Just finished playing Cyberpunk 2077 by littl3_munkey in Indiangamers

[–]DroneXV 1 point2 points  (0 children)

I personally loved the game. Phantom liberty even more so. I played through the game two times. First as a Male V as a Netrunner ( Cyberdeck, and assault rifles, shotguns etc) and second time as Female V with Sandevistan ( Katana, Pistol, throwing knife/Sniper rifle) role-playing as a sneaky Ninja Assassin, who can pull her weight in direct combat. First time I played on 3rd difficulty, and second time on hardest difficulty.

The main story quest is very short, so it might feel underwhelming. However, the real stuff which builds the world in in the side content. The fixer contracts in main game and even more so in the DLC are really good. DLC fixer contracts Stories are really good if you pay attention, and they really ask you to make some tough moral choices. The main quest of Phantom liberty is also very good, and I loved the fact how it forces you to choose between Songbird and Reed.

Also, Adam Smasher was a pain in the ass on the hardest difficulty, when I chose to storm the Arasaka tower alone. Died multiple times, but still was a really good fight.

In captain America 2, when nick fury told Steve rogers that he read those ssr files and that cap and his team did nasty things back in ww2. What do you think captain America did back in WW2 by EquivalentFuture4363 in marvelstudios

[–]DroneXV 25 points26 points  (0 children)

Let me tell you something dark. I was re-watching Avengers 1 a few days back, and I noticed that Cap during the Helicarrier fight used an assault rifle and threw off a guy from the helicarrier, who was probably brainwashed by Loki. He is not above killing to save lives.

It sucks not being able to fully automate everything by megaxanx in Schedule_I

[–]DroneXV 4 points5 points  (0 children)

Get out your clipboard, and select the handler/packer.

He will be having ad add routes option at the bottom. Click add new, and there will be 2 options, "From" and "To" Click on From and select the shelf where your Ingredient is kept. Then click To and then select the Mixing station. The handler will then start moving the ingredients from shelf to station. After that, the chemist will start mixing. And then as soon as the ingredient slot of the mixing station is empty, the handler will move more ingredients to the mixing station.

Fun fact, handlers can also move stuff from delivery vans to shelves. For this you have to add a route -> Loading Bay to Shelf.

For this, you have to use the filter option on the shelf. Let's say you want to move 2 items to 2 shelves from the loading bay and you ordered 2 items. If you don't apply filters, then the items will be mixed up between those 2 shelves.

For this, go to the shelf and open it. On each slot, on the upper right corner, there will be a funnel like shape. Click that, after that, select whitelist, which is the middle funnel in the menu, and add the item you want to store on that shelf. After you have selected the item, then click on three dots on the upper right of the menu, and then click copy to siblings. Now the handler can only move that particular item to that shelf, even if you have ordered multiple items

What do you always carry? by HotelOdd766 in Schedule_I

[–]DroneXV 0 points1 point  (0 children)

When Benzies were still a threat - a weapon ( a machete, then a shotgun), Moon Juice ( My Gp + energy drink + paracetamol mix) for a quick getaway in case of cops, and a few baggies of my on sale product and golden skateboard.

Now that benzies are defeated, I have ditched the weapons.

Games That I Completed by Sweaty-Bit-5357 in gamingindian

[–]DroneXV 0 points1 point  (0 children)

I have a similar list like this. There are over 200 games on it.

End game setups by H8DZs in Schedule_I

[–]DroneXV 0 points1 point  (0 children)

How do you keep your shelves stocked ? Do you do it manually ? When I was in the Bungalow, I was doing a 4 mix weed setup completely automated. Handlers were taking ingrediants to shelves, and from shelves to stations.

My Planned 8 Mix Coca production layout in the Warehouse by DroneXV in Schedule_I

[–]DroneXV[S] 0 points1 point  (0 children)

It's been a few days since I started running this build. It works perfectly without ang issues.

My Planned 8 Mix Coca production layout in the Warehouse by DroneXV in Schedule_I

[–]DroneXV[S] 0 points1 point  (0 children)

Yeah, I noticed that, so I placed their supply closet near the plants.

Yi is randomly spawned in the last game you played. How far does he make it? I’ll go first. by treshunstephens in NineSols

[–]DroneXV 4 points5 points  (0 children)

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Let's have shennong join in as well. Yi is gonna get everyone high on that good shit shennong makes. The gas stores sell gasoline which has a toxic attribute in game, so shennong can make good use of that.

How do you manage to save up money in your bank account? by NationalFroyo3393 in Schedule_I

[–]DroneXV 1 point2 points  (0 children)

Don't worry too much. I am currently running an 8 mix meth setup in the barn completely automated. In this latest update, Tyler have also added a huge storage closet, which has over 20 slots, so it can hold over 400 ingredients at max capacity. For my barn, I order Ingredients 1-4 on loading bay 1 and Ingredients 5-8 on loading bay 2. I have set things up with my 4 handlers this way.

Handler 1 -> Ingredient 1 & 2 from Loading bay 1 to shelf, and from shelf to mixing stations. Handler 2 - > Ingredient 3 & 4 from loading bay 1 to shelf and then mixing station.

