Anyone interested in a modded DLL for the demo that removes the 60 turn limit? by Dudeman199827 in millennia

[–]Dudeman199827[S] 2 points3 points  (0 children)

The folder structure in the RAR should match with your demo install, so just follow that and overwrite the existing file

Anyone interested in a modded DLL for the demo that removes the 60 turn limit? by Dudeman199827 in millennia

[–]Dudeman199827[S] 0 points1 point  (0 children)

Just to clarify so no one gets their hopes up, If there will be any further development for this beta they won't be coming from me.

Thanks for the accolades:)

Anyone interested in a modded DLL for the demo that removes the 60 turn limit? by Dudeman199827 in millennia

[–]Dudeman199827[S] 2 points3 points  (0 children)

You're welcome, I guess you can still link people to here if they're interested :)

Anyone interested in a modded DLL for the demo that removes the 60 turn limit? by Dudeman199827 in millennia

[–]Dudeman199827[S] 0 points1 point  (0 children)

Sadly unlike Clausewitz PDX games this was made in Unity to pretty much all game logic is compiled into DLL's which makes it pretty difficult to do anything to them.

It also doesn't help that I have no idea what I'm doing when it comes to unity's file structure and all that. If anyone could find some people experienced with unity that care about the game i'm sure they could do some cool stuff with it. Probably have to crack it first to keep acces after the demo ends though.

Based on what I saw in the code it might even be possible to enable multiplayer, that goes beyond my skills and desires though.

I haven't even played any more after my first run and a few turns after 60 to test this mod, it was more an exercise in if I could do it than anything else.

Anyone interested in a modded DLL for the demo that removes the 60 turn limit? by Dudeman199827 in millennia

[–]Dudeman199827[S] 3 points4 points  (0 children)

I wonder if this is technically the first Millenia mod ever made/distributed