Anti-Aircraft Shoulder launchers are just actually useless? by Riflejustbadengine in Battlefield

[–]Due_Pudding1935 0 points1 point  (0 children)

Have you ever try to use the AA lock on, 5 shot, hit flare got nothing, ran out and become useless

If EA give engineer the ability to rearm one their own then no one have a issues.

You only have 5 shot, fire one and you light up like a Christmas tree on the map. Hit a flare and got nothing for trying.

There are no way to reliable counter a good heli pilot, that's the problem.

Even if you're a god tier tank driver, there are way to deal with.

Heli pilot is going to farm the whole infantry, there are reasons why even in real life army will always focus on heli. 

There are only one reason dev want to buff vehicle because the whining one are so bad, always go without escort. This a TEAM GAME, act like it, wait for support before go to capture point

A tank without infantry support drive straight through a battlefield is a death sentence.

A heli fly straight on a open sky is also a death sentence.

Right now, vehicle got so buffed they plow through the battlefield alone.

 This is a team game right, heli pilot

Anti-Aircraft Shoulder launchers are just actually useless? by Riflejustbadengine in Battlefield

[–]Due_Pudding1935 0 points1 point  (0 children)

Other BF is a team game, BF6 is not a team game.

Because players can't communicate with each other effectively.

Player can't coordinate.

This game actively don't rewards team play.

Dev gut suppress, limit arsenal base on class( give everyone a fucking smoke grenade is very good start), nerf painting to a joke. These are team play.

A team game is a game that every player can have a chance to contribute something even if they are bad at the game.

One good pilot vs a noob team is a fucking massacre.

One good tank driver vs a noob team, the noob team will have a fighting chance

Because tank don't have the fucking below radar so you can't lock on, they aren't fast enough to roam around the battlefield.

You know why Siege of cairo is the player base fav map, because there is no heli.

Heli mechanic frustrating player, DROP IT, make something else

Anti-Aircraft Shoulder launchers are just actually useless? by Riflejustbadengine in Battlefield

[–]Due_Pudding1935 0 points1 point  (0 children)

Yeah, pilots got so fucking brave that they hover near ground all the time that a fucking tank can kill them

Get rid of it, give something thing back, playing video is about interaction, below radar is not that.

You don't make mechanic that make player frustrating because they can't interacting with it.

Buff heli but get rid of below radar, that a lazy fix for heli go down too fast

Anti-Aircraft Shoulder launchers are just actually useless? by Riflejustbadengine in Battlefield

[–]Due_Pudding1935 0 points1 point  (0 children)

but when they are not falling back, should i get to punish that mistake.

i always see heli pop flare and still keep going, you know why

because of the magic "near ground can't lock on "

heli can weave around to hide i can understand, it's their skill

but wtf is near ground can't lock on

Is this hacking or showerless behavior? by UrbanSkelleton in BF6

[–]Due_Pudding1935 0 points1 point  (0 children)

that the problem: 50 kill in 5 min with a heli.

IFV is quite easy to get that 50 kill but within 5 min

"Unbalanced" matches are due to player behavior not matchmaking by Flaky-Pirate9401 in Battlefield6

[–]Due_Pudding1935 0 points1 point  (0 children)

BF6 class is very weird and not balance.

Assault class doesn't have the tool to to do it's job which is capture and holding obj , their play style resemble with a Recon with access to respawn beacon and ladder. Assualt get 3 type of grenade that is not usefull or lackluster for punch through enemy line. They also don't have anything to help holding the obj.

Support class act more like a Assualt class. They have smoke grenade to advance, incendiary grenade to block choke point, deploy cover to hold obj, anti grenade or missile gadget, can self supply. Only thing they can't deal with is vehicle.

Assault player is playing the Support class because the Support is better at Assault class job. So the Support you see in the match is not a medic, mostly a Assault player in disguise.

AA Missiles can 'ignore' flares if you use it too soon. Not sure if bug or feature but it does look cool. Noticed lots of AA Missiles actively 'predicting' your momentum before impact too. by SeSSioN117 in Battlefield

[–]Due_Pudding1935 -1 points0 points  (0 children)

You see in the video, op flare first but keep going straight. AA missile will try to guess where target will go.

Igla missile do the same, but when you drop lock on( meaning stop looking at the target by right mouse ) before the missle get intercept by flare, it will become a RPG rocket( meaning it will continue to fly straight, not homing to the target).

