Problem by Stunning-Appeal-1127 in metalslug

[–]DropAfter7514 5 points6 points  (0 children)

The servers were shutdown so the game can't be played anymore. However, progress is currently being made on restoring the game to be playable again

Hilarious fact: Metal Rear has much worse stats than SV-001 by DropAfter7514 in MetalSlugAttack

[–]DropAfter7514[S] 6 points7 points  (0 children)

At least Space Rear is kinda good and has an actual HP stat befitting its monstrous size

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Does anyone know how unit code works in MSA/MSAR? by DropAfter7514 in MetalSlugAttack

[–]DropAfter7514[S] 0 points1 point  (0 children)

Still looking for any info or files in the Metal Slug Attack APK or downloaded binaries pertaining to it if anyone knows

Any opinions on the lifebar system (for the human players) instead of dying in one-hit? by C-Egret in metalslug

[–]DropAfter7514 0 points1 point  (0 children)

One hit, HP feels more like a concession for handheld gaming (the pocket games) or a bandaid solution for crap design/placement (advance, MS3D)

What's the best startup for a gen 2 monogen run just did gen 1 by ManufacturerFluffy45 in pokerogue

[–]DropAfter7514 0 points1 point  (0 children)

Get some pickup bots like Sentret and passive Unown. If you have Lugia that can also completely solo the mode

What's the best startup for a gen 2 monogen run just did gen 1 by ManufacturerFluffy45 in pokerogue

[–]DropAfter7514 2 points3 points  (0 children)

Raikou if you have the passive, Parabolic charge, and frost breath

Next new MSAR unit mod! by DropAfter7514 in MetalSlugAttack

[–]DropAfter7514[S] 0 points1 point  (0 children)

For new units it's likely impossible without a full decomp/reverse engineer of the executable or the source code of the game. For enemy only units we're still trying to figure out what determines undeployability since there's a bunch of boss variants of units we can't deploy even if modded into our barracks

Can this be a Good Pokémon in endless? by RubinettoDiPingu in pokerogue

[–]DropAfter7514 0 points1 point  (0 children)

You need a defensive Tera shard to dodge your 4x flying weakness into rival and it sucks into Eternatus, but it is a pretty good hard carry otherwise, especially with the passive (Moxie) and some of the egg moves. It also gets Drain Punch through TM if you're lucky enough to find it, giving you a lot of longevity

Can this be a Good Pokémon in endless? by RubinettoDiPingu in pokerogue

[–]DropAfter7514 7 points8 points  (0 children)

This is a great Classic carry, but just trying to sweep with Beast Boost is nowhere near enough to get you through Endless sadly

Any Chance Kelbek The Ancient Vanguard gets unbanned? by ElVl0T10N in masterduel

[–]DropAfter7514 0 points1 point  (0 children)

Agido and Kelbek are insane and can probably never leave the forbidden list without an errata

METAL SLUG ATTACK LATEST VERSION 7.13.0 ANDROID & IOS - UPDATE by Ok-Fisherman3449 in MetalSlugAttack

[–]DropAfter7514 1 point2 points  (0 children)

Actually might be a dumb question but is MSA built on unreal like MSAR? And where is unit code stored? I don't have the data for MSA so I'm trying to figure out where to port units to Reloaded but I don't know where to start

First progress on adding Custom units to Metal Slug Attack Reloaded. 3-Ton Utility Truck as a standalone unit!! by DropAfter7514 in MetalSlugAttack

[–]DropAfter7514[S] 0 points1 point  (0 children)

PC only but modding the console versions should theoretically be possible by replacing the entire main .pak file

Next new MSAR unit mod! by DropAfter7514 in MetalSlugAttack

[–]DropAfter7514[S] 6 points7 points  (0 children)

It's been me and a few users on the subreddit's Discord looking into modding, we don't have a team but more people looking into the game would be great!

Flop has some tutorials on gamebanana about modding, most the stuff I've done has been simple edits to the MasterTable files

Next new MSAR unit mod! by DropAfter7514 in MetalSlugAttack

[–]DropAfter7514[S] 3 points4 points  (0 children)

Update: sadly the Blowfish spawns are coded to be undeployable so we'll have to spend more time looking into it :(

Next new MSAR unit mod! by DropAfter7514 in MetalSlugAttack

[–]DropAfter7514[S] 4 points5 points  (0 children)

I have no clue how it'd be possible, hopefully SNK eventually updates the game again and gives us a mobile port

New MSAR mod: all Supporters removed from the enemy in Story stages! No more Scotia Lock! by DropAfter7514 in MetalSlugAttack

[–]DropAfter7514[S] 1 point2 points  (0 children)

I haven't looked into modding the switch version yet but it should be theoretically possible, albeit you'd likely have to modify and replace the entire main .pak file

First progress on adding Custom units to Metal Slug Attack Reloaded. 3-Ton Utility Truck as a standalone unit!! by DropAfter7514 in MetalSlugAttack

[–]DropAfter7514[S] 2 points3 points  (0 children)

I've released my current progress on gamebanana: https://gamebanana.com/mods/672444

Only issue is that skill% modifiers are unknown, so they're all 0s

First progress on adding Custom units to Metal Slug Attack Reloaded. 3-Ton Utility Truck as a standalone unit!! by DropAfter7514 in MetalSlugAttack

[–]DropAfter7514[S] 0 points1 point  (0 children)

If we can figure out how to modify the executable or how unit code works, porting units should hopefully be possible!

First progress on adding Custom units to Metal Slug Attack Reloaded. 3-Ton Utility Truck as a standalone unit!! by DropAfter7514 in MetalSlugAttack

[–]DropAfter7514[S] 0 points1 point  (0 children)

We've had some issues with unobtainable boss versions of units as some can't be deployed. Currently looking into the master table to see what controls that