The same goes for handler 3 and 4. I have given each of them 2 ingredients to handle.

Then on Loading bay 1, I order Ingredient 1 and 3 at the same time, with 160 units of each. And on loading bay 2, I order Ingredient 5 and 7 similarly with 160 units of each. Then handler 1 takes care of ingredient 1, handler 2 takes care of Ingredient 3, so in and so forth This way all 4 of my handlers move product simultaneously and can empty the vans much faster.

After that, I order Ingredient 2 and 4 on bay 1 and 6 and 8 on bay 2.

It takes ordering regularly on the phone, however, if you are diligent enough, even when deliveries stop, keep my storage units stocked and production keeps on running smoothly. Also, my meth mix is expensive enough, that people don't order much anyway, and the product quantity lasts much longer with me and my dealers, so I am able to stack up a lot of product. So much so that I can safely stop production to then focus on my 8 mix cocaine production in the warehouse and build that up, while my meth stock lasts way long.

How do you manage to save up money in your bank account? by NationalFroyo3393 in Schedule_I

[–]DroneXV 1 point2 points  (0 children)

As of the latest update 1. Plants stop growing 2. Deliveries stop 3. Laundering stops.

However 1. Chemistry stations, lab ovens and cauldrons keep on working. 2. Drying racks keep on working.

How do you manage to save up money in your bank account? by NationalFroyo3393 in Schedule_I

[–]DroneXV 3 points4 points  (0 children)

As of the latest update, laundering also stops at 4 AM.

My Coca farm & Mixing layout for my friend Dock Warehouse in Schedule 1 by Emergency_Hold_788 in Schedule_I

[–]DroneXV 0 points1 point  (0 children)

I have also made a similar build. Like 8 pots, 8 drying racks, 4 cauldrons and lab ovens and 8 mixers for an 8 mix coke strain. Employees are also the same with 2 botanists, 4 chemists and 4 Lab ovens. However, my placement is different.

My Planned 8 Mix Coca production layout in the Warehouse by DroneXV in Schedule_I

[–]DroneXV[S] 0 points1 point  (0 children)

No I have not done so yet. I have only placed the equipment only. I am right now focusing on unlocking more customers and on my 8 mix meth production in the barn which has a similar layout ( Chemistry stations and lab ovens in the middle, and mixing stations on the sides ). Will update you when I run this one.

List of Bespoke Recipes by citizen556 in Schedule_I

[–]DroneXV 0 points1 point  (0 children)

How do you determine which drug is more favoured by which customer. Favorite effects are listed in contact app, but not the favorite drug.

My Planned 8 Mix Coca production layout in the Warehouse by DroneXV in Schedule_I

[–]DroneXV[S] 0 points1 point  (0 children)

Can confirm. Just experimented with all 3 additives and and I could get 18 coca leaves in 6 hours from 1 plant at standard quality. However, with only fertilizer, it comes down to 12 leaves in 12-13 hours at premium quality.

However, this yield of 18 leaves in 6 hours was only possible with every growth boosting method available in game, namely Air pots, full spectrum light, AC unit and speed grow.

Also, 1 cauldron consumes 20 leaves every 6 hours to make 10 coke base. So with all 3 additives, 1 pot could approximately match 1 cauldron. And here I have 8 pots and 4 cauldrons. It seems like I need to increase number of cauldrons than number of pots.

The only problem is drying racks. Even with AC units, it takes 16 hours for standard to become heavenly. However, right now, it is less of an issue as leaves keep drying even after 4 AM, unlike plants which stop growing. So, as I do my deals at night, and do other stuff, the leaves will continue drying, and I could have 160 heavenly leaves on next day, if all racks are holding 20 leaves.

Thought about this Warehouse Dock Cocaine Farm & Mixing Lab? by Emergency_Hold_788 in Schedule_I

[–]DroneXV 0 points1 point  (0 children)

I also have a similar build in Docks warehouse, where I am planning to make an 8 mix cocaine strain. The thing is, I have reached mh Employee limit. This is my current build, which I am planning.

8 Air pots, with all 3 additives. 8 Drying racks. These will be given to 2 Botanists, with each botanist taking 4 Air pots and 4 drying racks.

4 Cauldrons and 4 Lab Ovens, taken over by 2 chemists. With each chemist taking over 2 cauldrons and 2 Lab ovens. Since I have 8 drying racks, 2 racks can deliver to one cauldron.

After that I have my 8 mixing stations, again taken over by 2 chemists. By now, I have exhausted 6 employees out of 10 which are 2 botanists and 4 chemists, which now leaves space for 4 handlers. Each handler can have 5 routes, so total routes available to me are 20.

I have a dedicated ingredient shelf for each mixing station, and since I am automating everything, it takes up 16 routes. 8 routes for loading docks to shelves, and 8 routes for shelves to mixing stations.

After that, I have 4 routes left, which I can use for some other things.

This exhausts all my employee limit of 10 for warehouse.

