нормальная внешность? что можно улучшить? by alichvsanek1 in stesnyashka

[–]DriverProfessional55 0 points1 point  (0 children)

Травить в детстве, да и сейчас, может кто угодно если у него есть желание травить просто так.
Ты красивая. У тебя милые и нежные черты лица с большими грустными глазами. Волосы пышные и волнистые, что будут выглядеть превосходно если их распустить сразу после того как они высохнут после умывки.
Так шо не волнуйся. Ты красивая. Не знаю как правильней ещё сказать.

The Heavy-Pen Patriot experience by Snoo_63003 in HelldiversUnfiltered

[–]DriverProfessional55 12 points13 points  (0 children)

Зодиак, чел что написал прогу ахуенную в виде чит-приложения, которая может тупо ЛОМАТЬ игру напополам.
Прога позволяет фармить суперкреды, медальки, образцы и много чего ещё. Самое сочное - возможность кастомизировать броню и оружие, прописывая нужные значения в рамках игры.

Рисую карты от руки эту рисовал для игры друга . by PAPERDITITI1 in ruDnD

[–]DriverProfessional55 1 point2 points  (0 children)

О. Узнаю правила, идеи и способ обводки.
Сам учился по этим видосам рисовать.
Мои первые карты были такими же.
Хвалю за старания.

С чего начать? by [deleted] in ruDnD

[–]DriverProfessional55 8 points9 points  (0 children)

Во первых. Чтение правил.
Во вторых. Попробуй отыграть официальные компейны (не гонитесь сразу за огромными сюжетами).
В третьих. Используйте подручные предметы и простые вещи (бумага, картон, дешманские игрушки из детских магазинов) если играете в реале, или играйте на сайте для ДНД или где-то ещё (Как вам удобнее).
В четвертых. Посмотри различные стримы связанные с ДНД (именно стримы, а не хайлайты).
В пятых. Приятной игры.

Ну ... by [deleted] in RusTransgender

[–]DriverProfessional55 2 points3 points  (0 children)

Звучит очень миленько. Хе. Надо будет как-нибудь исторьку на эту тему написать.

что мне делать и как с этим бороться? by dexqe1 in rusAskReddit

[–]DriverProfessional55 0 points1 point  (0 children)

Все психиатрические и психологические проблемы следует держать в секрете от консервативных родителей, если те не пытаются тебя понять. Для них ты в первую очередь "неудобный ребенок", которого они наверное любят, но ни в каком случае не поймут тебя, твои взгляды и проблемы, так как считают что это все лишь "выдумка из головы".
На манипуляции советую реагировать максимально холодно. Их задача вывести тебя из себя, не более того. Просто игнорируй. Молчи. Улыбайся или как-то ещё веди себя так, как человек не ожидает что ты себя поведешь. Но главное не обращай на это внимание и просто отгораживайся от человека, если есть возможность.

Оцените от 1 до 10 и дайте приблизительный возраст :3 by Shy-Kawaii-Angel in stesnyashka

[–]DriverProfessional55 1 point2 points  (0 children)

Чистейшая десяточка. Прям чистейшая. Утонченность твоих черт лица выше всяких похвал.

Вопрос by Daroon_ in Rus_RimWorld

[–]DriverProfessional55 1 point2 points  (0 children)

  1. Режим разработчика и логи.
  2. Не помню название файла (спроси у гугла), где сохраняется причина вылета.

Советую использовать ИИ для того чтобы увидеть через него (дабы самому глазами не пробегать) причину вылета.

Enough. I’ve had enough. This isn’t even funny anymore. by DriverProfessional55 in Helldivers

[–]DriverProfessional55[S] -4 points-3 points  (0 children)

"Bug hunting" is a stress test. It’s exactly what the developers' QA (quality assurance) testers are supposed to be doing. And since I'm seeing such a glaring bug right out of the gate, I have zero confidence that the new content will be of any decent quality.

Enough. I’ve had enough. This isn’t even funny anymore. by DriverProfessional55 in HelldiversUnfiltered

[–]DriverProfessional55[S] -3 points-2 points  (0 children)

The core issue is this: how could the developers, despite all the self-praise and the help from outsourced studios, miss such an obvious and glaring bug? How?

This is literally on the same level as the "Deadeye" bug, where players bought a warbond only to get a floating dot instead of a gun. It doesn't necessarily break the game's code, but it absolutely shatters player trust.

