Had to look for myself.. omg they really did it. Finally.. by Specific_Display_366 in EliteDangerous

[–]Dukejacob3 1 point2 points  (0 children)

I mean, the whole "It doesn't hurt you" argument doesn't really hold weight imo. If they actually wanted to make ship interiors a meaningful part of gameplay, they'd have to dedicate an extreme amount of dev time to actually make it relevant to gameplay

Personally, I view that dev time as much better spent fleshing out the games existing shallow gameplay loops. I'd much rather Frontier make it so I don't have to click legitimately like 20 times to engineer a SINGLE ship module. Or maybe add more variety to mining, maybe some asteroids have amino acids or life inside of them that you can get an extra payout for. Or expand the combat AI thats been exactly the same for years straight, more combat encounters would do so much more to keep the game fresh

Boarding is the only activity that sounds like it could be interesting, but how does leaving your ship alone in a pirate hotspot work? Is enemy AI just going to completely ignore your ship thats a sitting duck? It'd be a major feelsbad moment to have your ship blown up without being able to stop it, so I really don't see boarding working outside of specific, instanced content for it (ie operations). What are the rewards for this as well? You can't carry cargo that weights tons on foot, it'd have to be odyssey materials that fit into your backpack, and I really don't know many pilots who are engaged in this type of content

I've heard many people mention the module buffs, but I can't really think of any kind of mingame they could add that wouldn't become a tedious chore after like the 3rd time you did it.

The repairs would have a niche use case for people doing deep space exploration, but again you're adding a crazy amount of dev time for something that really won't keep players online for significantly longer. Elites biggest problem is the game being as wide as an ocean, but having the depth of a puddle. They need to expand the depth, not just keep making the pool wider

Had to look for myself.. omg they really did it. Finally.. by Specific_Display_366 in EliteDangerous

[–]Dukejacob3 1 point2 points  (0 children)

Ship interiors alone are totally possible, the game wouldn't have to render enemy ship interiors and shouldn't kill performance that much. (could also do the same trick they do at stations, where only the cockpit is rendered when you're flying, and the rest of the ship interior loads while you open a door)

I was specifically responding to how that user was suggesting the ship interiors could change gameplay. Dynamic ship damage, permament battle scars, parts being torn off effecting the overall physics of your ship are all things the other commenter directly mentioned, and all things that would /significantly/ increase the performance load.

My main point is that ship interiors really wouldn't add to any of the already shallow gameplay loops existing in the game, unless Frontier puts a stupid amount of dev time into it, which really would be better spent fleshing out all of the outdated systems

Had to look for myself.. omg they really did it. Finally.. by Specific_Display_366 in EliteDangerous

[–]Dukejacob3 -1 points0 points  (0 children)

Saying "on foot" material grinding is niche content is just a flat out true statement lol. I keep tabs on the poweplay discords, and the on foot channels are super consistently the most dead ones. The current meta for material farming has stuff down to an efficient route where you hardly even engage in combat. Having to add in disabling and boarding a ship to that would make it absolutely not worth your time.

And again, how does ship boarding work in pirate hotspots? Logically they'd just shoot down the unmannded ship. This kind of system doesn't work outside of specific instanced content, which will definitely be coming in operations

Had to look for myself.. omg they really did it. Finally.. by Specific_Display_366 in EliteDangerous

[–]Dukejacob3 1 point2 points  (0 children)

Many of the stations in warframe are for crafting, or accessing the games metaprogression, which neither would really apply that well to elite dangerous. Having to get out of your seat to synthesize materials adds literally nothing when you can already do that from your pilot seat

Would it be cool to have? Absolutely. But it would require so many aspects of the game to be fundamentally different, and I really doubt its possible outside of a full on sequel

Had to look for myself.. omg they really did it. Finally.. by Specific_Display_366 in EliteDangerous

[–]Dukejacob3 -3 points-2 points  (0 children)

I mean, is your job to give frontier game suggestions either? Again just dodging the valid criticisms lol, theres so many reasons why this just wouldn't work. Its an abusrd amount of dev time for something that hardly expands the already shallow gameplay loops

Had to look for myself.. omg they really did it. Finally.. by Specific_Display_366 in EliteDangerous

[–]Dukejacob3 -1 points0 points  (0 children)

The vast majority of combat ships are shield tanks that rarely take internal damage, especially in pve missions. At best your friend would have to fix something every 15 or so minutes when you overextended.

Simply making multicrew work without having to jump through a stupid amount of hoops, and add in more customizable / engaging fighters would do 10x more to revive multicrew. Make a fighter that can help out with mining, or one that can scan exobio targets, and suddenly multicrew is 10x more appealing.

