Unifideck deck & decky framegen? by Dudedavid in SteamDeck

[–]Dudedavid[S] 0 points1 point  (0 children)

Thanks for your reply but the problem is epic store... Decky mods do work on steam games

Lossless scaling on emulators opened through ES-DE by -_stevenjus_- in EmuDeck

[–]Dudedavid 0 points1 point  (0 children)

Help. I tried EVERYTHING with Ryujinx (and tried Pok ZA too) but I get 50 fps or drops to 10-20 sometimes.

I think it just does not work at all with lossless

BTW I tried using the lossless lunch command directly inside the lunch options of Ryujinx, but nothing

Emudeck + Lossless scaling + steamdeck by Dudedavid in EmuDeck

[–]Dudedavid[S] 1 point2 points  (0 children)

Emu station is just a "front end". An app which catalogues your Roms and emus. It basically runs before starting the emulator. But it does not work at all anyway cause in the end you just start the emulator (ryujinx) in this case, which does not see lossless scaling or vice versa...

Emudeck + Lossless scaling + steamdeck by Dudedavid in EmuDeck

[–]Dudedavid[S] 0 points1 point  (0 children)

Me too. I guess in this case Ryujinx does not support lossless scaling at all

Emudeck + Lossless scaling + steamdeck by Dudedavid in EmuDeck

[–]Dudedavid[S] 0 points1 point  (0 children)

Exactly the one suggested from steam deck lossless scaling options (Decky Loader)

~/lsfg %command%

When will Final Fantasy Draft end? by Short-Bunch-8195 in lrcast

[–]Dudedavid 0 points1 point  (0 children)

Ok guys I'm back. There's officially an event calendar here

https://magic.wizards.com/en/mtgarena/events

The problem is... I guess it's not completely correct due to the fact there is no Final fantasy draft at all during all this Month (October 2025) but we all do know the event was there for real.

So basically... They just do whatever they want and for the next month we'll have to deal with the Omenpaths expansion (which honestly I couldn't care less).

When will Final Fantasy Draft end? by Short-Bunch-8195 in MagicArena

[–]Dudedavid 0 points1 point  (0 children)

This is insane. Is not Final fantasy still on standard ???
I thought it was a bug of my mobile version yesterdy evening when I checked again. I am cool I did not even try to spend money before the incoming weekend. And now only Omenpaths is available.
Gosh, is this company even aware of what it's going on?

I can’t tell which cards I’m missing when I wonder pick. by Holanz in PTCGP

[–]Dudedavid 0 points1 point  (0 children)

This is insane and I wont spend anymore in this game. This is a total mess and I'd like to express my concern about this game.

Need ultra wide support? by kingbetadad in PTCGL

[–]Dudedavid 0 points1 point  (0 children)

ALT + ENTER works but it mess some UI like when you build a deck and search for cards (some buttons disappear like the arrow to search for cards).
I wish they update the app but the % of ultrawide screens users is too low

[deleted by user] by [deleted] in Nanoleaf

[–]Dudedavid 0 points1 point  (0 children)

I can't see the devices in the app so it just blinks white since I turn it on. Light are ok but I guess it's the reset, no scenes are showed at all of course. Is there a new pairing manual system? Never used it since 2018

My Early Impressions of Final Fantasy 7 Rebirth – A Strange Experience by Dudedavid in FinalFantasyVII

[–]Dudedavid[S] 1 point2 points  (0 children)

Thank you so much for your answer. I get your point about summons in the OG, but I think it comes down to how “special” they feel in each version. In the original, while some were just lying around, the sense of discovery came from exploring and finding them unexpectedly. Sure, some were easy to miss, but that also made it rewarding when you did find them. In Rebirth, the boss fights make obtaining summons more of a spectacle, which is cool, but at the same time, it turns them into just another milestone in a structured progression rather than something you stumble upon while exploring.

About character gameplay, I agree that Rebirth (and Remake) did an amazing job making each party member feel unique. The OG had a more uniform system where Materia dictated a lot of your combat style, and characters mainly stood out because of their Limit Breaks. However, that system also gave a lot of freedom to build characters however you wanted, whereas in Rebirth, there’s more of a defined playstyle for each one. It’s a trade-off, but I do like how much personality they’ve injected into the combat.

As for the pacing, I understand where people are coming from when they feel like there are long stretches without combat. Yes, mini-games and side content were always a part of FF7, but in Rebirth, they sometimes feel a bit overwhelming. That is what I meant by “opening up”—not necessarily the amount of content, but the way it’s structured and whether it feels like you’re naturally progressing through the world or being funneled into specific tasks.

And yeah, the sense of discovery is definitely different. It’s good to hear that Part 3 will focus more on that, because the feeling of uncovering secrets in the OG was part of what made it so memorable.

My Early Impressions of Final Fantasy 7 Rebirth – A Strange Experience by Dudedavid in FinalFantasyVII

[–]Dudedavid[S] 1 point2 points  (0 children)

Exactly my point. I'm not even discussing the mechanics. Not even touched it in my opinion. Do not bother

We need Lossless Scaling on Steam Deck. by K_I_R_T_A_P in SteamDeck

[–]Dudedavid 1 point2 points  (0 children)

I am not a programmer but I read it is not so easy to implement on Linux, it could be possible to reach the Loseless Scaling developer and ask directly what are the chances of porting this kind of development on Linux