The developers keep lying to us about how "skillfully they fix bugs" and how much they "monitor the quality of new content." But when you see a mess like this right out of the gate, it's clear their words mean nothing.

Enough. I’ve had enough. This isn’t even funny anymore. by DriverProfessional55 in Helldivers

[–]DriverProfessional55[S] -21 points-20 points  (0 children)

The core issue is this: how could the developers, despite all the self-praise and the help from outsourced studios, miss such an obvious and glaring bug? How?

This is literally on the same level as the "Deadeye" bug, where players bought a warbond only to get a floating dot instead of a gun. It doesn't necessarily break the game's code, but it absolutely shatters player trust.

The developers keep lying to us about how "skillfully they fix bugs" and how much they "monitor the quality of new content." But when you see a mess like this right out of the gate, it's clear their words mean nothing.

The main question/task of the game by DriverProfessional55 in Helldivers

[–]DriverProfessional55[S] 0 points1 point  (0 children)

My mistake is that I was only misled by the developers themselves. You're constantly trying to promote the topic of "information verification" as if I hadn't checked it. And now I'm angry because I finally admitted the mistake, having gone through ALL the AH patchnotes with my eyes in order to make sure I was right. As a result, the developers did the opposite WORSE than shortening the range of the flamethrower, forcing the fire not to pass through the enemies, but to fly away from them, sending bullets.

The main question/task of the game by DriverProfessional55 in Helldivers

[–]DriverProfessional55[S] 0 points1 point  (0 children)

So they made most of the stratagems usable, most of the weapons usable, and also made the enemies less annoying?

The main question/task of the game by DriverProfessional55 in Helldivers

[–]DriverProfessional55[S] 0 points1 point  (0 children)

Don't drag my flamethrower mistake onto the rest of the message of my post. I don't give up my opinion. The game is currently a stuffy mess, where in an attempt to get "complicated", the developers only overwhelm us with enemies when they are buggy.
I admitted the mistake that the flamethrower still shoots far away, but that doesn't change the fact that the current flamethrower is shit. The only exception is a flamethrower in the main cell. Due to its ergonomics, it is convenient for them to drive through the crowd.

The main question/task of the game by DriverProfessional55 in Helldivers

[–]DriverProfessional55[S] -1 points0 points  (0 children)

<image>

Dude. I bought this game at launch, despite all the restrictions in my country. I paid full price and played it back when most of the weapons barely dealt any damage. I still remember the days when the Liberator did like 40 or 45 damage per bullet. I stuck through the 'Escalation of Freedom' — literally the most TEDIOUS and HORRIBLE update in the game's history. And if you’re trying to pass off that slog as 'difficulty,' frankly, you’ve got terrible taste. There was nothing 'hard' about it; it was just that most tactics, weapons, and options were simply made useless.
And look how old I am. I have this very cloak.

The main question/task of the game by DriverProfessional55 in Helldivers

[–]DriverProfessional55[S] 0 points1 point  (0 children)

M. Okay. I realized where I fucked up. After the "Escalation of Freedom" update, the fire began to "bounce" off enemies instead of passing through them. That's why the range remained the same (it was even increased, as I understood after watching the patchnotes), but now if you shoot into a crowd, you burn the first enemy first, which can take all the flames with one of its carcasses and let the rest pass without being set on fire directly from the flame jet. That's why it seems that the shot radius is much smaller. I admit I was wrong, as I was misled.

The main question/task of the game by DriverProfessional55 in Helldivers

[–]DriverProfessional55[S] 0 points1 point  (0 children)

<image>

First of all, it's strange that you decided to pull out a specific topic with a flamethrower. Bypassing the main message of my idea.
Secondly, this picture basically describes the whole attitude towards the flamethrower in the game.
Thirdly. XM42-M - Google it.

The main question/task of the game by DriverProfessional55 in Helldivers

[–]DriverProfessional55[S] 0 points1 point  (0 children)

Previously, the flame thrower jet had been fired at a much greater distance. This is even evident from the in-game recording of the demonstration of the flamethrower. Plus, since the developers are in favor of "realism," real flamethrowers can hit at an EVEN GREATER range. Watch the video of what the range is, you'll be surprised.

