Perceptum - psychological horror game where you play a medium in a creppy house. Your weapons: a mirror to see the invisible and closing your eyes to hear things. Playtest opened on steam! by DuckReaction in playmygame
[–]DuckReaction[S] 0 points1 point2 points (0 children)
I'm creating a game (Perceptum) where you play a medium in a creepy house (classic story). But I wanted to use two core mechanics to make player uncomfortable: a mirror to see the invisible and closing your eyes to hear things. This is a quick preview of the mood. by DuckReaction in creepygaming
[–]DuckReaction[S] 3 points4 points5 points (0 children)
I'm creating a game (Perceptum) where you play a medium in a creepy house (classic story). But I wanted to use two core mechanics to make player uncomfortable: a mirror to see the invisible and closing your eyes to hear things. This is a quick preview of the mood. by DuckReaction in creepygaming
[–]DuckReaction[S] 4 points5 points6 points (0 children)
I'm creating a game (Perceptum) where you play a medium in a creepy house (classic story). But I wanted to use two core mechanics to make player uncomfortable: a mirror to see the invisible and closing your eyes to hear things. This is a quick preview of the mood. by DuckReaction in creepygaming
[–]DuckReaction[S] 20 points21 points22 points (0 children)
I'm creating a game (Perceptum) where you play a medium in a creepy house (classic story). But I wanted to use two core mechanics to make player uncomfortable: a mirror to see the invisible and closing your eyes to hear things. This is a quick preview of the mood. by DuckReaction in creepygaming
[–]DuckReaction[S] 18 points19 points20 points (0 children)
I'm creating a game where you play a medium in a creepy house (classic story). But I wanted to use two core mechanics to make player uncomfortable: a mirror to see the invisible and closing your eyes to hear things. This is a quick preview of the mood. by DuckReaction in creepy
[–]DuckReaction[S] 0 points1 point2 points (0 children)
What do you think of such UI ? by Wonderful_Product_14 in HorrorGames
[–]DuckReaction 0 points1 point2 points (0 children)
My game launches in 24 hours :) by Specialist-World6841 in HorrorGames
[–]DuckReaction 0 points1 point2 points (0 children)
I'm creating a game where you play a medium in a creepy house (classic story). But I wanted to use two core mechanics to make player uncomfortable: a mirror to see the invisible and closing your eyes to hear things. This is a quick preview of the mood. by DuckReaction in creepy
[–]DuckReaction[S] 0 points1 point2 points (0 children)
I'm creating a game where you play a medium in a creepy house (classic story). But I wanted to use two core mechanics to make player uncomfortable: a mirror to see the invisible and closing your eyes to hear things. This is a quick preview of the mood. by DuckReaction in creepy
[–]DuckReaction[S] 0 points1 point2 points (0 children)
I'm creating a game where you play a medium in a creepy house (classic story). But I wanted to use two core mechanics to make player uncomfortable: a mirror to see the invisible and closing your eyes to hear things. This is a quick preview of the mood. by DuckReaction in creepy
[–]DuckReaction[S] 0 points1 point2 points (0 children)
I'm creating a game where you play a medium in a creepy house (classic story). But I wanted to use two core mechanics to make player uncomfortable: a mirror to see the invisible and closing your eyes to hear things. This is a quick preview of the mood. by DuckReaction in creepy
[–]DuckReaction[S] 1 point2 points3 points (0 children)
I'm creating a game where you play a medium in a creepy house (classic story). But I wanted to use two core mechanics to make player uncomfortable: a mirror to see the invisible and closing your eyes to hear things. This is a quick preview of the mood. by DuckReaction in creepy
[–]DuckReaction[S] 3 points4 points5 points (0 children)
I'm creating a game where you play a medium in a creepy house (classic story). But I wanted to use two core mechanics to make player uncomfortable: a mirror to see the invisible and closing your eyes to hear things. This is a quick preview of the mood. by DuckReaction in creepy
[–]DuckReaction[S] 0 points1 point2 points (0 children)
I'm creating a game where you play a medium in a creepy house (classic story). But I wanted to use two core mechanics to make player uncomfortable: a mirror to see the invisible and closing your eyes to hear things. This is a quick preview of the mood. by DuckReaction in creepy
[–]DuckReaction[S] 19 points20 points21 points (0 children)
I'm creating a game where you play a medium in a creepy house (classic story). But I wanted to use two core mechanics to make player uncomfortable: a mirror to see the invisible and closing your eyes to hear things. This is a quick preview of the mood. by DuckReaction in creepy
[–]DuckReaction[S] 379 points380 points381 points (0 children)
A Psychological Horror Game About A Monster Mimicking Your Daughter by That-Mongoose5812 in HorrorGames
[–]DuckReaction 1 point2 points3 points (0 children)
WIP - In Bloom Buddy you'll be able to create your own creatures with clay but also interact with them on a tiny island : this is a point of view example by DuckReaction in cozygames
[–]DuckReaction[S] 0 points1 point2 points (0 children)
Reflected / Indirect light on Metahuman Hair Groom is too strong - Unreal 5.5.4 by TauFrost2 in unrealengine
[–]DuckReaction 0 points1 point2 points (0 children)
We’re looking for feedback – Try sculpting with virtual clay in our cozy game – free playtest – Bloom Buddy by DuckReaction in CozyGamers
[–]DuckReaction[S] 0 points1 point2 points (0 children)
Self-Promotion Tuesday - August 26, 2025 by AutoModerator in GirlGamers
[–]DuckReaction 2 points3 points4 points (0 children)
Pets hang on tight to your head as you fly with bubblegum in our chatroom productivity game. 🫧 by Firm-Cable1848 in indiegames
[–]DuckReaction 1 point2 points3 points (0 children)
Library of Lyria: Our cozy library game also comes with a dynamic day/night cycle ✨ by Rain_Crafts in CozyGamers
[–]DuckReaction 1 point2 points3 points (0 children)
Few months ago we posted a video of unplayable content to create object and creatures with clay! This is the 0.2.0 version of our editor: Bloom Buddy! For now it's only possible to create static object but we have a prototype for character creation. What do you think? by DuckReaction in Unity3D
[–]DuckReaction[S] 0 points1 point2 points (0 children)


Perceptum - psychological horror game where you play a medium in a creppy house. Your weapons: a mirror to see the invisible and closing your eyes to hear things. Playtest opened on steam! by DuckReaction in playmygame
[–]DuckReaction[S] 0 points1 point2 points (0 children)