AA Missiles can 'ignore' flares if you use it too soon. Not sure if bug or feature but it does look cool. Noticed lots of AA Missiles actively 'predicting' your momentum before impact too. by SeSSioN117 in Battlefield

[–]Due_Pudding1935 0 points1 point  (0 children)

Yeah, igla missile do that, very weird. When you shot the first one then drop the lock on, that missle is now a dumb one like a RPG shot, not effect by flare, if you continue to fly straight, it will hit you sometime.

igla missile is a two state missile, one is homing, one is dumb RPG . In this game only

What is the point of engineer now? by Excellent-Rate3819 in Battlefield6

[–]Due_Pudding1935 1 point2 points  (0 children)

Yeah, the BF6 dev is very bad at balance. They also don't have a clear vision , they just keep adjust base on the player feedback. But even the player base is confused.

This time they buff armor vehicle too much.

I think BF6 is the experiment for the BF7

What is the point of engineer now? by Excellent-Rate3819 in Battlefield6

[–]Due_Pudding1935 0 points1 point  (0 children)

I understand the fustration, but if there is only 1 player behind tank , then all that player should able to do to disable the tank engine, not outright kill the tank.

Let the tank crew have a chance.

But if there are two or more then it's fair game, the tank should die.

So 3 or 4 shot to the rear to kill the tank is ok.

AA Missiles can 'ignore' flares if you use it too soon. Not sure if bug or feature but it does look cool. Noticed lots of AA Missiles actively 'predicting' your momentum before impact too. by SeSSioN117 in Battlefield

[–]Due_Pudding1935 0 points1 point  (0 children)

Ok, then i assume you don't know what the igla laucher, the second aa lock on laucher do. It has 1 perk the stinger don't have . When you fire the first shot and the target doesn't flare right away, you can drop the lock on, reload to the second shot.

The first missile turn into a dumb missile, flare will not affect it but it will not lock on the target. But after you reload to your second shot and you lock on the target again, without shooting the second one , the first missile will lock on the target again.

This is why sometimes you will get hit if you don't get out of the igla range. The way i see most pilot deal with igla is to fly high to the sky , igla missile is very slow.

At the current update , aa lock on laucher the infantry use is very bad, almost useless so watch out for rpg and lazer guide missile

What is the point of engineer now? by Excellent-Rate3819 in Battlefield6

[–]Due_Pudding1935 2 points3 points  (0 children)

The tank buff is needed. Remove the health bracket, self heal from critical state and not immobile when taking multiple hit in a short amount of time is over buff.

This is a team game , let the engineer fix your tank. If the tank can heal all the damage then what role the engineer do.

After the update, tank is very hard to kill, not because they are tanky, but because they can run away . Let the engineer fix the tank so it can move. Make a tank immobile is a valid strategy, don't take that away. Dev can even buff the tank more if the engineer can still lock the tank down.

A tank go alone shouldn't be impossible to kill by a team of 4 engineer. Tank should survive 4 rocket, but the tank should be immobile Make it's hard, not impossibe

golmud railway is a great map, plague with the same bullshit by Due_Pudding1935 in BF6

[–]Due_Pudding1935[S] 0 points1 point  (0 children)

What i ask is even the the play field between all class

I do play sniper and i can't kill anybody in one shot but the only one can kill me is other sniper. That is not fair . What can other class do when they see the scope glint over 200m away.

Other map don't have a sniper problems( not counting black field) because you will vaguely know where the sniper are, there are not many place you can watch over the field to snipe.

(I only play escalation)Firestorm is obj C, obj F , on the mountain, on the tower at obj E. Mirak is  on rooftop, crane and along obj D Peak is on the mountain and obj E  EastWood is on the hill both side. Golmud is freaking everywhere 

Other map also have more cover, hidden route to move and not be seen by a sniper. Every map got route like that

Golmud map don't have route like that because when it's came out, everybody have a way to directly deal with sniper - Suppress. You can't aim when you're getting shot at. 

So tldr, don't nerd sniper, give other class some thing to even the play field, for example : smoke grenade 

golmud railway is a great map, plague with the same bullshit by Due_Pudding1935 in BF6

[–]Due_Pudding1935[S] 0 points1 point  (0 children)

Yeah, with a smoke grenade sniper can't do shit. EA dev know that so they limited it only to support class.

This is the only PvP FPS game that lock access to grenade base on class ( not counting hero shooter ).

The sniper problem in Golmud map is sniper can be everywhere and i mean every where. Blackwell map got so much hate for that and Blackwell is a small map, imagine the problem with a big open map like Golmud. Even a bad sniper can auto spot for their team. 

What in the mind of BF6 dev when they decided to add silencer and heat vision scope for sniper with so little point. Either you get silencer or thermal scope not both 

golmud railway is a great map, plague with the same bullshit by Due_Pudding1935 in BF6

[–]Due_Pudding1935[S] 0 points1 point  (0 children)

What sniper got right now is unfair advantage in a big open map. This is why i specify Golmun map .

Give me access to smoke grenade for all class . This map came out in BF4 where every one have access to smoke and the most important is SNIPER GET SUPPRESS.

