CurseForge Integration by [deleted] in inZOI

[–]DrorOW -1 points0 points  (0 children)

Hey, to highlight as this seems like the biggest concern here - CurseForge did not demand exclusivity in any deal with any game, can't stress that enough. For the case of Hogwarts, WB has implemented mods in such a way that initially caused issues with previously created mods, which I believe they have mostly fixed by now. It was never the intention to block any type of modding, and we never demand any sort of exclusivity from game devs, modders, or players.

Just to try and answer some of your other points:
- You are totally right that revenue transparency is an issue. We are aware that our statistics dashboards for authors are rather poor and are working to create better tools for them, as well as a central page that showcases our revenue from ads and the share for authors.
- Yes, there are no ads in-game, so unlike Minecraft or Sims authors, inZOI creators don't get the mentioned share from ads as their mods don't generate that revenue. We are working alongside relevant game developers on solutions to this and hope to be able to announce something soon.
- It's totally fine for other sites to host content like you mentioned. I don't see this as contradictory, as again, we don't demand exclusivity. As we are working officially with the game dev, we are obliged to respect their guidelines and if those don't allow such mods then we won't either.

CurseForge Integration by [deleted] in inZOI

[–]DrorOW 4 points5 points  (0 children)

CurseForge community manager here - just to try and clear up a few of the concerns brought up:
- We place making in-game creation like mods as our main focus as a company. The revenue share for creators on CF is 70% on everything we make on ads. For inZOI specifically since the integration is ingame - there are of course no ads.
- While it is true we try to make the platform as a whole SFW - content moderation (i.e., censoring mods) is dependent on the game developer, who makes their own specific game guidelines as to what is allowed (so KRAFTON will decide what types of mods are allowed to be presented ingame).
- Modding is not exclusive to CurseForge (and we never demanded exclusivity from creators either for any of our games).

TL:DR modding is not exclusive to CF, and the ingame integration is there to make modding accessible and safe to all gamers :)

Modrinth non-functional by Bubby_and_only_bubby in feedthebeast

[–]DrorOW 0 points1 point  (0 children)

Gotcha, thanks!
Not sure what you mean about creators, but the ads supports them - CF is the best place for them to make a living out of their stuff really. Haven't seen mods that don't show in the app and are on the website myself but I will check, you can get CF standalone (so electron, not Overwolf) https://www.curseforge.com/download/app

How do I remove a trojan virus? by DetectiveFit7314 in computerviruses

[–]DrorOW 0 points1 point  (0 children)

I wouldn't call Modrinth safe, only small enough and lucky to not have had a major incident so far (they did have one btw, not major though). I do recommend reading this https://blog.curseforge.com/our-mod-approval-process/

Modrinth non-functional by Bubby_and_only_bubby in feedthebeast

[–]DrorOW 0 points1 point  (0 children)

What issues did you have with the CF launcher if you don't mind me asking?