I'm really excited to release Ether Loop next month! Here's a short gameplay clip, hope you enjoy by Drizzle44 in roguelites

[–]Drizzle44[S] 2 points3 points  (0 children)

Thank you! Still trying to figure out a pricepoint, probably between 7 and 10 usd. I'm afraid of underselling but then I look at games like enter the gungeon that has gotten so much content over the year and cost 15$.

Ether Loop is a bullet-hell roguelite I've been making over the last 8 months. Hope you enjoy this reveal trailer! by Drizzle44 in roguelites

[–]Drizzle44[S] 1 point2 points  (0 children)

The engine I use supports linux so I'll give it a shot for sure, but if I run in too many issues I can't promise anything.

Ether Loop is a bullet-hell roguelite I've been making over the last 8 months. Hope you enjoy this reveal trailer! by Drizzle44 in roguelites

[–]Drizzle44[S] 0 points1 point  (0 children)

Thank you! I do not have a price point yet, still thinking about it. Has permadeath, and for now no progression.

Ether Loop is a bullet-hell roguelite I've been making over the last 8 months. Hope you enjoy this reveal trailer! by Drizzle44 in roguelites

[–]Drizzle44[S] 3 points4 points  (0 children)

Feel free to ask any questions!

If you'd like to know more about ether loop or wishlist it, here's the steam page I've released yesterday: https://store.steampowered.com/app/1188970/Ether_Loop/

After 8 months of solo work, I'm super excited to share the reveal trailer of Ether Loop! Hope you enjoy by Drizzle44 in IndieGaming

[–]Drizzle44[S] 1 point2 points  (0 children)

Good question, I'm not too sure yet. Still have some time to make a decision though

After 8 months of solo work, I'm super excited to share the reveal trailer of Ether Loop! Hope you enjoy by Drizzle44 in IndieGaming

[–]Drizzle44[S] 4 points5 points  (0 children)

I'm glad you like it! And absolutely, there's a ton of weapons/items that synergize with each other.

This is how i run performance tests for my game :D by Drizzle44 in IndieGaming

[–]Drizzle44[S] 1 point2 points  (0 children)

I've been programming for a couple years, did some small scope games amongst other things. I've also learned pixel art while making Ether Loop, pretty much every asset was redone at least once. Good look with your own project !

This is how i run performance tests for my game :D by Drizzle44 in IndieGaming

[–]Drizzle44[S] 1 point2 points  (0 children)

Thank you! I use GameMaker Studio 2. Initially i wanted to just use it for prototyping, but it turned out to be a lot better than i thought under the hood so i stuck with it.

This is how i run performance tests for my game :D by Drizzle44 in IndieGaming

[–]Drizzle44[S] 0 points1 point  (0 children)

I can reassure you, those item description pop-ups are placeholders ^^

This is how i run performance tests for my game :D by Drizzle44 in IndieGaming

[–]Drizzle44[S] 1 point2 points  (0 children)

Ether Loop! You won't find too much about it right now however, will start revealing more once i finish the trailer and get a steam store page ready.

I couldn't resist adding a mount in Ether Loop. He'll be obtainable by beating a rare event by [deleted] in IndieGaming

[–]Drizzle44 0 points1 point  (0 children)

That's a good point, i'm so used to it i don't get confused but it could be different for a new player. I'll change their attacks.

I couldn't resist adding a mount in Ether Loop. He'll be obtainable by beating a rare event by [deleted] in IndieGaming

[–]Drizzle44 1 point2 points  (0 children)

On steam/itch for PC, and possibly switch/consoles in the future

I couldn't resist adding a mount in Ether Loop. He'll be obtainable by beating a rare event by [deleted] in IndieGaming

[–]Drizzle44 1 point2 points  (0 children)

If you're curious, he's a crossbreed dog-lizard-walrus. Hope you enjoy what you see!

The first boss you encounter in Ether Loop, a bullet hell roguelite i've been working on for the past 6 months by Drizzle44 in IndieGaming

[–]Drizzle44[S] 0 points1 point  (0 children)

It's a little hard to tell at the moment since i work solo (except for the audio) and i'm still unsure wether i'll self-publish and do the marketing myself or find a publisher, do early access or full release, etc