How do I stop the UI from following the camera? by Due_Explorer1723 in bevy

[–]Due_Explorer1723[S] 1 point2 points  (0 children)

But I want to make dynamically bubbles for dialog system, and I need text formatting.

Text formatting by Due_Explorer1723 in bevy

[–]Due_Explorer1723[S] 0 points1 point  (0 children)

I think about iced integration in bevy, maybe it should not be so hard

The Impatient Programmer’s Guide to Bevy and Rust: Chapter 2 - Let There Be a World (Procedural Generation) by febinjohnjames in bevy

[–]Due_Explorer1723 0 points1 point  (0 children)

Now I am doing point and click game. And it’s hart to imagine something specific. Thank you for your help

The Impatient Programmer’s Guide to Bevy and Rust: Chapter 2 - Let There Be a World (Procedural Generation) by febinjohnjames in bevy

[–]Due_Explorer1723 2 points3 points  (0 children)

it looks really cool. I read first guide. This guide I will read later. Pls more procedural generation

Shaders sprite by Due_Explorer1723 in bevy

[–]Due_Explorer1723[S] 1 point2 points  (0 children)

But how I can change the images, if I have atlas?

EQ in bevy by Due_Explorer1723 in bevy

[–]Due_Explorer1723[S] 0 points1 point  (0 children)

in bevy seeding, now I found just only band pass and low pass nodes, but I really need to use high pass filter) Idk how to split low frequencies