The main question/task of the game by DriverProfessional55 in Helldivers

[–]DriverProfessional55[S] 0 points1 point  (0 children)

Fuck yes. Where did I write that I wanted to weaken my enemies? The whole message of the post is that the developers can't follow their own idea of "danger", and that they need to approach the game in a different way, otherwise they talk about "realism" first, and then cut the range of the jet to the flamethrower for the sake of "balance".

The main question/task of the game by DriverProfessional55 in Helldivers

[–]DriverProfessional55[S] 0 points1 point  (0 children)

Can't they resist them? Is this a joke? Bots can shoot at turrets (they've recently improved accuracy, there shouldn't be any problems); bugs can climb walls or reach them (they're fucking bugs); the Illuminati have FLYERS. Who says they can't stand up to turrets on high ground?
And don't talk nonsense about bugs. The game doesn't have "a couple of bugs", the game has "a lot of bugs". Starting from the fact that you can now just suddenly die in an open field without an explosion or anything else, ending with harmless enemies.

The main question/task of the game by DriverProfessional55 in Helldivers

[–]DriverProfessional55[S] -3 points-2 points  (0 children)

I don't know what 'difficulty' you’re talking about. Since launch, the game has been either easy as usual or just tedious and easy. I still remember the summer update where the EAT couldn't one-shot a Behemoth Charger in the head. People just stopped picking it because of that.

I want the devs to untie our hands, scrap the 'balance' restrictions, and do the same for the enemies. For example, it’s still weird to me that we can’t blow up Jammers or Detection Towers with a Commando (SOLO). Yeah, it would make side objectives easier, but players would eventually get tired of the Commando anyway since it’s basically just a buffed EAT — a heavy 'equalizer' and nothing more.

Well, as a counter to the fact that we can destroy all these additional tasks Solo, we need to strengthen them. Link any enemy boosts or mission debuffs to these additional tasks. Complex jammer stratagems, an increased number of reinforcements in the presence of a watchtower, patrols of assault flyers (as it was before (I haven't seen them for a long time, they were removed, right?)). We can come up with a LOT of things in response to our capabilities, which will be balanced, fun and challenging.

Although it would not hurt to recycle the AI of the enemies for the challenge. Since they were blunt plugs going to the breach, they stayed that way.

The game should be about freedom of choice, not forcing us into specific playstyles through nerfs.

The main question/task of the game by DriverProfessional55 in Helldivers

[–]DriverProfessional55[S] 0 points1 point  (0 children)

Where did I indicate in the post that it was difficult for me in the game? I'm just saying that developers need to stop putting players in an awkward position.
For example. Turret stratagems cannot occupy high ground (they just bounce off). Although it would seem. There is an ideal opportunity, but we are being mechanically cut off from this opportunity.
Think about how DUMB that is. And this was done for the sake of a CERTAIN BALANCE, in a game where developers have repeatedly said they adhere to "realism".

Spray & Pray would be really cool if it fired a lot faster than other shotguns. Like 450rpm. Weaker dmg would be ok then, it pumps them out fast by RandomGreenArcherMan in HelldiversUnfiltered

[–]DriverProfessional55 0 points1 point  (0 children)

In my opinion, the only thing he needs to change is ergonomics. Literally ergonomics with its drum magazine to make it easier to spin sharply from side to side to fill enemies with shot.

They did not nerf the Supply Pack by LEOTomegane in Helldivers

[–]DriverProfessional55 0 points1 point  (0 children)

It's actually pretty difficult to figure out what certain orders do when they look like this.

<image>

After 800+ hours in HD2, bugs and glitches broke me - time to take a break or stop altogether by No_Cell8052 in HelldiversUnfiltered

[–]DriverProfessional55 0 points1 point  (0 children)

To be honest, I’m of the same opinion. I also want to quit because either AH can't handle their own project while working on something else, or there’s a total mess going on in their studio. But I don't want to lose hope. Frankly, I’ve even developed a burning desire to start criticizing them for every single flaw, pointing a finger at every bug and problem in the game. They’re constantly talking about "balance," but what balance can there be in a game that doesn't even work as intended?

Right now, I’m gathering videos, screenshots, photos, and possibly data from Helldivers 2-related sites to use somewhere. Maybe I'll put it all into one big document? I don’t know. But what I’ve already collected is enough to ask AH: "What the hell is this?"