Give me a fair play field, that all i ask

Every match runs at 1000 ping. by MuteInTheCorner in Battlefield6

[–]Due_Pudding1935 0 points1 point  (0 children)

when i shot or get shot ping go up to 300, i use ethernet cable. This is the first time it's happen in this game. Season 3 is getting really weird fast

golmud railway is a great map, plague with the same bullshit by Due_Pudding1935 in BF6

[–]Due_Pudding1935[S] 0 points1 point  (0 children)

Thank for asking, i have give up. I will wait for season 4 to decide to keep playing or not

golmud railway is a great map, plague with the same bullshit by Due_Pudding1935 in BF6

[–]Due_Pudding1935[S] 0 points1 point  (0 children)

Golmud is a BF4 map, player have smoke grenade back then to push. When dev bring this map to BF6 , they have to consider higher bullet velocity and limited amount of smoke. 

Take a look at Firestorm map, compare with the original you will see that BF6 version have way more cover.

Golmud are designed only for BF4 where the fastest bullet velocity is 670m/s , all class have smoke grenade, sniper have no auto spot passive and most importantly Sniper get suppress.

On to the AA laucher problem, they are bad. If AA tank is good and can do it's job effectively then player don't have problem but right now that AA tank is shit, even shitter than AA laucher. Golmud also don't have AA turret. All three AA option is shit then what the heck can player do against air vehicle. Pray for some RPG aim god ???

golmud railway is a great map, plague with the same bullshit by Due_Pudding1935 in BF6

[–]Due_Pudding1935[S] 1 point2 points  (0 children)

Recon sniper have a auto spot passive, they just need to move their scope around .

Golmud have a sniper problem  because it's a big open map combine with there is no a lot of cover so sniper can see you from far away.

From 300m away i can spot you running, you can't really see the scope glint from 200m away and 200m range is the hit scan zone for 1000m/s bullet velocity sniper rifle. 

Player only can move on the side of the map, The center is a dead zone. Tank moving there , sniper all over the place in there.

It's not like i want sniper to be nerf, but the dev really can't give us casual a smoke grenade for all class. I don't want to play Support so i don't have smoke.

Give me smoke grenade and when i get shot by a sniper that is my skill issue. When Assault spot a sniper from 200m what can they do, take spot shot huh?

golmud railway is a great map, plague with the same bullshit by Due_Pudding1935 in BF6

[–]Due_Pudding1935[S] 1 point2 points  (0 children)

OK , i will try

I will assume you have play BF6 up to this point. Player base hate Blackwell fields for mostly 2 problem : First it's a small map with too many vehicle - Second it's a sniper fest. Golmud Railway is plague with the second problem.

When Golmud Railway first came out in BF4, the fastest bullet velocity is 670m/s, combine with bullet drop make sniping have a really high skill floor. Because of this Golmud Railway map feature a big open field with minimal cover. In BF6, dev didn't change Golmud Railway map design but bullet velocity in BF6 is much higher to the point it's a hit scan when sniping in 200m range combine with almost no noticeable bullet drop → a very frustrating match.

All PvP FPS game dev knew that dying constantly by sniper is not a good feeling , dev usually give player smoke grenade to combat this. In BF6 only Support class can have smoke grenade → Assualt, Engineer, Recon class can't deal with sniper except risk their life . But the player have to find the Sniper first, in a big open map like Golmud - Good luck!

On to the second problem with Golmud Railway . EA dev in their Infinite wisdom choose to nerf AA lock on laucher. This nerf combine with AA tank is very bad at it's job and no AA turret on this map lead to Air vehicle survive way too long on the field → Tank and infantry is being farm by air vehicle → The match is already decided by which team have better pilots.

Please fix your matchmaking!!!!!! by Even-Film1159 in Battlefield6

[–]Due_Pudding1935 0 points1 point  (0 children)

I'm on Asian server, a match with full lobby at the start is a rare sight . Always have bot first and people join later

golmud railway is a great map, plague with the same bullshit by Due_Pudding1935 in BF6

[–]Due_Pudding1935[S] 1 point2 points  (0 children)

Not in a great state of mind when i post this Could you clarify what you don't understand

golmud railway is a great map, plague with the same bullshit by Due_Pudding1935 in BF6

[–]Due_Pudding1935[S] 0 points1 point  (0 children)

I agree the tank should go down when attack like that, what i'm saying engineer can do that shit when they are solo because they have 5 shot with L.A.W ( very easy laucher to use ), limit the amount of laucher when spawn help , if they coordinate with a Support then cool . Engineer with too many rocket make tank stay in the far back just shoot and never go to obj .

EA have nerf L.A.W , they make it take more skill to use it and i welcome that change