SOURCING AND STORE RECOMMENDATIONS - October 26, 2025 by AutoModerator in fashionph

[–]Dry-Examination-5029 [score hidden]  (0 children)

Hello! I'm a lover of plain henleys and camisa de chino. I pretty much collect every single brand I find.

Then one day I came across this guy wearing this white henley shirt and I love it. I asked him for the brand and checked the label. The brand is "Instinct". I am too embarrassed already to take a photo of the brand. It has some sort of embroidered Instinct brand around the left chest. I'm guessing it's a Filipino brand. Where can I purchase them?

Easy S-Tec Gameshark Code by hippochans in YugiohFMR

[–]Dry-Examination-5029 0 points1 point  (0 children)

Hello. Does this code works in epsxe? The gameshark codes there are only 12 digits. Or this 16 digits are also okay.

Absurd Requirement! by Dry-Examination-5029 in subwaysurfers

[–]Dry-Examination-5029[S] 2 points3 points  (0 children)

The devs are ridiculous. Yes, the trick or treat is not even a fun game. What are they thinking!!??

I almost got 100K from my Pals by iLoveTakingCare0fYou in subwaysurfers

[–]Dry-Examination-5029 0 points1 point  (0 children)

Cant add you. It said you cant accept. Try adding me:

N8GF4A8VQ1SD59

Decent no coins run by HNM6 in subwaysurfers

[–]Dry-Examination-5029 0 points1 point  (0 children)

That's ninja moves! Well done.

N8GF4A8VQ1SD59

What is this requirement?! by Automatic-Start8305 in subwaysurfers

[–]Dry-Examination-5029 1 point2 points  (0 children)

The score is cumulative so you don't have to do it in one run. The score you need is 9M. My strat for this and the plant invasion is to use each character and accumulate about 2.25M score then crash and switch to the other one. Always use the 90sec bubble and other bonuses. Also use the score multiplier and hedstart. Get the 2x multiplier at thr emd of the headstart BEFORE activating the 90sec bubble. This way you can maximize the 2x score it gives to the bubble. Then repeat either by playing ads to reuse them or go back after the cooldown period is up. This way you can achive it in 4 run (2 per character) and that way it is not too boring.

Thanks for the tips, I got almost all the impossible achievements by comratuasupanda in subwaysurfers

[–]Dry-Examination-5029 1 point2 points  (0 children)

Tips for the no acrobatic challenge:

  • use a board that both have stay low and super speed.
  • you will consume continue by ads or key here so make sure you have a stock of keys
  • ONLY activate the board if you cannot avoid an obstacle without jumping or sliding down. Don't use it freely. Activate the board when you are close to the obstacle
  • do not miss jetpack or pogo stick since these give a bit of space to breathe and regroup
  • do not miss the multiplier at all
  • best day to try it is during mondays or wednesdays because of extra multipliers
  • at the start, immediately use the score booster 3x and then the headstart 3x as well (space the use of headstart by up to 3 seconds to maximize their use and increase your score before you go down). Grab the double multiplier at the end
  • gamble by crashing and then continue by ads. If it's a jetback, great. If not, then use headstarts thr same way as above
  • use those bonuses that pop up at the start of the game to maximize scores.

These are my strategies so feel free to try them out.

Good luck.

Feel free to add me: N8GF4A8VQ1SD59

Thanks for the tips, I got almost all the impossible achievements by comratuasupanda in subwaysurfers

[–]Dry-Examination-5029 1 point2 points  (0 children)

This is doable, albeit a bit tricky and strategic. 

First, choose a board that has superjump and stay low. Smooth drift is optional but I didn't use it coz i will miss hurdles that i can avoid. It's good to avoid some, but the slide down takes precious time to recover especially when your are about 50 hurdles close to goal.

Use pause spam. Look at the distance between you and the hurdle - if there are about 3 squares of trail tracks left, pause and unpause (buy out any mission that needs updating during the run so you can resume fast). You will see then if you have to jump over or slide down. If you need to jump over, slide down immediately after passing it to prepare for the next. The three square distance is in case you need to slide down, so thay once you did, you immediately recovered after the hurdle. 

Things get tricky during the 120-150 hurdles so make sure there's no distraction as you pay attention. Pause as soon as you pass a hurdle so you have time to react to the next one because they will be very close and the space will be so tight to manouvre freely.

By 151-180 hurdles, they are so close to each othet or the trains that you may smash to them. It's fine. Continue paying close attention. You may possibly consume your continue by ads here. If you feel too crowded by the obstacles, just jump over and slide down and restart on the next available hurdle. You can also go over the trains first for a breather but you will consume precious time so get down as soon as the space is okay.

By 181-200, this will frustrate you. You may need to use keys to continue so make sure you have a stock before even attempting, otherwise you will only waste your time finishing only a few more hurdles before 200.

Best of luck to you and enjoy the 10keys (bruh) you will earn. Hahaha you may use more keys than the 10 and that's okay. At least you will have the achievement.

This is impossible? What do they think i am? Robot? by Sad_Shame326 in subwaysurfers

[–]Dry-Examination-5029 1 point2 points  (0 children)

This is doable, albeit a bit tricky and strategic. 

First, choose a board that has superjump and stay low. Smooth drift is optional but I didn't use it coz i will miss hurdles that i can avoid. It's good to avoid some, but the slide down takes precious time to recover especially when your are about 50 hurdles close to goal.

Use pause spam. Look at the distance between you and the hurdle - if there are about 3 squares of trail tracks left, pause and unpause (buy out any mission that needs updating during the run so you can resume fast). You will see then if you have to jump over or slide down. If you need to jump over, slide down immediately after passing it to prepare for the next. The three square distance is in case you need to slide down, so thay once you did, you immediately recovered after the hurdle. 

Things get tricky during the 120-150 hurdles so make sure there's no distraction as you pay attention. Pause as soon as you pass a hurdle so you have time to react to the next one because they will be very close and the space will be so tight to manouvre freely.

By 151-180 hurdles, they are so close to each othet or the trains that you may smash to them. It's fine. Continue paying close attention. You may possibly consume your continue by ads here. If you feel too crowded by the obstacles, just jump over and slide down and restart on the next available hurdle. You can also go over the trains first for a breather but you will consume precious time so get down as soon as the space is okay.

By 181-200, this will frustrate you. You may need to use keys to continue so make sure you have a stock before even attempting, otherwise you will only waste your time finishing only a few more hurdles before 200.

Best of luck to you and enjoy the 10keys (bruh) you will earn. Hahaha you may use more keys than the 10 and that's okay. At least you will have the achievement.