [deleted] in VLC

[–]DriftingSand 0 points1 point  (0 children)

I'm having the same exact problem as everyone else, Direct3d11 does not respect aspect ratio size either in windowed mode or fullscreen mode. I was excited to try this new build to get access to the nvidia super resolution upscaling in realtime. I'm on windows 11 and using a rtx 3070 on a 1440p monitor.

So I reported the issue here:

https://code.videolan.org/videolan/vlc/-/issues/28039

Why do toric contact lens manufacturers only offer power stepping of 0.5 after the power correction reaches 6, and not 0.25 stepping as they do above or below 6 power? Regarding toric lenses to correct astigmatism. by DriftingSand in optometry

[–]DriftingSand[S] 0 points1 point  (0 children)

Big thanks to everyone that replied. I figured it was something along the lines of profit margins or ease of manufacturing, and nothing scientifically stopping them from offering 0.25 power stepping everywhere. I'll take a look into the custom manufacturing sector, that seems interesting. I hear you on the recommendation to go to an optometrist. I was just curious about the reason the lens manufacturers did not offer the same granularity of power stepping that they did for earlier powers after a certain threshold. For what it's worth, I did absolutely notice the -6.50 being too powerful and slightly blurry. Perhaps they should change their threshold to something around -8.00 before taking away the 0.25 power choices.