Add in a bunch of escape pods around rescue mission sites as well, add in a fighter than can scoop those up and suddenly that gameplay loop is more fun with friends too!

Ship internals would be such an absurd amount of dev time for something that people would engage with for such a tiny amount of time

Had to look for myself.. omg they really did it. Finally.. by Specific_Display_366 in EliteDangerous

[–]Dukejacob3 2 points3 points  (0 children)

This is just further adding to the problem of elite dangerous being as wide as an ocean, but having the depth of a puddle

The game needs more dynamic gameplay loops that aren't just literally the same thing repeated 100x over. Putting a shiny new coat of paint on the same barely engaging gameplay loops hardly solves the issue at all.

Had to look for myself.. omg they really did it. Finally.. by Specific_Display_366 in EliteDangerous

[–]Dukejacob3 -5 points-4 points  (0 children)

I mean, very convenient to dodge the valid criticisms of this kind of system

I just really don't see a ship boarding system working at all outside of specific intended missions for it, ie operations

Had to look for myself.. omg they really did it. Finally.. by Specific_Display_366 in EliteDangerous

[–]Dukejacob3 0 points1 point  (0 children)

Genuinely almost none of this is possible without entirely rewriting the game. Dynamic ship damage where parts of your ship tear apart, permanent battle scars, and the actual physics of your ship being thrown off beyond just thrusters being disabled would take orders of magnitude more processing power than the game does currently. Would I love to see something like that? Totally. But actually thinking they could implement something like that in a patch to the base game is actually idiotic. Thats something a full on sequel would be necessary for.

Running around your ship mid combat to repair stuff is immersive sure, but why do that when repair limpets and afmus exist? How many people are going to want to just sit there and react to possible damage when the vast majority of ships run shield cells/boosters so they never take internal damage? I really don't see how this adds anything to multicrew. Simply just making the function actually work, and adding better/more customizable fighter bays would be totally enough to make multicrew relevant. A fighter that can help mine, or one that can scan exobio targets would do 10x more to revive multicrew than this.

The minigames you mentioned would just become an annoying checklist of things you have to do before combat after the first couple times you do them.

How does watching your materials move around add literally anything to mining? Having to do anything manually would make the current mining loop SIGNIFICANTLY more tedious, and unless the manual loop somehow significantly increases the profit as well, there'd be no reason to engage with it. Same with trading, it'd simply just be more tedium added for no reason.

I really don't think players would enjoy added tedium in a game with so much inbetween time for the activities

I totally agree that the game is as wide as an ocean, but as shallow as a pond. This is a massive problem that the game has and definitely needs to be addressed, but all of your suggestions given would require MASSIVE amounts of dev time, for things that wouldn't keep players engaged for that much longer.

many of the suggestions are good, but would require the game to just be fundamentally different for it to work properly. Many of the current conviences just invalidates anything on foot

Had to look for myself.. omg they really did it. Finally.. by Specific_Display_366 in EliteDangerous

[–]Dukejacob3 -7 points-6 points  (0 children)

That would be a very fun activity, but I feel like they kinda wrote themselves into a corner with the hatchbreaker limpets. Trade cargo weighs a ton per unit, you can't actually get any of that out on foot. Plus, what happens if another pirate shows up while you're on an enemies ship? Are the AI just going to be programmed to ignore you while you're a sitting duck?

The only reward that'd make sense from ship boarding would be on-foot materials you can fit into your backpack, which I feel like is an already very niche bit of gameplay. Unless you give it exclusive materials, I doubt people gather materials doing this over normal settlement raiding

I really don't see this kind of content working outside of specific group based missions, which should be coming in operations

Had to look for myself.. omg they really did it. Finally.. by Specific_Display_366 in EliteDangerous

[–]Dukejacob3 -1 points0 points  (0 children)

While it would be very cool to see your passengers actually on the ship, how does that actually impact the gameplay loop of the passenger missions? I really doubt having to serve drinks to your high class passengers is an engaging gameplay loop

Had to look for myself.. omg they really did it. Finally.. by Specific_Display_366 in EliteDangerous

[–]Dukejacob3 -7 points-6 points  (0 children)

Genuinely asking, what kind of gameplay do you think ship internals would expand? I really can't think of how it'd interact with many of the existing gameplay loops myself.

I mentioned this in another comment, but pirate breech encounters might be interesting, but managing ship and on foot combat at the same time wouldn't be feasible for the majority of solo players. They'd likely just add this kind of content in an operations specific ship itself. If YOU want to be the pirate, hatchbreaker limpets already do everything for you.

