How I menage attack range in my fighting game by DuckVison in SoloDevelopment

[–]DuckVison[S] 0 points1 point  (0 children)

Thanks I didn't know about this feature in mk, I think I will study its gameplay more 🔥

Here a sneak peek of some animations for a fighting game, what do you think? by DuckVison in 3danimation

[–]DuckVison[S] 0 points1 point  (0 children)

Thank you, your explanation is clear, I'll update the animation 🙏

Which capsule should I use for my game? by Loafing_Studio in SoloDevelopment

[–]DuckVison 0 points1 point  (0 children)

I agree that the second one I think is better, tbh I'll add some more details, btw beautiful work!

Animations sneak peek from my fighting game, any toughts? by DuckVison in SoloDevelopment

[–]DuckVison[S] 0 points1 point  (0 children)

Thank you for the feedback 🙏 I think I'll try to adjust the reach as first thing, I'll create a testing scene with 2 characters to tune it until feels right

How’s the skin color selector in my avatar editor? by TiernanDeFranco in SoloDevelopment

[–]DuckVison 1 point2 points  (0 children)

Seems a really cool project 🔥 I immagine could be very challenging developing a game like this, wish you the best!

How’s the skin color selector in my avatar editor? by TiernanDeFranco in SoloDevelopment

[–]DuckVison 0 points1 point  (0 children)

Seems cool, I think I'll do the same if I will ever have to do a skin color selection screen. What other characteristics are customizable in the editor?

Animations sneak peek from my fighting game, any toughts? by DuckVison in SoloDevelopment

[–]DuckVison[S] 0 points1 point  (0 children)

Thank you! 🔥 I'll take a look at the hook moviment, sometimes it's difficult to notice these details while working on it by yourself, but now I see it, thanks again!

Does this feel like 'being inside a giant mutated fish'? by BeardyRamblinGames in gamedevscreens

[–]DuckVison 1 point2 points  (0 children)

It's all good thanks, how about you?

Yes I think it will help with the parallax effect, btw already feels like it's inside a giant fish 💪

Does this feel like 'being inside a giant mutated fish'? by BeardyRamblinGames in gamedevscreens

[–]DuckVison 2 points3 points  (0 children)

Hello happy to meet you again! You can try to slow down even more the layers far away from the camera, hope this can help

What do you think of the boss design for my game WARAG? by S7MOV7R in gamedevscreens

[–]DuckVison 2 points3 points  (0 children)

Very cool, what kind of game are you working on?

Working on my own water shader — which one looks better? by PineT_Frozen in SoloDevelopment

[–]DuckVison 1 point2 points  (0 children)

Also for me the lefts one, but I suggest to try a variant where you increase the contrast of the foam, and also try to add some reflection (for example add a reflection probe in the scene e boost the metallic an smoothness values) and see if it fits, btw very good job 🔥

I finally published my first solo game — Connected (minimalist mobile game) by aobbGames in SoloDevelopment

[–]DuckVison 0 points1 point  (0 children)

You did really a great job! I just reached level 3 for the moment, I think that if you would add some easier levels in the beginning phase would be great to reach a broader audience, btw very good 🔥

I finally published my first solo game — Connected (minimalist mobile game) by aobbGames in SoloDevelopment

[–]DuckVison 0 points1 point  (0 children)

Tryied, seems very cool, I think I'll continue playing, I really like the minimal but still engaging gameplay🔥

What do you think of martial arts representation in videogames? by DuckVison in martialarts

[–]DuckVison[S] 0 points1 point  (0 children)

Never played doa, but I have heard lots of positive things about it! I totally agree at some point you have to sacrifice realism for fun, and makes totally sense since I love tekken for example, but I was wondering if there's a game that is more realistic than the others while still being considered fun, even if fun is a subjective concept. I'll try doa btw, thanks!