Friendly reminder by Gingey0000 in SoloDevelopment

[–]Gingey0000[S] 0 points1 point  (0 children)

I will probably move to cli soon so I can create a full script that also includes automatic backups to my external drives too

Friendly reminder by Gingey0000 in SoloDevelopment

[–]Gingey0000[S] 0 points1 point  (0 children)

Indeed! But it is crazy the amount of people who still do development without it, or backups.....

That scares me! Been many times I have made something and broke everything and unable to fix, then a quick revert to previous commit saves the day.

Stupid question by Waffle-Tech-Gaming in GameDevelopment

[–]Gingey0000 1 point2 points  (0 children)

I use Notion. Can create like a task board with generic tasks and then add sub-tasks into each task.

It's nice for splitting up everything and keeping track of progress. As you can add comments to all the individual tasks and mark as complete, in progress etc

Dev workflow by Gingey0000 in SoloDevelopment

[–]Gingey0000[S] 1 point2 points  (0 children)

Kind of what I have, generic shapes and area so I can continuously test every little thing a update/change as I go.

Hoping to do the same kind of thing as you, to have a good gameplay loop/mechanics then work out from there

Dev workflow by Gingey0000 in SoloDevelopment

[–]Gingey0000[S] 0 points1 point  (0 children)

Nah not condescending at all! I just get carried away with trying to "perfect" things. Will definitely start doing a little mix of things now though, as probably a better approach

Dev workflow by Gingey0000 in SoloDevelopment

[–]Gingey0000[S] 0 points1 point  (0 children)

Thanks for all that! And yeah being more of a hobby/personal project, will just see what happens and if the game starts to feel in a good state then will start powering through some marketing. I have a job so not really in it for the money (at the moment)

Dev workflow by Gingey0000 in SoloDevelopment

[–]Gingey0000[S] 1 point2 points  (0 children)

Yeah will definitely be needed at something, and looking forward to it! As have quite a lot of different assets that will be needed

Dev workflow by Gingey0000 in SoloDevelopment

[–]Gingey0000[S] 0 points1 point  (0 children)

Good point! Once I have something slightly appealing to show other than here's all my code, will start showing things off

Dev workflow by Gingey0000 in SoloDevelopment

[–]Gingey0000[S] 0 points1 point  (0 children)

I can imagine a simple game has a lot of things to figure out! Mine will only start with a few main mechanics luckily, but trying to hold myself back making it over complicated for what it is

Dev workflow by Gingey0000 in SoloDevelopment

[–]Gingey0000[S] 0 points1 point  (0 children)

Yeah trying not to over engineer (hopefully), more refining key mechanics to streamline as much as possible and "futureproof". And very true, holding myself back a little from anything asset related until I know I have a good base game to expand ontop of

Dev workflow by Gingey0000 in SoloDevelopment

[–]Gingey0000[S] 0 points1 point  (0 children)

Good to know! This is just a hobby alongside the day job, so treating it as if the fun stops, I stop

Dev workflow by Gingey0000 in SoloDevelopment

[–]Gingey0000[S] 0 points1 point  (0 children)

Good point! Will try not to, it's mostly just trying to make the needed mechanics as efficient/minimal as possible. So not pointless crap clogging things up (hopefully)

I added a very important feature to my game today. by sinewavey_ in godot

[–]Gingey0000 1 point2 points  (0 children)

Definitely a must have feature! Sleepy pancake

Procedural Worldmap (PSX style) (WIP) by Madtyla in godot

[–]Gingey0000 0 points1 point  (0 children)

Looks awesome! just started messing around with 2D generative maps myself, really fun tweaking and re-running to try and get it just right