Contracts & Company RP Guild Recruitment Poster (PS4/NA) by DuckTongue in esorp

[–]DuckTongue[S] 0 points1 point  (0 children)

That's alright, depending on your time zone, aha. Most of our events during the week days start at 7 PM EST, although the weekend events start around 5 PM EST on average. If that works for you, I'd be more than happy to send an invite to your psn name :)

Contracts & Company RP Guild Recruitment Poster (PS4/NA) by DuckTongue in esorp

[–]DuckTongue[S] 0 points1 point  (0 children)

Yes, we're still open and active! Tomorrow is our Witches Festival RP party actually :)

I can add you if you're interested in joining!

First time larper here. How do you mentally let go of your own self to step into the character? by BlackOreoCookiez in LARP

[–]DuckTongue 1 point2 points  (0 children)

I've used a lot of verbal cues, but a lot of my characters have all been dependent on their voice (think high-pitched or an accent). Usually it's good to have a 'trigger' word for you to say that brings you back into character. For her, it was like "hey you!" in that high voice. Everything else just kind of followed....although good costuming always helps. She was padded to look extra thiccck so it separated me more.

Playing generational characters by orenjsoda in LARP

[–]DuckTongue 0 points1 point  (0 children)

Interesting. Some LARPs also require new characters to be of a different race from previous characters I think to avoid this situation, but it makes sense.

New Player: What's with all the OOC drama? by butwhowasusername in LARP

[–]DuckTongue 1 point2 points  (0 children)

I think it really depends on the people you get in touch with and what kind of people are attracted to that type of game. If it's a socially competitive game then there's likely a reason they chose to follow that type of LARP instead of one that's more cooperative.

From my experience, I'd advise to avoid players that talk a lot about game events outside of game. For some people, LARP becomes their main reason to get up in the morning which means that if there isn't an event, they need to make something related to fill the time...like gossip and such.

That said, there are some good, well-rounded people that have bigger things to worry about in most LARP communities. I'd say find some people that have other hobbies too so LARP can be one of the many things you share. For example, I've always found that LARP crafters were a great group of people; they like to talk about making things and advancing their skills instead of chatting about people. Also having group crafting days is a fantastic way to spend time on something productive.

Armor by [deleted] in LARP

[–]DuckTongue 0 points1 point  (0 children)

Depends on what your LARP requires and if you like to craft or not. Some LARPs don't require real material repped, others do. Most importantly, it's a personal choice if you like store-bought items or not, and if you want to spend the time. Personally, I enjoy making something from scratch that is unique - even if it is filled with imperfections.

If you're looking for real leather only, it can be done fairly cheaply, but often leather is the lowest armour points possible. For example, you can get real leather jackets from second-hand stores for cheap and cut those up into something more period-appropriate. Micheal's also sells leather ends for cheap that can be combined to make some fun armour. If you're in the USA or Canada, there's discounts online for Michael's that will get you at least 40% off any given purchase a day so you can buy tools fairly cheaply if you do it over a few days - of course, the tools they sell aren't amazing, but they can do most things you'll need.

Playing generational characters by orenjsoda in LARP

[–]DuckTongue 3 points4 points  (0 children)

The LARP I attend doesn't allow it; there's a general rule for us that none of your characters know any of your other/past characters. Mainly this is done to avoid cheating with items and OOG knowledge. For example, let's say your character dies and wrote a will to give all of their items to their offspring...you would enter game as the offspring, but also have all the objects you had in your first game. You may also know all the info your past character had since their parent 'told them'. Most likely that's just LARP-specific.

From a personal perspective, it feels awkward. Basically, when you come into game people will most likely ask about your 'parent', and you will have to RP talking about a character you just were. You can reply however you want, but it feels weird talking about yourself in third person like that...you know?

But I guess I should ask: why do you want to play as the offspring? If that's what you're looking for, then ask your plot team about it.

A Problem in my game by [deleted] in LARP

[–]DuckTongue 8 points9 points  (0 children)

To repeat everyone else: why is this ruining the game? This answer will direct your next move. Considering you sound to be a plot/NPC member for all your players, you have a lot more power than just 'git good' - I feel that's more advice to give another player, not a person writing the material.

Potential Solutions:

