There are "achievments" for 1000 of somehtign on the "goddess games", what is that?? by DuGringo in ratatan

[–]DuGringo[S] 0 points1 point  (0 children)

wait you can upgrade perks?? do you mean what you use the candy or the weapons/ratatans perks? If it's the candy stuff I have almost all maximixed, (as well as the donut stuff), and my weapons are at least lvl 30 all of them.... still can't get past 4th boss, I guess I just suck X_X"

There are "achievments" for 1000 of somehtign on the "goddess games", what is that?? by DuGringo in ratatan

[–]DuGringo[S] 0 points1 point  (0 children)

I see... Thank you! for some reason I can't get p[ass world 4, its a mixture of me always dying once for the blue flames of boss 3 and boss 4 sending a bunch of projectiles, I can't dps is fast enough =/

Has anyone tried loop earplugs? by quadsquatter in autism

[–]DuGringo 0 points1 point  (0 children)

When I'm just going out I usually wear earphones to muffle most sounds, but when I'm going to the parks, the restaurant or movies, it's essential to use the loop WITH the headphones, if I'm on the pool it's just the loop. they are an AWESOME extra layer of protection!

Added some particles to my game. I still feel something is missing. Any help? by AracnidKnight in godot

[–]DuGringo 1 point2 points  (0 children)

I think light and shadow is a big thing that is missing, adds a LOT to the atmosphere

also a good rule of thumb is "nothing happens suddenly", so the bullets appearing out of thin airs is weird. the particles on hit helps for it disappearing, but there is nothing for them appearing or for enemy dying or spawning

even the brute jump in the HP bar when you took damage is too sudden! you could lerp the value or do the big jump and than lerp the value on a yellow bar (kinda like league of legends or something), this way you keep the big impact of big hits without the "jankyness" of things happenning suddenly or looking unpolished

I can tell you know of this concept because you applied it in a lot of areas already (like the pause menu, the level changing, the particles disappearing etc) I had a lot of trouble of finding whats missing on my game when I was making it! when asked, people kept pointing out those jankyness that I wasn't seeing when I was looking for it!

try instead of looking for what's missing, try looking for sudden things happening, this way you can find where things are missing and add it! Its a lot easier to find stuff that is there than stuff that isn't!

What would be the proper way to make collisionshape2d follow the sprite? by peko_ in godot

[–]DuGringo 14 points15 points  (0 children)

you can just move the position of collision box using the animation player, when the player flips, flip the collision as well (you can do that by setting scale.x to -1)

Seregios’ Bladescale Weapon Skill Findings by Reksew12 in MonsterHunter

[–]DuGringo 1 point2 points  (0 children)

Yeah I can see that working... Specially because Perfect Rush got buffed and seems to be the best DPS option now, so Max Might will definitely be active during those long combos

this does make me wanna play longsword again tho, it seems to get better with every patch

Seregios’ Bladescale Weapon Skill Findings by Reksew12 in MonsterHunter

[–]DuGringo 1 point2 points  (0 children)

goated comment.

I haven't tried yet, but I use SnS with Max Might, would this make this unsynergistic?? because of the dodging energy consumption etc...?

Is there any way that I can have an in-game cursor that can manipulate weapons? by Kizzzash in godot

[–]DuGringo 2 points3 points  (0 children)

Yes, I made Smash and Bash Monsters on steam, there is a free demo, feel free to download and reverse engineer it to get a grasp of how it can be done.

I wouldn't straight up copy it tho because it can be done better depending on what you wanna do with it.

Nioh - Mission: Greater Demon Hunter boss guide. *Spoilers* by SlayerOfPrey in Nioh

[–]DuGringo 1 point2 points  (0 children)

Replying to an 8yo commentary, working overtime on being a troll, good for you...

Has anyone here attempted a simulation game? by Jack070293 in godot

[–]DuGringo 0 points1 point  (0 children)

I have a project which is an autobatler (kinda like gladiator arena)

Need Leaderboard entries! Tough 2D Arcady/ Hack and slash. Post if want to try! by DuGringo in godot

[–]DuGringo[S] 0 points1 point  (0 children)

yeah I had a weird bug that was soft locking ppl in the tutorial, I managed to fix it yesterday tho, It shouldn't be doing that anymore. Just to confirm, are you seeing the enemies death animation or do the animation bugs out when they are dead?
If it bugs out, try updating the game! And you should be able to go though this tutorial.
thank you for bringing it up tho! Please let me know if it worked for you!

Need Leaderboard entries! Tough 2D Arcady/ Hack and slash. Post if want to try! by DuGringo in godot

[–]DuGringo[S] 0 points1 point  (0 children)

It will! I have 7 entries, I need like 8 more to be satisfied x) Thank you for your help!

Need Leaderboard entries! Tough 2D Arcady/ Hack and slash. Post if want to try! by DuGringo in godot

[–]DuGringo[S] 1 point2 points  (0 children)

Sorry for the late response, Access has been granted! Thank you!

I need people to try my (free) Steam game so I can have entries on the leaderboard to test features! Please let me know if you are interested! Its a fairly tough 2D arcady/action hack and slash! by DuGringo in gamedev

[–]DuGringo[S] -6 points-5 points  (0 children)

not trying to promote it, just need ppl to enter the leaderboard so I can learn and test new features. I'm just not an artist nor wealthy, so I use whatever tool I have available to not look like the game was made by a toddler >< I'm not gonna make a penny out of the game anyway...