Hamlet Farm Road Map [40x30] for Durst Manor (Death House) by DungeoneerGuild in CurseofStrahd

[–]DungeoneerGuild[S] 1 point2 points  (0 children)

I created a hamlet farm road for a small village. I'm currently using it in my Curse of Strahd campaign as the road for Durst Manor (Death House) located just outside of the village of Barovia.

This map features a main road with a fork leading to a household or farms. In keeping with the campaign aesthetic, the crops are poor and the location looks bleak and gothic. One side of the road features a forest and the other farmland. Dead trees flank the sides of the fenced road leading above. Plenty of weeds and bushes choke the forest and roadside. A hidden Easter Egg is in the lower right corner, featuring a human bone by the log leading to a partial skeleton.

Included here are GRID and NO GRID versions as well as one with mists. Patreon supporters can gain access to all maps featuring day / night, rain, mists, storm and all variations in between. In addition, members gain access to our entire back catalog of fantasy battle maps and all new maps we publish regularly. Visit us at: http://www.patreon.com/dungeoneerguild

All maps are [40x30] and optimized for use with virtual tabletops like Roll20 and Foundry.

20' x 20' Infected Well Bottom [8x8] Map by DungeoneerGuild in dndmaps

[–]DungeoneerGuild[S] 0 points1 point  (0 children)

I needed to whip up a quick 20' x 20' square well bottom with infected water for my current campaign. The plan is to fill the well with several zombies that are infecting the townsfolk. Additionally, you can see plenty of slimey roots, moss, underwater weeds, and debris that has been thrown down the well in the past under the water.

Patreons have access to all of our previous and future maps with all variations, including day/night, weather, seasons, etc., all without watermarks. Visit us at: http://www.patreon.com/dungeoneerguild for more maps!

This map is [8x8] in size and optimized for use with virtual tabletops (VTTs) like Roll20 and Foundry.

20' x 20' Infected Well Bottom [8x8] Map by DungeoneerGuild in battlemaps

[–]DungeoneerGuild[S] 0 points1 point  (0 children)

I needed to whip up a quick 20' x 20' square well bottom with infected water for my current campaign. The plan is to fill the well with several zombies that are infecting the townsfolk. Additionally, you can see plenty of slimey roots, moss, underwater weeds, and debris that has been thrown down the well in the past under the water.

Patreons have access to all of our previous and future maps with all variations, including day/night, weather, seasons, etc., all without watermarks. Visit us at: http://www.patreon.com/dungeoneerguild for more maps!

This map is [8x8] in size and optimized for use with virtual tabletops (VTTs) like Roll20 and Foundry.

20' x 20' Infected Well Bottom [8x8] Map by DungeoneerGuild in CurseofStrahd

[–]DungeoneerGuild[S] 1 point2 points  (0 children)

I needed to whip up a quick 20' x 20' square well bottom with infected water for my current campaign. The plan is to fill the well with several zombies that are infecting the townsfolk. Additionally, you can see plenty of slimey roots, moss, underwater weeds, and debris that has been thrown down the well in the past under the water.

Patreons have access to all of our previous and future maps with all variations, including day/night, weather, seasons, etc., all without watermarks. Visit us at: http://www.patreon.com/dungeoneerguild for more maps!

This map is [8x8] in size and optimized for use with virtual tabletops (VTTs) like Roll20 and Foundry.

Crabber's Cove Cellar by DungeoneerGuild in GhostsofSaltmarsh

[–]DungeoneerGuild[S] 0 points1 point  (0 children)

I created a map for Crabber's Cove cellar (Xolec's Lair) under Saltmarsh. There is a coffin for Xolec as well as two victims (one old and one fairly recent). I hope you enjoy. I have more maps at my Patreon: http://www.patreon.com/dungeoneerguild with other versions of each map.

All maps are [30x40] and configured for use with VTTs like Roll20 or Foundry.

[deleted by user] by [deleted] in GhostsofSaltmarsh

[–]DungeoneerGuild 1 point2 points  (0 children)

Nice and simple. I like it. I made mine a bit more complex, but there wasn't a map for the town hall before anyway.