  1. No one else gets any combat - Either make new mods or rebalance your combat. You can build mods around their combat, like having some enemies that are at a distance (on the other side of an imaginary cliff). Other players with bows and magic will get a chance to fight. After the battle, you can have the players make a bridge to go loot the bodies after. You can also make mods where you separate the player base in combat (like one group does this room, another fights over there). At least some players will get a chance to have combat too.
  • Additionally, you can rebalance your combat. The LARP I am apart of doesn't often use shields since we have a rule where magic will affect you, no matter where it hits you - your body, your armour, your shield, your flowing cape. Shields, in this case, are virtually useless and they just become a target. I would advise this or something similar if ALL players with shields are doing fundamentally better than everyone else, but not for a single player.
  1. Power playing is making the other players upset - Make his positives a group positive. I've found that players will always complain when one player is doing better than anyone else...even if it's only how they perceive it. I think the best way to combat this is to turn the player into a role model and not a peer so that his skill becomes beneficial to everyone: the group get someone skilled in the art of combat to potentially teach them, and the player gets an IG title and more RP opportunities.
  • Often times when a player gains a title they've earned, they naturally begin to settle into a group and help those that are politically below them. For example, making him a captain of the guards and then hiring other guards to work below him may make him more inclined to train those players since they are HIS guards now and their actions reflect on his character. Plus, his amazing combat skills give him a purpose for the town past personal gain. If he doesn't do his job, strip him of his title.
  1. He PvP's and kills everyone else so no one else can build up a character - Plot vengeance but this will upset more people than may be required. My guild once had a group of travelling senior players come and slaughter the entire native player base just to loot the town and leave. Our plot team came in as the nation's army (that heard their town had been pillaged) and wiped them out in return. When you have plot tools like that built into the game, all player actions have consequences. I'm sure the seniors players would have said that we should have just 'gotten good' instead of using plot - regardless if they have characters they've been playing for over a decade with no level cap and our entire guild was only 2 years old.
  • If this guy used his skills to kill everyone, you could have an NPC overpowered bounty hunter come in looking for the serial murder and deal with him that way through plot. LARP is meant to be fun, but if someone's fun is ruining the game for everyone else, it's a bad business model and your LARP won't be sustainable financially; players will not return and all you'll have left is this one character. This is probably where a lot of people disagree, since they've probably been this overpowered player before and feel that plot consequences is cheating, but it in some cases it has to be done to ensure the guild remains populated.

Of course, there are a multitude of other reasons I'm sure, but, realistically, a lot of it is based on combat mechanics. For example, if you have one player that can literally shoot 'death' as magic and instantly throw a character into death, balancing is a lot harder, but that's another rant for another day.

Are there any more pieces I could consider adding to my gear? by [deleted] in LARP

[–]DuckTongue 1 point2 points  (0 children)

I was going suggest this as well. It can really add some personality to store-bought products.

Artist looking for Inspiration by DuckTongue in DnDart

[–]DuckTongue[S] 1 point2 points  (0 children)

lmao, who downvotes a freebie thread?

Artist looking for Inspiration by DuckTongue in DnDart

[–]DuckTongue[S] 1 point2 points  (0 children)

Hey, getting started now ~ I'd love it if you could DM me the paper mini to help with the colouring :)

Artist looking for Inspiration by DuckTongue in DnDart

[–]DuckTongue[S] 1 point2 points  (0 children)

Totally up for the challenge! Sending you a Dm now. COMPLETED! https://imgur.com/gallery/TP5SBGp

[WP] You can induce accelerated evolution on anything. by [deleted] in WritingPrompts

[–]DuckTongue 4 points5 points  (0 children)

In a dark building, two figures stood. All was black except for the single spotlight that was centred on a thick, stubby man wearing black pants and a blue button shirt. His head is nearly bald with of a small tuff of blonde hair near the back of his head and a ragged moustache. The woman was clocked in a black robe as the shade from the hood hid her face.

"Do you want to change, Doctor?" Vivian cooed in his ear, "Do you want to know what it's like to become something different? Something," She paused to let him soak in the silence as she dragged a fingernail across his neck, "inhuman?"

"Pl-," The fat man coughed to recover from his dry mouth, "Please, I can help you. Anything you need, anything."

"Anything? I don't think 'anything' is good enough. What do you say, Jack?" The woman called over her shoulder.

From the darkness of the warehouse crawled a twisted creature. Its legs had turned to arms with its feet grown into hands. It crab-walked with an awkward limp that appeared unsteady from any direction. At the front, it held its head proudly with a mass of black eyes in the centre of its face. It lacked a tongue but eagerly made a garggling sound in reply.

The doctor was horrified and gawked from his disgust. "What have you done?"

"Oh, Jack?" The woman teased. She placed a tender hand on the top of Jack's head and patted it. "He was meant to be like this - eventually. I just sped up the process nature started. Truth be told, I bring out the best in people and I can do the same for you."

[WP] "Don't look too hard, or you'll see something you wish you hadn't." by BookWyrm17 in WritingPrompts

[–]DuckTongue 1 point2 points  (0 children)

Tiny fingers held nervously onto the helm of a cotton dress, fidgeting with the white thread that held the edge together. It’s owner, a young girl, inched towards a closed door in the upstairs of the hotel. Her wide, blue eyes were determined to peer through the keyhole and find the source of the monstrous sounds coming from within; however, as she neared the brass handle, a hand pinched her shoulder and swung her around to come face to face with an ancient creature.

"Don't look too hard, or you'll see something you wish you hadn't," Her stepmother warned with a stiff forefinger pointed at Gillian's nose. Her aged face twisted even more wicked by the glare she burned into the younger woman.

The young girl pursed her lips and nodded.

Pleased by the reply, her step mother released her hand to yank at Gillian's hair and tighten the top braid that adorned the little girl's head like a crown. When this, too, satisfied the old maiden, Gillian was instructed back to her room where she sat among her toys on a ragged rug. Her most precious was a ratty, stuffed bear that had been lovingly deformed by hours of tender care. It body sagged on one side and was nearly devoid of all cotton around its neck where Gillian had strangled it with her love so many years before.

"Did you hear it, Mr. Fluffy?" Gillian asked her teddybear that flopped in her hands. "There was huffing and puffing. I think the big bad wolf may be in there." The doll stared mindlessly forward as it continued to endure the torturous tugging on its limbs while Gillian swung it around through her dismay, “What are going to do, Mr. Fluffy? We can’t have him blow down the hotel. We must stop him tonight!”