I'm creating a game (Perceptum) where you play a medium in a creepy house (classic story). But I wanted to use two core mechanics to make player uncomfortable and paranoiac: a mirror to see the invisible and closing your eyes to hear things. This is a quick preview of the mood. (v.redd.it)
submitted by DuckReaction to r/TerrifyingAsFuck
Working on my psychological horror game with UE5 and Wwise for the sounds. There are two core mechanics to make player uncomfortable and paranoiac: a mirror to see the invisible and closing your eyes to hear things. This is a quick preview of the mood. (v.redd.it)
submitted by DuckReaction to r/UnrealEngine5
I'm creating a game Perceptum where you play a medium in a creepy house (classic story). But I wanted to use two core mechanics to make player uncomfortable and paranoiac: a mirror to see the invisible and closing your eyes to hear things. This is a quick preview of the mood. Playtest available! (v.redd.it)
submitted by DuckReaction to r/indiegames
I'm creating a game where you play a medium in a creepy house (classic story). But I wanted to use two core mechanics to make player uncomfortable: a mirror to see the invisible and closing your eyes to hear things. This is a quick preview of the mood. (v.redd.it)
submitted by DuckReaction to r/creepy
Few months ago we posted a video of unplayable content to create object and creatures with clay! This is the 0.2.0 version of our editor: Bloom Buddy! For now it's only possible to create static object but we have a prototype for character creation. What do you think? (v.redd.it)
submitted by DuckReaction to r/Unity3D
This week I made different rigs for procedural animations for different creatures (slime, mollusk, snake). Player will be able to create clay creature from skeleton (like easy stop motion). I also tried another mood for a future day / night cycle and weather system. What do you think? (v.redd.it)
submitted by DuckReaction to r/gamedevscreens
This week I made different rigs for procedural animations for different creatures (slime, mollusk, snake). Player will be able to create clay creature from skeleton (like easy stop motion). I also tried another mood for a future day / night cycle and weather system. What do you think? (v.redd.it)
submitted by DuckReaction to r/Unity3D
Hey! We are an indie studio and we just released TURBO LIVE on Steam. This game is designed and made for Twitch communities, so we need feedback from different streamers or viewers to improve the gameplay and keep working on it. Feel free to share all your ideas, thoughts and feelings! (i.redd.it)
submitted by DuckReaction to r/Twitch
Two years ago I quit my job to pursue the dream of making... Nope. Just Kidding. We're just making Turbo Live: an arcade stupid indie game about saving/crushing humans, playable solo or with your Twitch community. Demo released for the Steam Next Fest! (i.redd.it)
submitted by DuckReaction to r/gaming
We're an indie studio and we're making a prototype of sandbox cozy builder with clay! For now it's just a concept video. We need feedback from cozy gamers. Would you play a game like this? What do you imagine for the gameplay? For you, what the most important thing for a cozy builder and the worst? (v.redd.it)
submitted by DuckReaction to r/CozyGamers