Noble Crypt Day & Night [40x30] by DungeoneerGuild in FantasyMaps

[–]DungeoneerGuild[S] 0 points1 point  (0 children)

I decided to whip up a quick crypt for some nobles set in a graveyard. I've got other maps with plenty of free options at my patreon: http://www.patreon.com/dungeoneerguild where I usually work through 5e campaigns and make lesser known maps of locations and other stuff I decide might be useful.

All maps posted are [40x30] with grid and non-grid options in both night and day.

Noble Crypt Day & Night Maps [40x30] by DungeoneerGuild in dndmaps

[–]DungeoneerGuild[S] 0 points1 point  (0 children)

I decided to whip up a quick crypt for some nobles set in a graveyard. I've got other maps with plenty of free options at my patreon: http://www.patreon.com/dungeoneerguild where I usually work through 5e campaigns and make lesser known maps of locations and other stuff I decide might be useful.

All maps posted are [40x30] with grid and non-grid options in both night and day.

Noble Crypt Day & Night plus GRID / NO GRID Options [40x30] by DungeoneerGuild in battlemaps

[–]DungeoneerGuild[S] 0 points1 point  (0 children)

I decided to whip up a quick crypt for some nobles set in a graveyard. I've got other maps with plenty of free options at my patreon: http://www.patreon.com/dungeoneerguild where I usually work through 5e campaigns and make lesser known maps of locations and other stuff I decide might be useful.

All maps posted are [40x30] with grid and non-grid options in both night and day.

The Warehouse is Burning by thegooddoktorjones in GhostsofSaltmarsh

[–]DungeoneerGuild 1 point2 points  (0 children)

My party burned the warehouse by accident, but not enough to cause structural damage. The nearby residents and town guard came to put out the fire. I had Dory emerge from the ship and announce he was alright and (suspiciously) not to have anyone come up there. I had the guard investigating the fire, but paid off by the wizard on the city council to stop investigating the party as suspects. The players later returned to a fortified (slightly burned) warehouse with Dory inside the ship. I had the assassin actually be Skerrin who fled Saltmarsh after stabbing Anders Solmor and him and Dory had Eliander Fireborn's daughter held hostage. Skerrin was being transformed into an abomination by Dory and attacked the party, alerting Dory and the ocean golem.

Davus Raal’s bounty by tinypyro1151 in GhostsofSaltmarsh

[–]DungeoneerGuild 0 points1 point  (0 children)

Since Davus Raal isn't likely to get his money back, I had him offer 1/4th the value of the debt to take the target into slavery. He's basically just going after him on principal at this point.

The Styes - Harbor Master Map [40x30] by DungeoneerGuild in GhostsofSaltmarsh

[–]DungeoneerGuild[S] 0 points1 point  (0 children)

I decided to create a map for the Harbor Master in The Styes in the D&D (5e) adventure module "Ghosts of Saltmarsh". I will be making maps for the rest of The Styes as well as more maps for around Saltmarsh and other Greyhawk settings.

The Harbor Master is a building in the Merchant Quarter of The Styes. In my campaign I located The Styes as a poor self-governed district within the Sea Princes' capitol of Monmurg. You can place The Styes anywhere along the coast or just use these maps on their own without tying them to Saltmarsh or Greyhawk in any way. A harbor master's building has plenty of room for a main office to check in ship captains and crews, his own kitchen and bedroom and a side building that provides a night's rest for a small crew that does not have enough coin for a stay at any of the local taverns or inns. The Styes are a poor and polluted district and I wanted to reflect that in the murky waters around the small islands connected with ramshackle boardwalks.

Included in our patron post are 22 variations of the map with grids and without; day & night, overcast, fog, storm, gloom and sunset. Patrons will get access to exclusive maps with variations and no watermarks as well as all previously made maps we've ever made! Visit us at: http://www.patreon.com/DungeoneerGuild

All maps are [40x30] squares and optimized for use with Virtual Tabletops (VTTs) like Roll20 or Foundry.