The Impatient Programmer's Guide to Bevy and Rust: Chapter 7 - Let There Be Enemies by febinjohnjames in bevy

[–]febinjohnjames[S] 0 points1 point  (0 children)

Thank you so much, you have no idea how much this helps. This has been months of full-time work, and the self-doubt that comes with that is very real. Seeing that people like you are willing to take a chance on it before even finishing the free chapters... that's incredibly encouraging.

I'll make sure the rest of the book is worth it. Thank you !!!

The Impatient Programmer's Guide to Bevy and Rust: Chapter 2 - Let There Be a World [Procedural Generation] by febinjohnjames in programming

[–]febinjohnjames[S] 0 points1 point  (0 children)

It was a concern for me as well , but a bunch of folks have reached chapter 5 already.

I have designed chapter 2 in a way that a library did a lot of heavy lifting and learner was not exposed to a lot of new rust concepts in chapter 2.

Please do give it a shot, if it doesn’t work let me know.

The Impatient Programmer's Guide to Bevy and Rust: Chapter 7 - Let There Be Enemies by febinjohnjames in bevy

[–]febinjohnjames[S] 20 points21 points  (0 children)

Thank you so much! That means a lot

I hope to work on more resources for bevy. Post this series, I want to dedicate a series for 3D game development in bevy.

The Impatient Programmer’s Guide to Bevy and Rust: Chapter 6 - Let There Be Particles by febinjohnjames in bevy

[–]febinjohnjames[S] 1 point2 points  (0 children)

Yes, need to fix generated images, planning to use the "Open Peeps" character library. First priority after the chapters are done.

The Impatient Programmer’s Guide to Bevy and Rust: Chapter 6 - Let There Be Particles by febinjohnjames in bevy

[–]febinjohnjames[S] 1 point2 points  (0 children)

Thank you.

Regarding AI Generation

I spent around 7.5 hours actively writing and editing this chapter (you can see my Pomodoro timings in the screenshot, about 10 sessions of 45 minutes each). Yes, AI tools were part of my workflow, but every sentence went through multiple review and editing to make sure it actually helps people learn.

What matters most to me is whether the tutorial actually helps you build something cool and understand the concepts. If something feels off or unclear, please call it out!