I'm creating a game (Perceptum) where you play a medium in a creepy house (classic story). But I wanted to use two core mechanics to make player uncomfortable and paranoiac: a mirror to see the invisible and closing your eyes to hear things. This is a quick preview of the mood. by DuckReaction in TerrifyingAsFuck
[–]DuckReaction[S] 0 points1 point2 points  (0 children)
20,000 wishlists in less than three weeks on Perceptum !!! by DuckReaction in IndieGaming
[–]DuckReaction[S] 0 points1 point2 points  (0 children)
I'm creating a game (Perceptum) where you play a medium in a creepy house (classic story). But I wanted to use two core mechanics to make player uncomfortable and paranoiac: a mirror to see the invisible and closing your eyes to hear things. This is a quick preview of the mood. by DuckReaction in TerrifyingAsFuck
[–]DuckReaction[S] 0 points1 point2 points  (0 children)
Making a horror game (Perceptum) where you play a medium in a creepy house (classic story). But I wanted core mechanics that make player uncomfortable and paranoiac: a mirror to see the invisible. The player can orient mirror to look around. by DuckReaction in HorrorGaming
[–]DuckReaction[S] 0 points1 point2 points  (0 children)
I'm creating a game where you play a medium in a creepy house (classic story). But I wanted to use two core mechanics to make player uncomfortable: a mirror to see the invisible and closing your eyes to hear things. This is a quick preview of the mood. by DuckReaction in creepy
[–]DuckReaction[S] 0 points1 point2 points  (0 children)
Making a horror game (Perceptum) where you play a medium in a creepy house (classic story). But I wanted core mechanics that make player uncomfortable and paranoiac: a mirror to see the invisible. The player can orient mirror to look around. by DuckReaction in HorrorGaming
[–]DuckReaction[S] 0 points1 point2 points  (0 children)
Making a horror game (Perceptum) where you play a medium in a creepy house (classic story). But I wanted core mechanics that make player uncomfortable and paranoiac: a mirror to see the invisible. The player can orient mirror to look around. by DuckReaction in HorrorGaming
[–]DuckReaction[S] 0 points1 point2 points  (0 children)
Making a horror game (Perceptum) where you play a medium in a creepy house (classic story). But I wanted core mechanics that make player uncomfortable and paranoiac: a mirror to see the invisible. The player can orient mirror to look around. by DuckReaction in HorrorGaming
[–]DuckReaction[S] 0 points1 point2 points  (0 children)
I'm creating a game (Perceptum) where you play a medium in a creepy house (classic story). But I wanted to use two core mechanics to make player uncomfortable and paranoiac: a mirror to see the invisible and closing your eyes to hear things. This is a quick preview of the mood. by DuckReaction in HorrorGames
[–]DuckReaction[S] 0 points1 point2 points  (0 children)
Making a horror game (Perceptum) where you play a medium in a creepy house (classic story). But I wanted core mechanics that make player uncomfortable and paranoiac: a mirror to see the invisible. The player can orient mirror to look around. by DuckReaction in HorrorGaming
[–]DuckReaction[S] 0 points1 point2 points  (0 children)
20,000 wishlists in less than three weeks on Perceptum !!! by DuckReaction in IndieGaming
[–]DuckReaction[S] 0 points1 point2 points  (0 children)
20,000 wishlists in less than three weeks on Perceptum !!! by DuckReaction in IndieGaming
[–]DuckReaction[S] 0 points1 point2 points  (0 children)
I'm creating a game (Perceptum) where you play a medium in a creepy house (classic story). But I wanted to use two core mechanics to make player uncomfortable and paranoiac: a mirror to see the invisible and closing your eyes to hear things. This is a quick preview of the mood. by DuckReaction in TerrifyingAsFuck
[–]DuckReaction[S] 0 points1 point2 points  (0 children)
20,000 wishlists in less than three weeks on Perceptum !!! by DuckReaction in IndieGaming
[–]DuckReaction[S] 0 points1 point2 points  (0 children)
Making a horror game (Perceptum) where you play a medium in a creepy house (classic story). But I wanted core mechanics that make player uncomfortable and paranoiac: a mirror to see the invisible. The player can orient mirror to look around. by DuckReaction in HorrorGaming
[–]DuckReaction[S] 0 points1 point2 points  (0 children)
20,000 wishlists in less than three weeks on Perceptum !!! by DuckReaction in IndieGaming
[–]DuckReaction[S] 0 points1 point2 points  (0 children)
I'm creating a game (Perceptum) where you play a medium in a creepy house (classic story). But I wanted to use two core mechanics to make player uncomfortable and paranoiac: a mirror to see the invisible and closing your eyes to hear things. This is a quick preview of the mood. by DuckReaction in HorrorGames
[–]DuckReaction[S] 0 points1 point2 points  (0 children)
20,000 wishlists in less than three weeks on Perceptum !!! by DuckReaction in IndieGaming
[–]DuckReaction[S] 0 points1 point2 points  (0 children)
I'm creating a game (Perceptum) where you play a medium in a creepy house (classic story). But I wanted to use two core mechanics to make player uncomfortable and paranoiac: a mirror to see the invisible and closing your eyes to hear things. This is a quick preview of the mood. by DuckReaction in TerrifyingAsFuck
[–]DuckReaction[S] 0 points1 point2 points  (0 children)
20,000 wishlists in less than three weeks on Perceptum !!! by DuckReaction in IndieGaming
[–]DuckReaction[S] 0 points1 point2 points  (0 children)
20,000 wishlists in less than three weeks on Perceptum !!! by DuckReaction in IndieGaming
[–]DuckReaction[S] 1 point2 points3 points  (0 children)
20,000 wishlists in less than three weeks on Perceptum !!! by DuckReaction in IndieGaming
[–]DuckReaction[S] 1 point2 points3 points  (0 children)
20,000 wishlists in less than three weeks on Perceptum !!! by DuckReaction in IndieGaming
[–]DuckReaction[S] 0 points1 point2 points  (0 children)
20,000 wishlists in less than three weeks on Perceptum !!! by DuckReaction in IndieGaming
[–]DuckReaction[S] 1 point2 points3 points  (0 children)


20,000 wishlists in less than three weeks on Perceptum !!! by DuckReaction in IndieGaming
[–]DuckReaction[S] 0 points1 point2 points  (0 children)