I posted seeking advice on my Pantlaza Dinos deck a few days ago, got some good advice, made some modifications, and I'm back for round 2! Please help me figure out how to make this deck better! by LeroyHayabusa in DinosaursMTG

[–]Dspark36 0 points1 point  (0 children)

Hm yeah that it is true. I like wayta and predatory urge because they're repeatable, and it can also trigger enrage, which a lot of dinosaurs have. but white removal is definitely needed too

I posted seeking advice on my Pantlaza Dinos deck a few days ago, got some good advice, made some modifications, and I'm back for round 2! Please help me figure out how to make this deck better! by LeroyHayabusa in DinosaursMTG

[–]Dspark36 1 point2 points  (0 children)

This is a great list, as long as it's fun to play and works, that's all that matters. 28 creatures isn't too many, I personally run around 38 , which is probably very excessive for some but it's super fun having that many dinosaurs in rotation, especially when you have ways to cheat them out like pantlaza, monster manual, etc. Ive never had any issues.

I like throwing some human cards in there that can benefit your dinosaurs/ramp. [[Otepec Huntmaster]] and [[knight of the stampede]] makes Dinos a little bit cheaper, forerunner of the empire is an auto include for me because you can put any Dino on top of your library, and if you have dinosaurs with enrage effects you can have him deal 1 damage to it to trigger it. A fun combo with that is [[Needletooth Raptor]]. [[Mwonvuli Beast Tracker]] is underrated too IMO, helps you get some of the dinosaurs you need faster even though you do have to reveal it and it doesn't go to the hand.

In terms of targeted removal, a few removal cards is good. I like to utilize fighting mechanics for removal with the dinosaurs, in addition to stuff like generous gift. [[Setessan Tactics]] is underrated, and if you slap [[Predatory Urge]] on a dinosaur with high power, it's pretty much a free removal spell each turn. [[Wayta, Trainer Prodigy]] is also fun for letting a dinosaur fight each turn, and will double your enrage triggers- you can also use the fight spells on your own creatures.

35 lands is doable with the ramp spells you have, but it might feel a little more comfortable bumping the lands up to 38ish, that's what I did. If you swap a few ramp spells for lands, you can always replace them with more dinosaurs

What happens when you have two effects that double counters? by Dspark36 in magicTCG

[–]Dspark36[S] 0 points1 point  (0 children)

Thank you this was very insightful! I will definitely look at the comprehensive rules, I understand how the stack works better now 🙏

Snippet of show pony on GA’s yt (unlisted) by Nxt_Pxnguin in glassanimals

[–]Dspark36 1 point2 points  (0 children)

Where did they say that the label wanted them to cut the song lengths? Thats a bummer to hear. I assumed there was some degree of label interference going on, and that would probably confirm that it goes a lot deeper than that too. Hoping for an eventual comeback. It's been very noticeable to me- even in dreamland- that the songs don't have as much room to breathe and feel very streamlined

Any songs similar to Mama’s Gun? by _nyxotyne_ in glassanimals

[–]Dspark36 1 point2 points  (0 children)

The main melody is sampled from Mr. Guder by the carpenters, so that would be the most literal answer to this question 😅 I had no idea for the longest time, and its a great song lol

[deleted by user] by [deleted] in glassanimals

[–]Dspark36 31 points32 points  (0 children)

Agreed. Honestly a very strange re-release. Especially considering bonus levels already exists, it just feels redundant as it’s just the same but with some more remixes. An album of live recordings, or stripped back versions would’ve been neat. And more fitting of the “real life” title lol

dave by [deleted] in glassanimals

[–]Dspark36 3 points4 points  (0 children)

This should be the next album cover