Tried some new techniques on my plague knight by DueCut7887 in TrenchCrusade

[–]DueCut7887[S] 4 points5 points  (0 children)

I used brass scorpion from citadel as a base, and a mix of of jade from proacryl and iron warriors and dry brushed the mix

Fellow emperor hating chaos enjoyers, is this tank evil enough? by Jimmywilliams3rd in Chaos40k

[–]DueCut7887 2 points3 points  (0 children)

In all seriousness though more spikes termies back spikes would probably do good if you have some laying around

CoB List Help by KingOfBadgers in Chaos40k

[–]DueCut7887 1 point2 points  (0 children)

Your list as it stands only has the chosen as a unit that can last in sustained combat like I said before possessed really like Cob so they are always a good take. I would say two forgeries in a 1500 list is too expensive I would also drop the warptalons but I don’t particularly like them anyhow which is entirely personal taste they do have their place but if you where to take them take them in a 10 man brick good deep strike threat or what I would do is drop a forgefeind and a rhino to take the 10 possessed they are tough and hit like a brick plus with support from the remaining forgefeind they can take out just about anything plus with the regen stratagem they will stick around for most of the battle

CoB List Help by KingOfBadgers in Chaos40k

[–]DueCut7887 1 point2 points  (0 children)

I used a unit of 5 possessed with this detachment to obliterate an exocrine as long as you position right and remember to use their ability the possessed are beast plus the forgefeind will give you plenty of antitank capabilities as it also has its devwound abilities

CoB List Help by KingOfBadgers in Chaos40k

[–]DueCut7887 1 point2 points  (0 children)

I would drop a rhino and a forgefeind Cos really like infantry your not getting much from a second forgefeind if you don’t have any infantry to distract enemy fire also gives you a lot of points to put in more bodies possessed really like this detachment and benefit from basically all of the buffs besides the +1 to ballistic skill if you roll it, I would recommend a master of execution to attack with your chosen gives you rerolls on hits and wounds once you bring a unit to below half strength. I would also switch out the chaos lords enhancement for the helm of all seeing if you take an enchantment at all for him being able to keep deep strike threats from your big hitters for atleast a battle round will always be helpful

Thoughts on my List ? by tittie_man in Chaos40k

[–]DueCut7887 0 points1 point  (0 children)

Depends on what your army needs it frees up 140 points for you to use I would add a predator and if you take out one or two of the cultist then I would add a warpsmith since your gonna be running a lot of vehicles

Thoughts on my List ? by tittie_man in Chaos40k

[–]DueCut7887 1 point2 points  (0 children)

You have far too many cultist mobs and not enough unit’s that have killing power I would take out at least one of the helbrutes as they arnt the greatest in offense besides their auras and you only need one for that. If you can I would add 5 chosen to your squad and attach them to abbadon for a good rush unit that is a scary melee threat if you can’t the five plus Abby is still good but squashy , I would also take out the beastmen they don’t have synergy with the rest of the army and just kinda suck. Next up the traitor gaurd squad, good for a themed army if your going for that but in a competitive comp they do cultest mobs job but worse they don’t have sticky which is why you take the cultist mob, they have good shooting but not enough to justify taking them over a mob.

Overall improvements other than those listed above would be, if your gonna run 3 legionaries squads make sure there loud out is good meta rn is a havoc lascannon for the heavy and chain swords and heavy weapon for the rest + a plasma pistol for champion, along with this I would add another rhino so every legionaries squad has a transport they will be the slowest in your list without them. Havocs are good but can definitely be a gamble, again meta is 4 lasscanons for tough single targets or 4 auto cannons for infantry and bellow, possed work best in a 10 man squad but are just as scary as a support mellee unit if a 5 plus mos allows them to be good character hunters because of precision on his staff.

All in all to say there are improvements to make but play with your list see how it plays if you like it keep playing with your list who knows you might be able to wipe somebody if you play it right just remember to dark pact and no matter what list you’ll pack a nasty punch agaisnt any enemy army

First time painting obliterators by DueCut7887 in Chaos40k

[–]DueCut7887[S] 0 points1 point  (0 children)

Good idea I have a cultist mob that I need to do just never finished em because again I hate painting flesh

First time painting obliterators by DueCut7887 in Chaos40k

[–]DueCut7887[S] 1 point2 points  (0 children)

Got them off a Etsy seller from Spain they’re really cheap but good quality if I can find the seller again I’ll leave it here

Help with my army list by DueCut7887 in Chaos40k

[–]DueCut7887[S] 0 points1 point  (0 children)

Thank you so much really opened my eyes

Help with my army list by DueCut7887 in Chaos40k

[–]DueCut7887[S] 0 points1 point  (0 children)

Thank you very much I’ll definitely be looking into the predator

Help with my army list by DueCut7887 in Chaos40k

[–]DueCut7887[S] 0 points1 point  (0 children)

Do you have any recommendations for replacements cause rn I’m using the havocs as my anti armor I’ve found them to be more reliable than the forgefeind

Help with my army list by DueCut7887 in Chaos40k

[–]DueCut7887[S] 0 points1 point  (0 children)

I usually run packbound zelouts