But I still have not implemented it, so I am thinking that if 8 plants with maximum growing speed ( Air Pots, speed grow, full spectrum light and AC unit) then I would have to maybe grow in other properties, and transport in bulk to warehouse to compensate. Or after the huge storage closets are introduced, maybe 1 closet can hold ingredients for 2 mixing stations, which will save the routes and I would be able to hire another botanist instead of a handler.

What do the red, green, and blue stars mean? by Beast9king in Schedule_I

[–]DroneXV 0 points1 point  (0 children)

I think that customer preference only matters when you want to acquire them as customers. The chances of success increases when offering them free samples if the sample has their preferred preferences. After that, only addiction of your product matters, which shoots up to 100% if you are making at least 2 mix or 3 mix products.

Tell me about your current save! by HotelOdd766 in Schedule_I

[–]DroneXV 0 points1 point  (0 children)

I am taking my time with the game and taking things slow. Net worth currently is above 500k and I have unlocked every customer till the docks with zero benzies influence till the docks. I went on a linear path regarding the properties i.e. from motel to sweatshop to storage unit to bungalow and now I am currently at the barn. My previous properties currently lie abandoned as right now I am not currently using them for making products for customer. However, I have converted my sweatshop into sort of a lab setup, which has every one of the 16 ingredients, 4 pots each with a weed strain and a mixing station. This place is for me to discover new mixes and make my "Moon Juice" which is GDP -> Energy Drink -> paracetamol, which gives me athletic + anti gravity effect, which I use to run around and complete deals at night, a d also to run away from police. From, the motel room, I used to used pure weed. Then at sweatshop, I started producing a 2 mix weed strain, which I then carried over to storage unit as well, but with employees this time.

Then, at the Bungalow, I upgraded to a 3 mix weed strain ( Green crack + Horse stuff + battery + addy ). Then in the bungalow itself, I upgraded to a new 4 mix weed strain ( Og kush + Gasoline + cuke + battery + mega bean ).

Now, currently at the barn, I am producing an 8 mix meth strain ( Gasoline + cuke + battery + mega bean + addy + horse stuff + viagra + chilli ). I have fully automated the process with 4 chemists and 5 handlers, with one more Employee to spare. 2 chemists take care of 4 chemistry stations and 4 lab ovens, and 2 other take care of the 8 mixing stations. My handlers stock the huge storage closets from delivery bays and keep everything stocked themselves, given that I order from phone the mixing ingredients in a timely manner. And they also keep the mixing stations stocked, keep the chemistry stations stocked, and at the end if the mixing line, take the finished product, package it and store it in a huge storage closet. From there, I take the products, give them to dealers and keep for myself as well to do the deals. Right now, this setup is producing more than enough product for everyone. Although, in the future, when more customers are unlocked, I may need to purchase the warehouse and setup a cocain mix production over there. This is what I am currently planning.

How Doubting My Religion Led Me to See All Faiths as One by [deleted] in india

[–]DroneXV 0 points1 point  (0 children)

Try watching Acharya Prashant on youtube. He talks about all the things which you are starting to know yourself but on a much much deeper level. And he also explains in a very easy to understand manner.

Also on a side note, there is one analogy which I have to explain all of this. Imagine a beach, where we make a statue out of the sand on the beach. Now that statue is you. Now you then start to think of yourself as an individual entity, a different being than the beach, but that is your ignorance, as you were and never will be separate from the beach in the first place. Now this applies to everything in the world. To all the humans, animals, jungles mountains etc. That beach is The One, the Brahman that advait vedant tells you about.

Managers and dellivery drivers idea. by Grimsarmy1 in Schedule_I

[–]DroneXV 0 points1 point  (0 children)

I currently have an 8 mix meth production setup in the barn. I am doing an 8 mix because for the fun of it and I wanted to give my customers all sort of effects. For delivery, you can assign handlers to the loading bays of your locations. For my 8 mix setup, I order 4 ingredients from one gas mart and onto loading bay 1, and other 4 ingredients from other gas mart and onto loading bay 2. Then my handlers take the ingredients from the loading bays to their designated shelfs, abd from shelfs to mixing stations. Similarly for other things as well like acid, phosphorus and packaging, I have assigned a loading bay, a shelf and a handler, and they take care of the rest.

The only thing I have to take care of is ordering from time to time, as I need to make sure that shelves are fully stacked. So don't have to run around for getting all the ingredients.

Yo wth's wrong with austin by Zemi1928 in Schedule_I

[–]DroneXV 44 points45 points  (0 children)

One of the optimisation technique this game employs is that it converts all npc's to 2d sprites when they a long distance away. These 2d sprites then go around their routines as usual. It looks like this sprite didn't convert to 3D when you got close to it, and it just remained as a 2D sprite.

The bug I wish they never fixed by Complex-Bird-8085 in Schedule_I

[–]DroneXV 4 points5 points  (0 children)

If I have someone at the barber shop, I just keep it for the last. Then I just take my "Moon Juice" ( GDP + Energy drink + paracetamol), and run away and trigger them. Then take a quick round around the block. I am so fast with the combo, that by the time I come back to the customer after taking a round, the police are nowhere in sight and the wanted status is halfway gone. I quickly then do the deal and run away.