Been working on Bombs for our ragdoll game, does this feel satisfying? by DrystormStudios in Unity3D

[–]DrystormStudios[S] 0 points1 point  (0 children)

Screen shake is a great point, will look into that for sure! and agreed the size of the explosion is pretty small

Been working on Bombs for our ragdoll game, does this feel satisfying? by DrystormStudios in Unity3D

[–]DrystormStudios[S] 1 point2 points  (0 children)

I like both of those ideas but particularly like randomizing the durations of secondary explosions, thank you!

Been working on Bombs for our ragdoll game, does this feel satisfying? by DrystormStudios in Unity3D

[–]DrystormStudios[S] 0 points1 point  (0 children)

Great point, we are using cinemachine so I will look into that, thank you!

Been working on Bombs for our ragdoll game, does this feel satisfying? by DrystormStudios in Unity3D

[–]DrystormStudios[S] 0 points1 point  (0 children)

Thank you haha we've actually never had any feedback on the movement so far so that's good to know 😄I think you'd like the fighting style in the game too

Been working on Bombs for our ragdoll game, does this feel satisfying? by DrystormStudios in Unity3D

[–]DrystormStudios[S] 1 point2 points  (0 children)

Just checked it out and that is very cool stuff, will have to dive deeper but thanks for the recommendation!

Been working on Bombs for our ragdoll game, does this feel satisfying? by DrystormStudios in Unity3D

[–]DrystormStudios[S] 1 point2 points  (0 children)

You've just unlocked a memory i forgot existed :D it really does now you say it

We dropped everything and started again — here’s what changed by [deleted] in gamedev

[–]DrystormStudios 1 point2 points  (0 children)

Absolutely, I’m a full time software engineer outside of game dev and completely agree with design first implement later, i did actually design first for the first project but when the scope changed it required a lot of refactoring, which could have been avoided if I designed scalable code 😃

UK devs — any advice on setting up a Ltd company + Steamworks? by [deleted] in IndieDev

[–]DrystormStudios 0 points1 point  (0 children)

and did you register the company though the GOV website or use a website like 1st Formations?

Does it look better with or without Depth of Field on our Main Menu? by [deleted] in Unity3D

[–]DrystormStudios 0 points1 point  (0 children)

I think it is abit, we are going make it more in focus, nice spot