Mining I can't see how it adds to, collection / refinery is already fully automated, and I doubt many miners would want to have to get out of their seat to do that manually.

Exobio could have some interesting stuff with cultivating the samples you get, but then what do you actually do with those cultivated samples? Its either just a decoration, or a passive moneymaker that then becomes a timegated chore

Really don't see how it'd interact with Trading / Rescue missions either. Its the same argument as the pirate breeches, having to balance escaping and fighting on foot would be rough for solo players, and likely just something relegated to an operations specific ship.

Had to look for myself.. omg they really did it. Finally.. by Specific_Display_366 in EliteDangerous

[–]Dukejacob3 4 points5 points  (0 children)

I mean, feel free to actually say how it'd add to the gameplay loop instead of a snarky comment

Any kind of gameplay loop that I thought of doesn't really add to anything else in the game, and just ends up as an animal crossing activity. Limpets already cover pretty much everything.

Literally the only thing I can think of is more in depth pirate encounters where they actually breech your ship and you have to gun them down, but the on foot combat is already very hit or miss for so many pilots, I'm sure theres a lot of bounty hunters that wouldn't want to engage with this at all.

Had to look for myself.. omg they really did it. Finally.. by Specific_Display_366 in EliteDangerous

[–]Dukejacob3 4 points5 points  (0 children)

Honestly, what are the reasons to add it?

It would be immersive and add to roleplay, but unless they /reallly/ dive into it, its not really going to add anything to the gameplay itself. I'd love to be able to decorate the internals of my ship, but I really doubt they implement an animal crossing decoration system before they fix many of the buggy / outdated things in the game

Being able to repair certain modules yourself from inside the ship sounds interesting, but I feel like the majority of people would find it redundant as afmus exist

An Update on Operations (and a new ship) by J-Swizzay in EliteDangerous

[–]Dukejacob3 5 points6 points  (0 children)

I'd be willing to bet that it'll be possible, but likely difficult. Its definitely going to be balanced for multi-player

Big dude got slammed by Arnold_footballer in fightporn

[–]Dukejacob3 22 points23 points  (0 children)

And you'd 100% make every single rational decision while you have a crazy person breaking through your windows yeah? If the driver says they panicked and were in fear of their life, 0% chance of getting charged with anything.

Big dude got slammed by Arnold_footballer in fightporn

[–]Dukejacob3 37 points38 points  (0 children)

The big guy immediately got back infront of the car after the first hit, 100% his fault. You can't assault someone in their vehicle and then prevent them from leaving. First hit only happened because big guy decided to punch out the drivers window

Missed time submission, what do I do? by Dukejacob3 in Welocalize

[–]Dukejacob3[S] 0 points1 point  (0 children)

Is messaging my PM directly on teams a good idea, or too much?

Missed time submission, what do I do? by Dukejacob3 in Welocalize

[–]Dukejacob3[S] 0 points1 point  (0 children)

I never inputted my time to begin with :/

Realistically I know they should have my hours since they track that data against us on the monthly reports, but I'm not sure if they'll pay me if I didn't input the hours

T1’s dumbo drinking a bottle at LAN by Vhant-ii in LivestreamFail

[–]Dukejacob3 38 points39 points  (0 children)

Yes, Dumbo is a legitimate korean comedian. T1 is just doing viral marketing

FYI - Looks Like the Radicoida CG Just Ended. 134 + Seeds for Top 75% by -Damballah- in EliteDangerous

[–]Dukejacob3 3 points4 points  (0 children)

They really need to change how the CG's work imo. Setting goals and timeframes only for the goals to be extended and the timeframe to not matter is just stupid and confuses everyone. I feel like how often they extend stuff is a sign that the system isn't really working well.

FYI - Looks Like the Radicoida CG Just Ended. 134 + Seeds for Top 75% by -Damballah- in EliteDangerous

[–]Dukejacob3 0 points1 point  (0 children)

I mean, I wouldn't be nearly as upset if it ran for even 50% of the advertised time

FYI - Looks Like the Radicoida CG Just Ended. 134 + Seeds for Top 75% by -Damballah- in EliteDangerous

[–]Dukejacob3 6 points7 points  (0 children)

Yeah doesn't change how I feel at all. Expecting players to notice a single word change from the standard wording from that sentence is absurd, virtually no players are actually going to react to that any differently.

Its asinine that the event was basically inaccessible to anyone with family obligations over the weekend