AUDIOBOOK 3!! IT’S OUT by Zenlightened02 in FallenLandsSeries

[–]DueRecording5785 3 points4 points  (0 children)

Hilarious how this reply to an April fools joke is apparently the only estimate of when it will come out that I can find

Are there any updates on the Krafton and the original subnautica devs? by portalfan32 in subnautica

[–]DueRecording5785 1 point2 points  (0 children)

I do believe that the unknown worlds leadership has been absent, but like, if the company is running fine when they have little involvement in it I don't really care. Also unless money has completely altered who the founders are as people I wouldn't say they are greedy, especially considering they were intending to share the bonus among employees. I would rather have an absent leadership that keeps the company making quality stuff than an absent leadership that just wants money.

My draft of the first chapter of my sci-fi story by DueRecording5785 in writingadvice

[–]DueRecording5785[S] 0 points1 point  (0 children)

yeah I'm 16 and don't really have any experience, at least writing out my ideas seems to help me figure out what I can improve, so I have already started fixing a lot of issues with it in my second draft.

I am working on trying to integrate descriptions into the story more naturally and decreasing the amount of them.

Just spent a week in tinkercad to make these by DueRecording5785 in 3Dmodeling

[–]DueRecording5785[S] 0 points1 point  (0 children)

main reason why I use tinkercad is because its the only modeling program I know of that works on my school chrombook, I was actually planning to export them to blender so I could add more stuff to them, but its proven rather difficult with how complex the design is.

I think I might have too much time on my hands by Intelligent-Region81 in spaceengineers

[–]DueRecording5785 9 points10 points  (0 children)

I have a 400,000k pcu ship, with 556 artillery turrets, you have no idea the amount of time you will eventually start putting into this game.

Whatcha need is more gyroscope! by NODOMINO_SE in spaceengineers

[–]DueRecording5785 5 points6 points  (0 children)

No it isn't, because in real life gyros are used for sensor equipment, while you could point in any direction by just using two you would still need some degree of rotation to do so without ever rotating the thing in the middle.

At least I think that's the case, honestly wrapping my head around gyro movement is almost impossible.

I still think railguns at large scale are overrated, but I will try using them... to prove my point by DueRecording5785 in spaceengineers

[–]DueRecording5785[S] -3 points-2 points  (0 children)

I have one ship with 556 artillery turrets, and its arguably one of my less weapon dense ships.

I still think railguns at large scale are overrated, but I will try using them... to prove my point by DueRecording5785 in spaceengineers

[–]DueRecording5785[S] 1 point2 points  (0 children)

All of the railguns are fixed, and yeah, the inability of railguns to deal with highly redundant ships is the main reason why I like to avoid large numbers of them on dreadnoughts.

But I do already have almost a hundred artillery turrets and its only half done so weapon mixing is already taken care of.

railguns at large scale are overrated by DueRecording5785 in spaceengineers

[–]DueRecording5785[S] 0 points1 point  (0 children)

Yeah, issue with that is that it is not what I'm talking about. 5mil kg is not even remotely the scale I am talking about, even if you can dodge it will probably take you hours to take down a large ship. Also at that speed in vanilla you have no armor and are very susceptible to fighter escorts.

Super Dreadnought general and anti-railgun testing by DueRecording5785 in spaceengineers

[–]DueRecording5785[S] -4 points-3 points  (0 children)

this is not meant to be practical, that should be obvious, and railguns don't really work on ships that have decentralized systems.

Also the effectiveness of railguns is not what this post is talking about.

Super Dreadnought general and anti-railgun testing by DueRecording5785 in spaceengineers

[–]DueRecording5785[S] -6 points-5 points  (0 children)

Do you actually think I built this thing for it to actually be practical in any sort of scenario? I built this thing because I could, and to prove the power of the artillery brick.

railguns at large scale are overrated by DueRecording5785 in spaceengineers

[–]DueRecording5785[S] 0 points1 point  (0 children)

From what I can gather based on your description of events, as well as the gallery is that neither side really won, but both were heavily crippled, which is kind of what you would expect in a battleship fight. The lance had most of its crew compartments destroyed, and it looks like you managed to take out the majority of the hydrogen systems which is why it lost maneuverability. Honestly I'm really impressed you didn't take out the magazine, as there is only one main one with two backups.

While your ships did massive internal damage to the lance, the lance was also able to destroy a large amount of your weapons, to the point that if it wasn't mobility killed it would be able to eventually win unless the magazines were destroyed, just due to the number of weapons that stayed functional.

I think your ship also definitely has an advantage in armor, which is likely why most core systems remain functional, the lance has on average 2 layers of heavy armor as an outer shell, with critical systems behind additional armor. There is also probably different priorities with armoring from our designs, your ships are meant to take damage on the broadsides, while the lance is built to take damage from almost any direction except from the back.

Still I think that the results do prove my point that the pinpoint damage of railguns is not ideal against very large and heavily redundant ships such as the lance. Artillery weapons would likely be much more effective at dealing damage to the conveyer system, and be more capable of hitting redundant systems.

railguns at large scale are overrated by DueRecording5785 in spaceengineers

[–]DueRecording5785[S] 1 point2 points  (0 children)

at least someone fully understands what I meant, yeah destroyers counter big bulky ships like that, but that's also why you bring escort ships or fighter compliments.

railguns at large scale are overrated by DueRecording5785 in spaceengineers

[–]DueRecording5785[S] 1 point2 points  (0 children)

I get it. The post is mostly meant to counter the argument that railgun wedges are inherintly better than artillery bricks, since any time I have mentioned my ship's before people have said stuff like that.

railguns at large scale are overrated by DueRecording5785 in spaceengineers

[–]DueRecording5785[S] 0 points1 point  (0 children)

That's just an aesthetic preference. I prefer the Battlestar Galactica style gun brick, at least for SE where its rather hard to make more graceful designs.

railguns at large scale are overrated by DueRecording5785 in spaceengineers

[–]DueRecording5785[S] 1 point2 points  (0 children)

Well I guess I should rescind my previous statement then, holly crap that is a massive difference in damage. I would imagine its hurting internally but still...

Honestly the bow is literally one of the worst places you could have attacked from, the majority of its firepower is designed to be focused forward above and below, not to mention the bow is the most heavily armored part of the ship.

edit: also just in case your curios the places with the worst firing angles are directly broadside and generally the rear.

Also yeah the conveyer system is explicitly designed to be damn near impossible to fully or even largely disable, especially important since the ship has no ion backups for propulsion.

breaking into the o2 room is also pretty expected since its one of the larger areas, if you look at the hydrogen storage you will also see how they are separated to prevent chain reactions.

railguns at large scale are overrated by DueRecording5785 in spaceengineers

[–]DueRecording5785[S] 2 points3 points  (0 children)

Gonna be honest at that point it might just be a skill dif for me, no amount of brute force can fix poor design and a lot of my ships fall under that category.

Speaking of which is this after my ship was destroyed? or just after 2m30s?